Project 1999

Go Back   Project 1999 > Red Community > Red Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-19-2012, 03:32 PM
oldfish oldfish is offline
Sarnak


Join Date: Oct 2011
Posts: 417
Default

Quote:
Originally Posted by bilbobaggins [You must be logged in to view images. Log in or Register.]
being new to the server and also having a life, i feel for the OP. if i wasn't playing with a few RL buddies, i probably would have decided within 5 hours playtime that this server wasn't worth the trouble for a new player.


experience loss from pvp and players with the sole purpose of destroying the server (grief you until you log, or until you just decide one day its not worth logging in anymore) do not mix.

the server can most likely survive with one or the other, but definitely not both. pick one.
This is so self-evident that im at a loss to understand how the devs didnt see this coming from a mile away.

Im not saying this to say "HAHA, told you so"

Im saying this because i dont think its too late to turn the boat around and make a server that everyone enjoys.

Yes, even the griefers. Cant grief without a populated server now can ya.
  #2  
Old 03-19-2012, 05:20 PM
steakshop steakshop is offline
Banned


Join Date: Feb 2012
Posts: 118
Default

Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
This is so self-evident that im at a loss to understand how the devs didnt see this coming from a mile away.

Im not saying this to say "HAHA, told you so"

Im saying this because i dont think its too late to turn the boat around and make a server that everyone enjoys.

Yes, even the griefers. Cant grief without a populated server now can ya.
ive been saying HAHA Told you since beta

10x exp or no point keeping the server plugged in , and yet i still see 40 people online whenever i come here to shit the forums
  #3  
Old 03-19-2012, 03:10 PM
jibekn jibekn is offline
Banned


Join Date: Dec 2011
Posts: 220
Default

Quote:
Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
I know that the guise it went in under was that it would reduce the "ENORMOUS MASSIVELY OBSCENE" issue of bind rushing. My question to any dev team member who stumbles upon this. Does that have more positive impact than twinked toons running around camping new players?


I'd have liked to had spent my Sunday afternoon catching up here. I've got a job, a wife, and as such I've only been able to get as far as 19 with my schedule. Instead of being able to take a day for EQ I ran into a troll shadowknight with full resist gear, a dark reaver, rubi bp, everything you could hope to attain. He instantly harm touched me from 60% to dead. Afterwards he not only took my camp from me but continued to kill me in order to produce exp loss.


Hopefully the dev team will read this and take some time to give it another thought. I don't believe the experience penalty was ever needed to prevent bind rushing. I do believe it has a negative impact on the health of the server and that people without thicker skin would do more than log off for the day.
i brought an issue up similar to this before. The problem is there is no incentive to pvp on this server other than to make people mad. Its a very unhealthy concept. there should be item loot instead of exp loss imo. but trust me, you may be heard but nothing will be changed.
  #4  
Old 03-19-2012, 03:23 PM
Awwalike Awwalike is offline
Planar Protector


Join Date: Mar 2010
Posts: 1,009
Default

PLAY BLUE YOU PUSSIES
  #5  
Old 03-19-2012, 03:27 PM
bamzal bamzal is offline
Banned


Join Date: Oct 2010
Posts: 392
Default

If xp loss was put in to prevent bind camping, then setting mana to zero after a pvp death would work much better.
  #6  
Old 03-19-2012, 05:12 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
If xp loss was put in to prevent bind rushing, then setting mana to zero after a pvp death would work much better.
I agree with this.

While I disagree with the exp penalty on pvp deaths, I don't see it as a big deal. It's like one blue of experience, I can regain that in 3 minutes.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #7  
Old 03-19-2012, 03:27 PM
bamzal bamzal is offline
Banned


Join Date: Oct 2010
Posts: 392
Default

bind rushing ^
  #8  
Old 03-19-2012, 04:09 PM
Tassador Tassador is offline
Planar Protector


Join Date: Oct 2011
Posts: 3,903
Default

never played in rz but i see where evading leveling and waiting for the appropiate times to strike may be difficult for some players to understand. therefore i detract my sarcastic statements of your crappy play and just want to acknowlege you as 100% correct.
  #9  
Old 03-19-2012, 05:27 PM
Harrison Harrison is offline
Banned


Join Date: Aug 2010
Location: Massachusetts
Posts: 2,320
Default

Steaks is banned for exploiting.

Steaks thinks he has room to talk about anything after being banned for exploiting on both beta and live now.
  #10  
Old 03-20-2012, 01:32 AM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Had lots of fun pvping tonite.

Died twice to pve messing around

Died maybe 5 times, lost 2 yellows in all

Now i have to go grind for a couple of hours to make sure i dont delevel to 50.

Im going to do this a couple of times, it will get old and ill get bored and find something else better to do with my time.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:28 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.