Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-13-2012, 09:42 AM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

Mobs move the same speed as live, however their hitboxes in straight directions are slightly larger (unsure of reason). Try strafing the next time you are running from something without SoW. You will avoid much more than trying to simply outrun.

Charm aggro does not work like on Live, making bard charm kiting impossible. Sending a pet against a mob within a group of aggro'd mobs will only have the pet and the original mob fight, while the rest of the pack will continue to chase the PC.

NPCs can finish casts on PCs when they go out of LOS, making pulling casters in dungeons much more difficult than on Live.
  #2  
Old 04-13-2012, 10:02 AM
Striiker Striiker is offline
Fire Giant

Striiker's Avatar

Join Date: Mar 2010
Location: USA
Posts: 776
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Mobs move the same speed as live, however their hitboxes in straight directions are slightly larger (unsure of reason). Try strafing the next time you are running from something without SoW. You will avoid much more than trying to simply outrun.
...
Hmm, This has not been my experience. I used to be able to outrun agro'd mobs like beetles in North Karana and Qeynos etc without strafing etc. Here they will always keep up (as an example). It was also stated by a developer that the mobs run slightly faster than players do here.. The only way to get away from them is to strafe run.
I used to kite beetles in North Karana with my wizard in the early days on live without SOW. It took longer but I could eventually outrun them and nuke. SOW made it much more efficient time-wise. Here, it's impossible. There are other examples but this is sufficient.

Having said all of this, I am quite pleased and impressed with how close the environment is to how live was. The minor differences are easy to ignore and I relive the great days of the past every time I log on to the server. I am always blown away and impressed with what they have done here and I donate monthly (as if I were paying a subscription on live).
__________________
-----------------------
Fearstalker - Enchanter
Guild Leader of <Taken>
-----------------------
  #3  
Old 04-13-2012, 10:08 AM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Mobs move the same speed as live, however their hitboxes in straight directions are slightly larger (unsure of reason). Try strafing the next time you are running from something without SoW. You will avoid much more than trying to simply outrun.

Charm aggro does not work like on Live, making bard charm kiting impossible. Sending a pet against a mob within a group of aggro'd mobs will only have the pet and the original mob fight, while the rest of the pack will continue to chase the PC.

NPCs can finish casts on PCs when they go out of LOS, making pulling casters in dungeons much more difficult than on Live.
Quote:
Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
I used to kite beetles in North Karana with my wizard in the early days on live without SOW. It took longer but I could eventually outrun them and nuke
This is correct. Beetles actually ran slightly slower than other mobs on live. I know this because I hunted Sand Scarabs almost exclusively because I thought they were easier than other mobs in terms of melee (they're not, but I thought that), and also because I could actually run from them if I needed to.

If you used your fatigue bar strategically by jumping over hills to get more distance, you could actually kite beetles without sow.
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #4  
Old 04-13-2012, 10:38 AM
Galanteer Galanteer is offline
Kobold


Join Date: Jun 2011
Posts: 185
Default

Charm pets do not return items when you kill em, on live I carried a charm kit (weapons, haste item, negative mr items) to give to a long term pet. Here you just lose everything.

A correlation, you could give mobs things on live without charm -I would seed low level areas with excess gear (rather then giving away). This did have some bad effects on live, some rogues would sneak up to raid mobs (that their guild couldn't kill) and give items to the mob (ie the sword that procs self dispel).

Creatures run to late, making a snarer obsolete in groups.
  #5  
Old 04-13-2012, 11:44 AM
Galaa Galaa is offline
Kobold


Join Date: Feb 2012
Posts: 166
Default

so in P99 or live, u can give items to mob, and when the mobs get killed the players looting the corpse will loot the items too?

I didnt know that. Something new lol.
  #6  
Old 04-13-2012, 12:38 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,724
Default

Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
Is there any reason why they arent the same? Due to technical reasons or? If its technical reasons I can understand, however if its not, shouldnt the devs make it as close to classic as possible?
Quote:
1) Night Blindness of Humans and Barbarians
Will fix if and when we can. Involves the client.

Quote:
2) Mobs not exactly the same in classic and P99 (example in classic, U can outrun Spectres in Oasis without sow. Here in P99, the specs are much faster)
Spectre runspeed was changed a few months ago, based on a bug report. http://www.project1999.org/forums/sh...ad.php?t=52314 If its still a problem, repost in one of the bug threads.

Quote:
3) Sgt Slate cant be trained to tunnels
This was purposely changed due to player terrorism. Rinna and Slate were being trained to kill people for about 2 days straight. Mixed feelings on changing this back.

Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Having to stare at the Spell Book at lower levels comes to mind.
Will fix if and when we can. It involves the UI from the older client. Here are some dates associated with it. http://www.project1999.org/forums/sh...d.php?p=396970

Quote:
Originally Posted by Sporkotron [You must be logged in to view images. Log in or Register.]
Decaying Skeletons are scowling and attack everyone.

On Live they were indiff.
This has been discussed a few different times. I believe the conclusive answer was that certain zones had scowling ones and others had indifferent. Will change when provided all the information we need to make the change.

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Item linking is not Classic.
Not 100%, but this might be removable right now. Source issue I believe.

