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#1
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Only using casual observation it seems that is is really effective until you get higher level then it seems to make no difference. This could be due to a relatively low soft cap(maybe around 900), but that is just a guess.
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#2
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Works fine for me. Shit, I can tell the difference when I remove my shield and switch to 2H on my SK. I almost always sword/board when grouping now because it's just that good.
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#3
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#4
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#5
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Any Dev or GM care to comment on this?
It would be nice to know if AC actually matters. I still talk to people that insist it is broken like all EMU servers. Asher | ||
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#6
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I still say Agility has more to do with not getting hit along with AC than we think. Look at Wu's armor. Every piece of it is agi except the hands which only has AC. And we all know a Monk is just about as good of a tank as a Warrior on here, maybe better. I know that they have higher damage caps over others. But no that much. I am not saying at the top end you are going to use a Monk as a Raid Tank. But the devs had the right idea, Agi. I know a Monk does get a AC boost, but.
As a Cleric for years on live I KNOW that AC is the hot setup, but Agi really does help. If you don't get hit you don't have to heal. | ||
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Last edited by webrunner5; 05-20-2012 at 09:10 AM..
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#7
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Fairly sure there is a thread that discusses hard caps for AC on this server. It goes by class, and iirc it was rather low.
I find level to be a more solid indicator of damage mitigation here. For instance, a level 50 Anything will take FAR less damage with 700 AC than a level 30 Anything with 700 AC, after allowing for secondary defensive skills. | ||
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#8
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This sounds about right IIRC.
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#9
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I have not heard that AC does not work, but I did hear that the AC you gain from AGI is only cosmetic and is not actually applied.
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#10
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I would be willing to bet that with your AC gear, you're getting hit less often and the hits that do land have a much smaller range.
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