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  #1  
Old 02-27-2012, 10:29 PM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Xanthias [You must be logged in to view images. Log in or Register.]
Like the luclin models, but sadly it seems to cause issues for me with duxa's ui [You must be logged in to view images. Log in or Register.]
Hmm what are the issues? I'll see if i can find the cause and possibly some form of fix.

Also since this is apparently the new thread, moving an update post I made to here:

Quote:
Besides the wolf thing, which may or may not ever come to fruition, i'm also working on trying to see if I can get a method of having some elementals loaded and not others. Also testing texture maps between Classic and Luclin. Got it to the point I have put the entire Classic Dark Elf Female Leather texture onto the Luclin model properly minus the chest. With Classic the chest texture was simply that, the chest (and neck). With Luclin it's divided up into the chest, neck and collarbone. So breaking the old Chest texture down and aligning them properly is being a bitch. The hands and feet are also rather annoying. Velious armors are actually already at Luclin resolution the issues would be getting them on the model. Dropping them, remapped of course, into the Luclin files won't cut it. It won't recognize them. Sony on the other hand already started a function to load Velious armors on the Luclin models but they half assed it and quit (LoadVeliousArmorsWithLuclin=TRUE in the eqclient.ini if anyone wants to look at it.). The pants are the only texture that loads properly everything else fucks up. Finishing what they started would take some time though. At some point I hope to get a hold of someone with actual artistic/Photoshop talent to completely rebuild the Classic textures in Luclin level resolution and I can remap them from there. We'll see how it goes. And last but not least I'm trying to work on an installer that would help streamline this fix a bit (let you select which races/genders to turn on, select or deselect elementals, patch the globalload to P99, remove or not remove unneeded clutter in the globalload etc) but haven't gotten around to it yet and most likely won't until I figure out where I'm going with the above projects. Would also need to find a good way of going about it anyway as a batch file wouldn't really give me the customization I wanted in the setup, though it would certainly be quick and easy.

I'll keep everyone updated but for now the plain Luclin model fix is still on this thread:
http://vp1999.forumotion.com/t10-luc...n-project-1999

Oh by the way a reminder as someone said before, if you use the Lite client from elsewhere on these forums you won't have the Luclin models in the folder anymore. If that's the case the above fix does NOTHING. It only changes what order models get loaded in to overwrite the Classic models with Luclin and bypass the expansion variable in the database. Without the files actually there nothing will happen. If you use the Lite client I recommend finding a full version of the Titanium, SoD, Underfoot or any other client and dragging and dropping the files listed in Globalload in that link.

-Danyelle/Rainbowdash
Also in response to something Grozmok said about the newer client enhanced graphics:

Quote:
I'm surprised no one has posted those up anywhere yet.
I thought about it but that's a LOT of files lol. Also now that I dug around think someone already did:
http://www.project1999.org/forums/showthread.php?t=2482

The newer clients, by default, look like that so I'm thinking it's the same patch it's just with newer clients it comes standard
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  #2  
Old 02-27-2012, 11:37 PM
Galaa Galaa is offline
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Thanks Danyelle for your efforts in these.

I started EQ in 1999 but am quite fond of Luclin models, with their high res armors. I'm glad that there's now an option to use it [You must be logged in to view images. Log in or Register.]

@Xanthis
I'm using duxa ui as well, didn't encounter any issues at all.
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  #3  
Old 02-28-2012, 02:26 AM
KobgagDainbramage KobgagDainbramage is offline
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This file replacement gets rid of buff timers for me. Any way to fix this?
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  #4  
Old 02-28-2012, 04:26 AM
Danyelle Danyelle is offline
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Yeah that's odd, the globalload shouldn't interfere with the UI or the bufftimers.

Ok what I need from you two is a copy of your globalload (since i said you can customize it I need to see how it looks) then a screenshot of what the issue is if possible and a walkthrough of how you set this up. I'll figure it out from there [You must be logged in to view images. Log in or Register.]

I really should get on an installer sooner rather than later...lol
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  #5  
Old 02-28-2012, 09:38 AM
Psionide Psionide is offline
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damn luclin models are ass ugly
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  #6  
Old 02-28-2012, 09:49 AM
KobgagDainbramage KobgagDainbramage is offline
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I realized that not only are the timers gone, I can no longer see which buffs are which as well when I mouse over the icon, or hit the alt button. I copied over the text just as the original post said to after creating a back up of the original. Thanks for your help on this.


