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Old 04-16-2012, 01:06 PM
Autotune Autotune is offline
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Originally Posted by AenarieFenninRo [You must be logged in to view images. Log in or Register.]
There's even a fraps out there, of someone saying in their guild chat that we were all of a sudden breaking the rules, but that "TMO gives 0 fuks" about following the rules.
How I do miss Relapsee [You must be logged in to view images. Log in or Register.]
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  #2  
Old 04-16-2012, 01:43 PM
sanluen sanluen is offline
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This all comes down to how people want to play.

We are all playing on a server with too many raiders for the amount of loot. Either be patient or be competitive.

If you want to be competitive then you need a large enough (and dedicated) guild that can field a raid at any time of day. If you don't/can't there are enough others that someone will. TMO is not the first guild that has done this (and probably won't be the last). They could easily be competed with if people wanted to put the same amount of effort, but instead they look for ways to make the server adapt to their playstyle. As a side note, variance is not what created this. Without variance you just need to sit at the spawn point longer than your competition. You still need the same resources.

If you want to play more casually or have time constraints, then play smart and use your resources wisely. Sure, it is frustrating (like the last 3-4 weeks) when everything spawns late night or during working hours, but keep at it and you get kills over time.

If all I wanted to do was be attempt NPC encounters with small groups of friends, I would play a different game or on my own emulated server.

Also, I am not trying to call out the OP or anyone else. Sure, there is plenty of drama in the high end raid scene. Has been since the beginning. Either find a way to compete or look for something else to do, there is plenty of high-end loot that is equal to or better than dragon loot that is easily attainable by casual-style guilds.
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  #3  
Old 04-16-2012, 08:43 PM
fischsemmel fischsemmel is offline
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Originally Posted by sanluen [You must be logged in to view images. Log in or Register.]
If you want to be competitive then you need a large enough (and dedicated) guild that can field a raid at any time of day. If you don't/can't there are enough others that someone will. TMO is not the first guild that has done this (and probably won't be the last). They could easily be competed with if people wanted to put the same amount of effort, but instead they look for ways to make the server adapt to their playstyle.
This * 1000.
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  #4  
Old 04-16-2012, 01:17 PM
Sithel1988 Sithel1988 is offline
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ive been playing for like a year, and have so many alts that ive never even made it to lvl 15. it is my belief that there is a small population on this server that is like me haha. im scared of the high end :O
  #5  
Old 04-16-2012, 01:20 PM
Autotune Autotune is offline
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ive been playing for like a year, and have so many alts that ive never even made it to lvl 15. it is my belief that there is a small population on this server that is like me haha. im scared of the high end :O
idk why. There honestly isn't a better time to form up a decent raiding guild.
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  #6  
Old 04-16-2012, 01:22 PM
Sithel1988 Sithel1988 is offline
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dont have much time to play. trying to find a job [You must be logged in to view images. Log in or Register.]
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Old 04-16-2012, 01:26 PM
fadetree fadetree is offline
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You know, I spent some time on one of the TLP Servers. They 'solve' this problem by enforcing a rotation. Your guild has to reach some qualifying level, ie., killing mob x, to qualify for the rotation. Then each guild is assigned a kill window on certain mobs on a certain range of time. If you kill your mob in the kill window ( within 7 hours of spawn, for example ) great. If not, its FFA. Offending guilds lose their rotation spots to the guild they KS'd.

Plenty of problems there too, but it seemed to work better than not having it. I don't know if the server admins here are willing to put up with the hassles though, but maybe...just MAYBE...if we all try really hard...maybe we could set it up and run it ourselves. Sort of a more formal version of what TMO is doing for the endangered list.

We could have a couple of 'tiers' :
1. Noob tier - low qualifier, ie., you have to actually have a guild and have killed (something larger than a gras snake), vox and naggy and the like on the list.
2. Midrange - qualifier : killed all noob tier targets. Kunark dragons, some epic fights maybe, etc.
3. Pro - qualifier : killed all midrange targets. Vp dragons, etc.
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  #8  
Old 04-16-2012, 01:28 PM
Autotune Autotune is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
You know, I spent some time on one of the TLP Servers. They 'solve' this problem by enforcing a rotation. Your guild has to reach some qualifying level, ie., killing mob x, to qualify for the rotation. Then each guild is assigned a kill window on certain mobs on a certain range of time. If you kill your mob in the kill window ( within 7 hours of spawn, for example ) great. If not, its FFA.

Plenty of problems there too, but it seemed to work better than not having it. I don't know if the server admins here are willing to put up with the hassles though, but maybe...just MAYBE...if we all try really hard...maybe we could set it up and run it ourselves. Sort of a more formal version of what TMO is doing for the endangered list.
Rotation is so lame. Might as well just instance everything.
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  #9  
Old 04-16-2012, 01:37 PM
AenarieFenninRo AenarieFenninRo is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
You know, I spent some time on one of the TLP Servers. They 'solve' this problem by enforcing a rotation. Your guild has to reach some qualifying level, ie., killing mob x, to qualify for the rotation. Then each guild is assigned a kill window on certain mobs on a certain range of time. If you kill your mob in the kill window ( within 7 hours of spawn, for example ) great. If not, its FFA. Offending guilds lose their rotation spots to the guild they KS'd.

Plenty of problems there too, but it seemed to work better than not having it. I don't know if the server admins here are willing to put up with the hassles though, but maybe...just MAYBE...if we all try really hard...maybe we could set it up and run it ourselves. Sort of a more formal version of what TMO is doing for the endangered list.
Although i'm not 100% against the idea, there is no "logic" behind why TMO would agree to this. If they're getting all the mobs now, why would they voluntarily offer to give up on all the loots that our toons still need? We have voluntarily given up several mobs over the last couple weeks, and will likely continue to do so because we get no significant loot off of them that we cant wait one extra week for. Trakanon / VS and others that drop epic pieces are a different story though.

When agreement was made on the rotation of Trakanon a few months ago, it was a 50/50 toss up if they would get Trak anyway, so implementing a rotation was logical. It didn't change how often we got the mob as opposed to IB, it simply made it so we didn't have to rush every time to be there.

VD a while back suggested to keep this going, and we said to "prove themselves", after that the trak spawns went something like 8 for TMO, 2 for VD... that was not a "toss up" that was a "we're likely to win most, and only miss out on a couple" so we again had no reason to agree to a rotation.
  #10  
Old 04-16-2012, 01:41 PM
fadetree fadetree is offline
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There's no reason that involves 'you still get all the loot', thats true. If that's your only motivation for action then I guess you wouldn't agree to it. Now, if the server admins got involved to the point of BACKING the rotation with enforcement via temp bans, that would give you a pro reason to co-operate. I doubt that'll happen, and I'm not advocating it necessarily, but it would have an effect.

I was counting on maybe folks would just do it because there's more to the game than loot. Er..wait. Is there?
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