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| View Poll Results: Are MR spells too difficult to resist in PvP? | |||
| Yes: You should be able to resist them more easily. |
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42 | 53.85% |
| No: Resists seem fine the way they are. |
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36 | 46.15% |
| Voters: 78. You may not vote on this poll | |||
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#1
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#2
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Assist train on the rooted/snared guy is what we ended up doing on TZ during Kunark/Velious. Granted, only 2 or 3 guilds ever discovered the wonders of the /assist command so you could run around and never get snared/rooted if you stuck to pvping newbs leveling up.
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#3
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We used your MR as a percentage to resist snare/root as rule of thumb. With 80mr it was generally about 20% chance to have CC spells land on you. Above 90mr, it was literally like 90%+.
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Last edited by Dullah; 03-06-2012 at 08:34 AM..
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#4
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It's the point that not one person casts it, but everyone opens with a root.
You have 10 chances to be rooted. Further, for some reason, I think roots that have a damage effect on them seem to land much, much more but that could just be blind luck. Kringe also had about 110+ MR at one point and was chain stunned over and over by a charmed basilisk in lower guk live side. Stuns should be very easy to resist too. Again, another spell I never memmed unless I was clobbering a naked person (<3 Markar's Discord in Kunark). | ||
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#5
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Druid root which had dd always landed better then enstill on my cleric in classic
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#6
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A blue con wizard on a corpse run just killed my fully geared 50 melee three times in a row (corpse camp). Loot randed every single time with 106 MR. He landed 6 roots in total with zero resists.
PvP is officially broken. | ||
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#7
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On live id often resist root/snares naked trying to get back to body with no innate mr.
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#8
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72% is not "not too far off", unless you're talking about on paper here instead of actually being in-game where a fight with a Cleric can last half an hour and require 984 pumice stones.
It needs to be 120 MR == 90%, and curved up towards 95% around 200. That is what it was on live during this era, where people still used CC shit even at those rates. This is far more sensitive than resist rates for nukes since it drastically changes the landscape of both solo and group/raid pvp. Also, I looked up the minimum chance to land a spell and it was 2% (in old patch notes history). They moved this up to 5% in 2004. | ||
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#9
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#10
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Have no had any issues with this. I resisted more than 12 roots from two Wizards that were yellow and red to me. I have a MR of 88 at level 37. My root, stun and blinds get resisted just as often.
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