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  #1  
Old 07-04-2012, 07:39 PM
Galaa Galaa is offline
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Rangers has the worse melee DPS class among the 3. Not only that, they give the most XP penalty to the grp.

Lowest DPS + worse XP penalty is a bad combination...

If a grp has a tank, 2 healers and a chanter/bard, its way better to pick 2 rogue/monk to fill up the DPS slots than to have 2 rangers...

Yeah I get that rangers can CC, but if the grp has a CCer (bard/chanter) and 2 healers (Cleric + shaman/druid), then there's no reason to even pick a ranger to fill up the remaining slots.
  #2  
Old 07-04-2012, 07:45 PM
Acrux Bcrux Acrux Bcrux is offline
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Briare's sig = what playing a ranger is like, end of story.
  #3  
Old 07-04-2012, 07:52 PM
Ephirith Ephirith is offline
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Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
Rangers has the worse melee DPS class among the 3. Not only that, they give the most XP penalty to the grp
Iksar monk penalty: 44%
Ranger penalty: 40%

Not really any dispute with your other points just thought you should note this often overlooked fact.

And I doubt anyone was claiming rangers had a place in an optimally min/maxed group. Shit if you min/max it enough I'm pretty sure all you've got left for maximum 1337omgwtf efficiency is a shaman and monk duo. At which point it's time to pop your collar because, bro, you efficient now.
  #4  
Old 07-04-2012, 08:32 PM
Arteker Arteker is offline
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rangeras class will change in velious , why, they got a atk boost and they got their line of atk spells .

add the changes in 2hander mechanics , alot of aura of battles and u have the biggest atk class in game. also add primal.


then a ranger can easily pull murder 2hand dmg being so far even susperior to monk dmg. but u have to be a super raid egared ranger to do such efats.
  #5  
Old 07-05-2012, 08:47 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
Rangers has the worse melee DPS class among the 3. Not only that, they give the most XP penalty to the grp.

Lowest DPS + worse XP penalty is a bad combination...

If a grp has a tank, 2 healers and a chanter/bard, its way better to pick 2 rogue/monk to fill up the DPS slots than to have 2 rangers...

Yeah I get that rangers can CC, but if the grp has a CCer (bard/chanter) and 2 healers (Cleric + shaman/druid), then there's no reason to even pick a ranger to fill up the remaining slots.
A Paladin and a SK all have the same or worse penality. 40% or more. Only a Warrior, all 10 of them, have little or none. And a Ranger will outdamage a Paladin anyday against live mobs.

I think we all need to really get off of this Rangers just suck thing on here. With all the nerfs since this game has started no class other than maybe a Monk or Necro is that great anymore. And nobody wants a Necro in a group and 1/2 of Monks suck at pulling.
  #6  
Old 07-05-2012, 09:47 AM
Lagaidh Lagaidh is offline
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Quote:
Originally Posted by danceparty [You must be logged in to view images. Log in or Register.]
a quick healing tip for the soloing ranger; mem the healing spell that is one tier lower than what you have access to. e.g. if you are lvl 39 then mem the 22 heal. if you are lvl 22 then mem the lvl 9 heal.

now during your healing downtime between mobs time your heals between med ticks. that is, sit and wait for meditate to tick, then cast the heal, then sit and wait for the med tick again.

the result will be nearly full mana regen of the heal you just casted, and mana will stay full. this means shorter down time between pulls. you also benefit from a natural regen tick cause you are sitting when it ticks. this is basically the shaman canni-dance applied to heals.


a quick tip for mob selection while soloing; solo in out doors where all of your skills are max useful. track sort on "consider" and find the blue mobs that are just above the light blues. these mobs will provide good exp and you'll mow them down.

these two strats together is win.


................................and remember:
This strat also works for the paladin using his deepwater helm or bp to heal. Since the cast time is so long it won't be as dramatic a "med" but you do end up multi tasking. You're healing out of battle, so you may as well get that extra bubble of mana while you're at it.

Now... in true classic, when you could sit during a long cast and not interrupt the spell: well, you could med up full while hat healing =)

Let's alter the client's behavior to make this classic mechanic come back to life! (Of course it was patched out in Kunark, so it should probably already be gone on our timeline.)
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  #7  
Old 07-05-2012, 11:48 PM
Broncoandy Broncoandy is offline
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Ranger? You'll never deal the most damage. You'll never take the least damage. You'll never heal the most, or buff the best. But you will always be in control, and you will never be helpless. Which is not something that can be said for monks, rogues, warriors, etc... Were they as good as they could have / should have been? Absolutely not. But that doesn't mean they're as terrible as people make them out to be either.
  #8  
Old 07-06-2012, 03:57 AM
Razdeline Razdeline is offline
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Need a velious geared raiding ranger to back me up on this, but wasn't Trueshot rediculous in velious?

For the time the Disc was up (2 min)-- I remember rangers doing some serious dps at range..
  #9  
Old 07-06-2012, 08:55 AM
Heavydrop Heavydrop is offline
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Speaking of Velious and Rangers.... Will Quiver WR ever be added in?
I have a nice Thunderhoof Quiver sitting in my bank just waiting for me to level
my level 9 Ranger alt (yes... I will someday)
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  #10  
Old 07-06-2012, 09:29 AM
fadetree fadetree is offline
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Trueshot was/will be pretty good indeed, especially if quiver haste comes into play, which I *think* it will...gonna have to go research. That and weaponshield added quite a bit of utility. Plus the atk buffage in Velious was needed, as was panic animal. Overall, Ranger desireability goes up quite a bit in Velious imo.
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