1,1,TFFF,GlobalFroglok_chr,Loading Froglok
1,1,TFFT,globalbaf_chr,Loading Barbarian
1,1,TFFT,globalbaf_chr2,Loading Barbarian
1,1,TFFT,globalbam_chr,Loading Barbarian
1,1,TFFT,globalbam_chr2,Loading Barbarian
1,1,TFFT,globaldaf_chr,Loading Dark Elf
1,1,TFFT,globaldam_chr,Loading Dark Elf
1,1,TFFT,globaldwf_chr,Loading Dwarf
1,1,TFFT,globaldwf_chr2,Loading Dwarf
1,1,TFFT,globaldwm_chr,Loading Dwarf
1,1,TFFT,globalelf_chr,Loading Wood Elf
1,1,TFFT,globalelf_chr2,Loading Wood Elf
1,1,TFFT,globalelm_chr,Loading Wood Elf
1,1,TFFT,globalelm_chr2,Loading Wood Elf
1,1,TFFT,globalerf_chr,Loading Erudite
1,1,TFFT,globalerm_chr,Loading Erudite
1,1,TFFT,globalgnf_chr,Loading Gnome
1,1,TFFT,globalgnm_chr,Loading Gnome
1,1,TFFT,globalgnm_chr2,Loading Gnome
1,1,TFFT,globalhaf_chr,Loading Half Elf
1,1,TFFT,globalham_chr,Loading Half Elf
1,1,TFFT,globalhif_chr,Loading High Elf
1,1,TFFT,globalhim_chr,Loading High Elf
1,1,TFFT,globalhof_chr,Loading Halfling
1,1,TFFT,globalhof_chr2,Loading Halfling
1,1,TFFT,globalhom_chr,Loading Halfling
1,1,TFFT,globalhom_chr2,Loading Halfling
1,1,TFFT,globalhuf_chr,Loading Human
1,1,TFFT,globalhuf_chr2,Loading Human
1,1,TFFT,globalhum_chr,Loading Human
1,1,TFFT,globalhum_chr2,Loading Human
1,1,TFFT,globalikf_chr,Loading Iksar
1,1,TFFT,globalikf_chr2,Loading Iksar
1,1,TFFT,globalikm_chr,Loading Iksar
1,1,TFFT,globalikm_chr2,Loading Iksar
1,1,TFFT,globalogf_chr,Loading Ogre
1,1,TFFT,globalogf_chr2,Loading Ogre
1,1,TFFT,globalogm_chr,Loading Ogre
1,1,TFFT,globalogm_chr2,Loading Ogre
1,1,TFFT,globaltrf_chr,Loading Troll
1,1,TFFT,globaltrf_chr2,Loading Troll
1,1,TFFT,globaltrm_chr,Loading Troll
1,1,TFFT,globaltrm_chr2,Loading Troll
1,1,TFFF,lgequip,Loading Armor Files
1,1,TFFF,lgequip2,Loading Armor Files
1,1,TFFF,lgequip_amr,Loading Armor Files
1,1,TFFF,lgequip_amr2,Loading Armor Files
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
3,0,TFFF,rap_chr,Loading Characters
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipmentiles
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters
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  #7  
Old 02-28-2012, 10:00 AM
Galaa Galaa is offline
Kobold


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im using Titanium client with duxa UI, no issues with timers and buffs though.

Did u try with default UI and see if the problem still persists?

Side note: Did u login into EQ using EQemu? I noticed that EQ emu will do some changes to certain files.

I login using eqgame.exe
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  #8  
Old 02-28-2012, 12:09 PM
maahes maahes is offline
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Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
im using Titanium client with duxa UI, no issues with timers and buffs though.

Did u try with default UI and see if the problem still persists?

Side note: Did u login into EQ using EQemu? I noticed that EQ emu will do some changes to certain files.

I login using eqgame.exe
eqemu launcher will patch your ini. You need to use eqgame.exe.
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  #9  
Old 02-28-2012, 03:06 PM
Danyelle Danyelle is offline
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Luclin Models Guide 2.4

This guide will involve COMPLETELY rebuilding the Global Load.txt file piece by piece. I will be as detailed as possible but please be sure to follow the instructions very very very carefully. Eventually I will get a patcher of sorts set up but for now the guide is all I can provide.

NOTE: Things highlighted in red are NOT optional. Things highlighted in green are optional.

Each Section is a different step. Let's begin [You must be logged in to view images. Log in or Register.]

1: Setting up the File
Navigate to Globalload.txt in your Resources folder in your Everquest directory. Delete EVERYTHING from inside this file so that it is a blank .txt document.

2: Starting to build the File
Add the following to the top:

Code:
1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Parts
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
3: Adding Later Expansion Item Graphics
Some GM's have items equipped that use graphics outside the Classic-Velious era (For example Amelinda apparently has the Monk 2.0 equipped on one or more of her GM toons). While it is highly unlikely any player will get their hands on these items, if you desire to see if a GM has them or if you simply want them loaded "just in case" add the following lines next:

Code:
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading Character Equipment Files
4: Adding the Luclin Races

Add the races you want In this order.