Quote:
Originally Posted by Wudan [You must be logged in to view images. Log in or Register.]
Spawns in Kurns Tower

Oh and wher is Tangrin? He is not on his island....
Not sure what you mean by Kurn's spawns. The tangrin should be on his island if he's not dead.

Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
ranged attacks are for sure not classic too. I remember you had to stop and wait for a ranged attack to hit or you would "Interrupt your aim"

here you can just run and shoot arrows / throw stars without ever stopping.. and there is no delay for the projectile to hit the target.
Long work in progress. Bolts are half done. Other objects need similar delay times. Arrows, thrown objects, etc.

Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
oh.. can't drop coins on the ground
Hopefully this can be changed as well. It involves the client not allowing money to be dropped, and possibly the spawn graphic of the coin not existing.

Quote:
Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
Weekly (or oft times more) resets on all raid mobs. Most guilds based their raiding schedule on patch day, and were keen on emergency patches.

Another big one is giving NPC's items that become lootable. Was a neat way to donate decent items to noobies, and made charming a little cheaper. You could always loot your pets items so it wasn't a big deal to give him magic weapons that proc.
The original patches were not timed at all. There could be no planning whatsoever due to sometimes multiple patches a day to stop exploits or stability issues. Here, there are less patches due to most issues being fixed. Unfortunately, that makes for less raid npc spawns. Perhaps something can be done.

Items being lootable once given to npcs will eventually be fixed. Lots of rewriting quests is involved to prevent trade exploits. This will, eventually, be fixed.

Quote:
Originally Posted by kilmoll [You must be logged in to view images. Log in or Register.]
I do not remember pets living after their owner died on live.
They did, unless you killed the npc owner with 1 blow.

Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Some good and some bad:

Mage and necro pets don't auto dual wield past a certain level (29 from the top of my head).
You sure? I thought dual wield issues had been sorted out.

Quote:
Up to PoP included (at least), a mob would automatically resist when hit by the third wave of a rain spell, not on P99.
You sure? I think pets have been eating the 3rd wave of rains for quite a while.

Quote:
Not first hand experience but I believe keys are soulbound (Sebilis, Howling Stones), they weren't in Kunark era which made dying in these places much more painful and made the presence of a evac'er in the group very desirable.
They were definitely in Kunark; added July of 2000. So, they were added a couple months in advance here. http://www.tski.co.jp/baldio/patch/20000719.html

Quote:
Originally Posted by Galanteer [You must be logged in to view images. Log in or Register.]
Creatures run to late, making a snarer obsolete in groups.
I'd really like to narrow down the cause of this and have it fixed. A full bug report with research from many people is desirable.

-------------

I hope that helps to answer a few of these questions. Ultimately, we try and make everything as classic as possible.
  #7  
Old 04-13-2012, 01:49 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
The original patches were not timed at all. There could be no planning whatsoever due to sometimes multiple patches a day to stop exploits or stability issues. Here, there are less patches due to most issues being fixed. Unfortunately, that makes for less raid npc spawns. Perhaps something can be done.
I've had a lot of long threads on this issue. The key issue is that by linking the raid spawns the top guilds can't be everywhere at once, so the second tier guilds actually get to kill something (although a few additional raid mobs would be great for our top-heavy player base).

Quote:
Items being lootable once given to npcs will eventually be fixed. Lots of rewriting quests is involved to prevent trade exploits. This will, eventually, be fixed.
Oh god. You know that Save already gives his charmed pets the -10MR ring from guk and 1K of stunning weapons? If this happens he'll carry around a Cloak of Flames and a 10 item a kit [You must be logged in to view images. Log in or Register.]
  #8  
Old 04-13-2012, 03:08 PM
Galanteer Galanteer is offline
Kobold


Join Date: Jun 2011
Posts: 185
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Oh god. You know that Save already gives his charmed pets the -10MR ring from guk and 1K of stunning weapons? If this happens he'll carry around a Cloak of Flames and a 10 item a kit [You must be logged in to view images. Log in or Register.]
can be dangerous. If pet dies to a npc it poofs. If server crashes it poofs. I stopped using a pet kit on live during Ldon due to all the crashes they had in the 1st month...
  #9  
Old 04-14-2012, 02:50 AM
Galaa Galaa is offline
Kobold


Join Date: Feb 2012
Posts: 166
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I've had a lot of long threads on this issue. The key issue is that by linking the raid spawns the top guilds can't be everywhere at once, so the second tier guilds actually get to kill something (although a few additional raid mobs would be great for our top-heavy player base).

Strongly agree with this. In live, since there's frequent patches, raid spawns will reset and thus its impossible for one or two guilds to farm and dominate all raid mobs. This gives a chance for smaller guilds to have a go at the raid mobs.

Should we address the issue here? Maybe have a set day where all raid mobs will spawn once every week, so that it will be more akin to the situation at live classic last time, and give every guild a fairer chance at raid spawns.
  #10  
Old 04-14-2012, 02:54 AM
Galaa Galaa is offline
Kobold


Join Date: Feb 2012
Posts: 166
Default

Regarding charm.

I don play a chanter, but Im a druid in here and in live. And ive noticed that charm lasts longer here (as in it dont break often and thus last a longer time than Ive remembered in live). And my druid isnt even in cha gears. None of my gears have +cha, im still at base 80 and still my charm spells lasts a long time.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.