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#1
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Mobs move the same speed as live, however their hitboxes in straight directions are slightly larger (unsure of reason). Try strafing the next time you are running from something without SoW. You will avoid much more than trying to simply outrun.
Charm aggro does not work like on Live, making bard charm kiting impossible. Sending a pet against a mob within a group of aggro'd mobs will only have the pet and the original mob fight, while the rest of the pack will continue to chase the PC. NPCs can finish casts on PCs when they go out of LOS, making pulling casters in dungeons much more difficult than on Live.
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#2
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I used to kite beetles in North Karana with my wizard in the early days on live without SOW. It took longer but I could eventually outrun them and nuke. SOW made it much more efficient time-wise. Here, it's impossible. There are other examples but this is sufficient. Having said all of this, I am quite pleased and impressed with how close the environment is to how live was. The minor differences are easy to ignore and I relive the great days of the past every time I log on to the server. I am always blown away and impressed with what they have done here and I donate monthly (as if I were paying a subscription on live).
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#3
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If you used your fatigue bar strategically by jumping over hills to get more distance, you could actually kite beetles without sow. | ||||
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#4
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Charm pets do not return items when you kill em, on live I carried a charm kit (weapons, haste item, negative mr items) to give to a long term pet. Here you just lose everything.
A correlation, you could give mobs things on live without charm -I would seed low level areas with excess gear (rather then giving away). This did have some bad effects on live, some rogues would sneak up to raid mobs (that their guild couldn't kill) and give items to the mob (ie the sword that procs self dispel). Creatures run to late, making a snarer obsolete in groups. | ||
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#5
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so in P99 or live, u can give items to mob, and when the mobs get killed the players looting the corpse will loot the items too?
I didnt know that. Something new lol. | ||
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#6
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Items being lootable once given to npcs will eventually be fixed. Lots of rewriting quests is involved to prevent trade exploits. This will, eventually, be fixed. Quote:
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------------- I hope that helps to answer a few of these questions. Ultimately, we try and make everything as classic as possible. | ||||||||||||||||||
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#7
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#8
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#9
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Strongly agree with this. In live, since there's frequent patches, raid spawns will reset and thus its impossible for one or two guilds to farm and dominate all raid mobs. This gives a chance for smaller guilds to have a go at the raid mobs. Should we address the issue here? Maybe have a set day where all raid mobs will spawn once every week, so that it will be more akin to the situation at live classic last time, and give every guild a fairer chance at raid spawns. | |||
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#10
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Regarding charm.
I don play a chanter, but Im a druid in here and in live. And ive noticed that charm lasts longer here (as in it dont break often and thus last a longer time than Ive remembered in live). And my druid isnt even in cha gears. None of my gears have +cha, im still at base 80 and still my charm spells lasts a long time. | ||
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