NOTE: At one point way back during Luclin's release, and for awhile afterwards, you HAD to have Human males/females loaded in order to use Erudites and Wood Elf males/females loaded in order to use High Elves, Half Elves and Dark Elves. I do not know if this is still the case but if you run into animation issues where a model is stiff then keep this in mind.

NOTE 2: You must add the races in the order presented below and the files in the order listed. Meaning do not flip a file line above another or load a race before another race in this list. For example. If human lines were listed as:
Code:
1,1,TFFT,load human model 2,Etc Etc
1,1,TFFT,load human model,Etc Etc
you must add the files in that order to the Globalload. NOT "load human model 2" after "load human model". Even if it makes sense numerically. Also if Human is listed before Dark Elf in the list below you can not load Dark Elf before human. Order is VERY important for this.

Human Male:
Code:
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
Human Female:
Code:
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
Barbarian Male:
Code:
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
Barbarian Female:
Code:
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
Erudite Male:
Code:
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
Erudite Female:
Code:
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
Wood Elf Male:
Code:
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
Wood Elf Female:
Code:
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
High Elf Male:
Code:
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
High Elf Female:
Code:
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
Dark Elf Male:
Code:
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
Dark Elf Female:
Code:
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
Half Elf Male:
Code:
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
Half Elf Female:
Code:
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
Dwarf Male:
Code:
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
Dwarf Female:
Code:
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
Troll Male:
Code:
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
Troll Female:
Code:
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
Ogre Male:
Code:
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
Ogre Female:
Code:
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
Halfling Male:
Code:
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
Halfling Female:
Code:
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
Gnome Male:
Code:
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
Gnome Female:
Code:
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
Iksar Male:
Code:
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
Iksar Female:
Code:
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
5. Vah Shir
While I'm not sure if it's necessary or not I did this anyway and since it hurts nothing to load it, considering the Guktan Froglok is loaded as well anyway, you may as well load it. Add this below the Iksar Race (Or whatever was the last Luclin race you decided to load)
Code:
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
3,0,TFFF,Global5_chr2,Loading Elementals and Horses
3,0,TFFF,Global5_chr,Loading Elementals and Horses
6. Elementals
Elementals MUST be turned on via eqclient.ini

Code:
UseLuclinElementals=TRUE
No other Luclin models in eqclient.ini must be set to TRUE. Only Elementals if you want them.

7. Luclin Model Armor Files
Add this below the Vah Shir. You MUST have this loaded, in this order, to use any Luclin models.
Code:
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
8. Adding Later Expansion Global Races
By default, Titanium comes with several races loaded from later expansions (mostly revamped models from Depths of Darkhollow) that you will never see legitimately on Project 1999 but that the devs never removed from GlobalLoad. GM's often use them during GM events (like in East Commonlands or The Arena) or anywhere a GM may be. Turning players and NPCs into these races. While they will never be seen beyond these 'events' you may choose to have them on in case of such an event. If so, add the following lines next (They are labeled if you choose to cut ones you don't like out):

Code:
3,0,TFFF,gbn.eqg,Loading DoN Goblin
3,0,TFFF,wwf.eqg,Loading DoDH Werewolf
3,0,TFFF,kbd.eqg,Loading DoDH Kobold
3,0,TFFF,fng.eqg,Loading DoDH Sporali
3,0,TFFF,ork.eqg,Loading DoDH Orc
3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle
3,0,TFFF,eve.eqg,Loading DoDH Evil Eye
3,0,TFFF,mnr.eqg,Loading Omens Minotaur
3,0,TFFF,zmm.eqg,Loading DoDH Zombie
3,0,TFFF,fry.eqg,Loading DoDH Fairy
3,0,TFFF,cwr.eqg,Loading Roboboar
3,0,TFFF,bas.eqg,Loading DoDH Basilisk
3,0,TFFF,rap_chr,Loading Kunark Raptor
3,0,TFFF,skt_chr,Loading LDoN Skeleton
9. Luclin Skeletons and Wolves
If you desire the Luclin Skeletons or Wolves back here is the change required. But first read below:

NOTES: Before doing this be aware of the following:

1. Skeletons will NOT animate without Luclin human male's loaded. They will be stiff with their arms out at their side
2. Luclin wolves are larger than Classic wolves. Since all wolf models on Project 1999 are built around the Classic wolf then if you load the Luclin Wolves they will all show up about double the size of a normal wolf (regular wolves in East Commonlands for example will be about the height of a human). This can NOT be changed without editing the size of the model and redistributing a new wolf model file.
and lastly
3. You can NOT load only Skeletons or Wolves and leave the other as Classic. As of right now it's a package deal. I'm working on a fix but as it stands it would require ripping the race components out of the file and building a separate file for Skeletons and Wolves. You're going to have to deal with both or neither for now.

