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#1
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let dot dmg messages ingame even its not classic . necros like me will love you again for that AND YOU WILL LOVE IT (too)
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#2
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here here, please leave the dot worn off msgs in. thanks!
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#3
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Can someone give me an accurate description of what command used to show pet buffs and exactly how it was outputted.
(I'm talking about the command one that was just text).
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#4
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Quote:
From: http://jaburt.com/eq/eq_commands.htm This source includes a lot of post-Luclin commands, so I don't know how accurate it is. No mention is made of the actual output format, and I don't know how many players will remember it. I'm guessing it looked something like "I am at % percent health. Spell effects on me: Skin like Wood, Spirit of Wolf" | |||
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#5
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Quote:
That would show it like /pet health, but would also list the buffs. I do not recall exactly what it looked like, been too long, sorry. Regarding worn off messages - I played main enchanter, secondary shaman. These are what I recall: - Worn off messages did not get displayed. I had to watch a mob to see if root broke, mez broke, etc. I had to time mezzes in my head or with a timer (many people would use hardware timer). DOTs were the same way, there were no messages for dot damage, and you had to time when it would wear off. Buffs were much the same, even in Kunark. I remember being in KC tower, for example, with my shaman - and would time certain buffs (e.g., stats) by casting on myself first, while with others (haste, regen), I would just let them ask me for it. Enchanter was same way, for like, doing CC in tower, I remember that, and timing RM or C2 - but not haste, would have them ask. IMO, while there might be things you do to the world to make things more balance or fun (respawn timers, etc.), it seems if you want to maintain true classic, then they need to be off - even though that was an "annoying" feature. heh. (so was having to remember to turn on run every time you logged in!). | |||
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Last edited by rlsmmo; 05-06-2010 at 09:52 AM..
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#6
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Enchanters had to time mezzes in their head or with an egg-timer so they could remez BEFORE it wore off, not because there wasn't a message when it did.
There were definitely wore-off messages for mez, root and other detrimental effects from day one. There were *not* wore off messages for buffs and other beneficial spells.
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-Bumamgar
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#7
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Quote:
Originally, up until post Velious, if you /pet report health, it would return a value of I have # percent of my hit points left. (in white text) Nothing else, no messages about buffs. #488 in eqstr_us.txt Quote:
Quote:
Later on, it turned into this. [You must be logged in to view images. Log in or Register.] And finally... it turned into this. Quote:
http://www.wuphonsreach.org/blog/labels/EverQuest.shtml my screenshots http://crucible.samanna.net/viewtopic.php?f=11&t=217 http://forums.beastlords.org/index.p...e;topic=2604.0 http://beastlords.org/index.php?topic=4221.45;wap2 | ||||||
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Last edited by nilbog; 05-06-2010 at 01:28 PM..
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#8
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I thought I remembered it being something like:
I am at % percent health. Skin like Wood, 24s Spirit of Wolf, 4m
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#10
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Quote:
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[50 Warrior] Rumzuck Umbatsch (Ogre) <Remedy> [34 Druid] Vito Corleone (Wood Elf) <Europa> [35 Necromancer] Torak (Dark Elf) <Europa> [13 Shadow Knight] Rumzerg (Dark Elf) <Europa> EQEmuLauncher Have your files up to date, switch between servers nice and easy, and more! http://moestaverne.com/ | |||
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