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  #1  
Old 05-20-2010, 07:05 PM
Desert Desert is offline
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Do you even understand why the level 5 fighting a level 1 has less chance to hit than a level 20 fighting a level 15? Or, shit, even a level 12 fighting a level 5. Because it's not only the level spread and character level that matters, but the weapon skill as well. come on man... really? You're arguing a level 5 with 25 skill vs a level 20 with 100 skill. That's hardly a fair comparison.

As your skill goes up, you have more of a chance to hit an even con. If your skill is low, you have LESS chance to hit an even con. Why is this such a fucked up concept for some of you people? This is how it's always been on live, and if you stop and think about it for a second, it makes sense! Consider that this game was inspired by d&d, why not make characters with low weapon skill, like... you know... Suck?

I stand by my prediction that the people bitching about this "issue" are Either A. Low level/Low skill, B. Played entirely too much wow, or C. Playing retardedly.
Last edited by Desert; 05-20-2010 at 07:08 PM..
  #2  
Old 05-20-2010, 11:44 PM
ryuut1 ryuut1 is offline
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get faster weapons.

also, filter out misses.

you'll feel much better!
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  #3  
Old 05-21-2010, 12:47 AM
girth girth is offline
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Quote:
I'll keep my mouth shut and enjoy the free ride if the dev's themselves don't have the patience to deal with criticism and go further to lash out at the people that play here.
That is not exactly keeping your mouth shut. How can you even say anything after his post? He hit every single corner of this topic that could have been hit, he told you about its past, its present, and its possible future. Stop spewing your bullshit. Haynar is the fucking man and this server would not have over 500 people ever if not for his work up to this point.

He didn't even lash out you stupid fuck. If you want to see lashing out let me know, you piss me off.
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  #4  
Old 05-21-2010, 01:08 AM
Ruinous Ruinous is offline
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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
He didn't even lash out you stupid fuck. If you want to see lashing out let me know, you piss me off.
Lolumad? Really, are you going to say hurtful things towards me? I could give a fuck if you like me or not, or if you feel like going off on some nerd rage-fueled rant towards me.

Entertain me though if you wish. You're welcome to /tell me in game as well. [You must be logged in to view images. Log in or Register.]
  #5  
Old 05-21-2010, 02:16 AM
rioisk rioisk is offline
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I think OP is really concerned about player level vs mob level.

Monster levels translate to higher player levels as player level increases. So while at player level 1, level 1 mobs may be the norm for killing, by player level 5, level 5 mobs will be harder by comparison. This follows all the way to 50. Do you ever see lvl 50 melees soloing level 50 mobs? Level 40 mobs? Not sure on the exact translation but a lvl 12 shouldn't down a level 5 mob super easily.
  #6  
Old 05-21-2010, 02:18 AM
girth girth is offline
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ruin-
I'm a tank. I taunt mobs off the important people. In this case, you're the mob and haynar is my cleric.

I'd much rather you annoy me than him.
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  #7  
Old 05-21-2010, 06:47 AM
Desert Desert is offline
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honestly i love how the OP is nowhere to be found after Haynar spawned.
  #8  
Old 05-21-2010, 09:47 AM
Ruinous Ruinous is offline
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Haynar scowls at you, ready to attack! What would you like your tombstone to say?

Morndenkainen has gone linkdead.

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  #9  
Old 05-23-2010, 04:19 AM
Morndenkainen Morndenkainen is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
You have a fix?

Code it up. Submit it..
Thought I suggested a formula previously, but here's the basic idea of what it is. I dont know how the data is set in the server code, so I cant be more precise. Still, this formula should scale well, and still provide for adequate accuracy at all levels of play as the ClassBaseHitRate is a single number that can easily be changed for each class if necessary..
Hit/Miss Result = (PlayerOffenseSkill+PlayerWeaponSkill / 2 vs CreatureDefenseSkill = HitBonus, ClassBaseHitRate+/-Hitbonus vs Random100 = Hit or Miss)

The beauty of this solution is that it uses the players skill in the weapon theyre attacking with against the mob's defense skill to give a sliding boost to hit. As the players skill and level increases, they are more likely to hit a target that is lower level, just on the virtue of that creature having a lower defense skill compared to their attack skill, thus giving them a bonus to hit, rather than soley relying on a straight weapon skill check. Also, because of the way the formula scales, the end result can still be parsed out at 50 and be accurate at level 1 as well. Im sure you can also see where a character using a weapon they are not skilled in is going to have a REALLY hard time hitting something even as soon as level 5, if they dont start training it up, just as it was in live.

If the parsing dictates a 35% miss rate for an even level mob at whatever level, so be it. If the HitBonus, is applied at .5% per point, there are still no "Assured" hits until your about 18 levels above the target your attacking. Same thing goes in the manner of a negative amount for attacking a higher level mob, or an even level mob when your skill is lower than their defense.. They get a bonus to not be hit.

Sure, I can come up with a formula, perhaps its what you already have, again, I dont know. You asked for a suggested fix however, and thats the best thought I have that will apply evenly across the levels..
Last edited by Morndenkainen; 05-23-2010 at 04:40 AM.. Reason: elaborated on HitBonus
  #10  
Old 05-23-2010, 04:42 AM
Morndenkainen Morndenkainen is offline
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On another note, howabout we all e-mail the guy who created EQ, and beg him to explain the system now that he's had a break with sony and verant? That'd put all the rumors to rest, and who knows, he might even decide to play on the server....
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