If the above is still tolerable add the following line below the Armor Files:
Code:
4,0,TFFF,Global6_chr,Loading Luclin Beastlord Pack
Then download the .rar file found here.
Extract the contents to your desktop and follow the included readme. (You only need to do this if you are setting up to use Luclin Skeletons/Wolves or if you are switching BACK to Classic from Luclin Skeleton/Wolves). This will fix the texture problems with Luclin Skeletons that occurs when you see a skeleton that ordinarily would have been the second 'brown' texture.

10. Filling in models and Items
Add the following after the Skeletons/Wolves (or the Armor Files if you chose not to use the Skeletons/Wolves)
Code:
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
11. Old Skeletons and Wolves
If you chose not to use the Luclin Skeletons or Wolves you will need to add the following two lines at the very bottom of the file in order to get the Classic models for both to animate properly:
Code:
1,0,TFFF,growthplane_chr,Loading Plane of Growth Races
1,0,TFFF,karnor_chr,Loading Karnors Castle Races
NOTE: You may choose to load the above files even with Luclin Skeletons/Wolves loaded as GM's sometimes use the races from these two zones in GM events similar to the revamped DoDH models from an earlier step (Bort uses Unicorns from PoGrowth a lot for example). This is, of course, entirely up to you.

FINISH:
You should now be finished. Save the file. If you were already in-game you must log out and then back in for changes to take effect. For comparison purposes (and for the lazy) I have put up a couple of GlobalLoad.txt files. These both include every Luclin race mnius the Skeletons/Wolves. The first is the "light" version. The second is the "default" version.

Lazy Load One (Contains all Luclin races mnius Skeletons/Wolves. Unnecessary races and item loads have been stripped for loading purposes and a lighter load. Many of these races and files are likely stripped from your client if you use the Light Client anyway.):
Code:
1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Parts
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
3,0,TFFF,Global5_chr2,Loading Elementals and Horses
3,0,TFFF,Global5_chr,Loading Elementals and Horses
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Plane of Growth Races
1,0,TFFF,karnor_chr,Loading Karnors Castle Races
Lazy Load Two (Complete with later expansion item graphics and global races sometimes used by GMs during events. WILL NOT BE SEEN LEGITIMATELY OUTSIDE OF GM EVENTS ON PROJECT 1999. Do NOT use if you are experiencing heavy load times, memory leaks, or have a crappy computer.):
Code:
1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Pieces
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading Character Equipment Files
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
1,1,TFFT,Global5_chr2,Loading Elementals and Horses
1,1,TFFT,Global5_chr,Loading Elementals and Horses
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
3,0,TFFF,gbn.eqg,Loading DoN Goblin
3,0,TFFF,wwf.eqg,Loading DoDH Werewolf
3,0,TFFF,kbd.eqg,Loading DoDH Kobold
3,0,TFFF,fng.eqg,Loading DoDH Sporali
3,0,TFFF,ork.eqg,Loading DoDH Orc
3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle
3,0,TFFF,eve.eqg,Loading DoDH Evil Eye
3,0,TFFF,mnr.eqg,Loading Omens Minotaur
3,0,TFFF,zmm.eqg,Loading DoDH Zombie
3,0,TFFF,fry.eqg,Loading DoDH Fairy
3,0,TFFF,cwr.eqg,Loading Roboboar
3,0,TFFF,bas.eqg,Loading DoDH Basilisk
3,0,TFFF,rap_chr,Loading Kunark Raptor
3,0,TFFF,skt_chr,Loading LDoN Skeleton
4,0,TFFF,Global6_chr,Loading Luclin Beastlord Pack
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Plane of Growth Races
1,0,TFFF,karnor_chr,Loading Karnors Castle Races
If you run into any issues you can post them here, PM me on the forums, or send a tell to Rainbowdash in-game and I will look into them.

Enjoy! And have fun playing Project 1999 [You must be logged in to view images. Log in or Register.]

-Danyelle: the heretic for liking Space Cats: The Expansion
Last edited by Danyelle; 04-13-2012 at 03:28 AM..
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  #10  
Old 03-03-2012, 10:08 PM
Danyelle Danyelle is offline
Fire Giant

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Join Date: Feb 2012
Location: Shh
Posts: 886
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Just letting people, know if you're having issues with this either post in this thread or PM the following things:

1. Which guide you used (The one on my guild's forum or the more in-depth one i posted here, first post on page 4)
2. What seems to be interfering with the fix. What you are doing when it crashes or what the issue is.
3. A copy of your globalload
4. A copy of dbg.txt in your Logs folder (Log into game. Then experience the bug. Whether the bug crashes you or not, do NOTHING until you've copied the contents of the text file)
5. Miscellaneous information you think i may need to know (What UI you use, what models you were trying to get on or off etc)

I will try to see what may be causing issues here and debug it for you.

-Danyelle
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