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#1
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![]() all the numbers mean precisly squat.
you are playing eq classic (or as close as there ever was that wasn't the actual eq classic) what made it great? what drew you all back? The one thing eq did better than any other mmo is create a sense of community. not enough mobs to add that 6th? screw that, come join us. 1 more person to chat to. one more social contact which might come back later with you being the 6th to be added. It's the journey that's the most important. what's the point in being 60 with nothing to do because you were an asshat to the people you met along the way. | ||
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#2
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Pong WAS great back in the day too, but no one is going to fire it back up and play it as much as they did back in the day... because it's not back in the day anymore. So too, just because most of us played EQ back in the day without concerning ourselves with hybrid penalties and maximizing DPS and group xp bonuses and stuff... it isn't back in the day anymore. Obviously the OP is interested in/cares about/is concerned with what he's posting about, or he wouldn't post about it. Just because you don't share his interest doesn't mean you should be telling him what is fun and what to think. Edit - actually your post is full of generalizations and untruths. The numbers mean what people want them to mean. What made the game great is somewhat irrelevant nowadays since few people are in the same situation to play now as they were before. Community was not the only thing that made eq special. The journey is only the most important thing for some people. Not inviting a 6th isn't "being an asshat" in and of itself. Etc. | |||
Last edited by fischsemmel; 02-21-2012 at 07:41 PM..
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#3
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It's not about having nothing to kill so you talk, it's about talking to talk. Some get it, some don't. Me, I can level up slowly and be ok with it. I change games all the time too. I feel different than most players. I can see a guy in the best gear out there and it's exciting. But I don't immediately feel as though I need or -must- have what he has! I just let it cook slowly in the back of my mind, serving as another reason to keep playing. I do think that some people get caught up in the rush, though. With no forced downtime, a lot of them are like mice on a wheel. But forced downtime didn't give anybody an option - that's a problem.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 02-22-2012 at 12:25 AM..
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#4
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I also have to agree with those who mentioned full groups having members slacking off. Seems like having 6 people gaurantees constant afks and poor behavior. | |||
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#5
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http://everquest.allakhazam.com/edit...rs_letter.html Quote:
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||||
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#6
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![]() Current group bonus should be 2% per member starting with the second, 10% with full group.
That was the original bonus up through velious when it was changed to the version quoted in this thread. That happened in the same Jan 2001 patch that removed class xp penalties. | ||
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#7
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So I heard wrong or is that only at a point after luclin? If what you say is true, there's very little incentive to group unless it's critical like cleric or tank or something. I'd be surprised. I like the exp change they made to the progression server on live. They made it so that adding another member to the group ALWAYS speeds up experience IF the person does something (anything). If they do nothing then it neither adds nor removes. IMHO, a very nice thing to see. There're finer details that're an issue, however. I've commented about this in the past. It has to do with solo-classes (druid, necro, etc).
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 02-22-2012 at 12:13 AM..
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#8
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![]() Grouping is fun, you can't get it in other games (to the same effect as EQ) and to be honest if you want to be anti-social just go play WoW.
You can level yourself from 1-max level without ever having to talk to a single person. Hell, you can PuG your way through instances too. Meh, I'm over it.
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