Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 10-29-2012, 06:52 PM
Furniture Furniture is offline
Sarnak


Join Date: May 2011
Location: ny
Posts: 441
Default

im not 100% on this since its been so long, but as nizzar stated i do believe that non-undead mobs should add any pc to its hatelist from proximity aggro alone, i recall anytime anyone with a mob ran through a group and zoned, that mob would come back to anyone who got on the hatelist from proximity aggro

in the case of fansy, like nizzar stated, if a pc had proximity aggro only on an npc and ran it through another pc, the new proximity aggro would take precedence over the old proximity aggro and the mob would change targets

had fansy done damage at all to the mob, the mob would have chased him til he zoned, then went after the pc's fansy gave proximity aggro to
Reply With Quote
  #2  
Old 10-29-2012, 06:56 PM
Furniture Furniture is offline
Sarnak


Join Date: May 2011
Location: ny
Posts: 441
Default

also based on some stuff i read from a thread about undead aggro in the eqclassic forum, it looks like undead mobs had their own aggro rules in outdoor zones only and not indoor zones (dont know how reliable that is but it sounds right)
Reply With Quote
  #3  
Old 10-30-2012, 07:09 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Yes specters did gate low hp. They didn't announce it like, say frogs in seb or raid mobs either.

I remember getting them low, not having the mana to finish right when I triggered "gate hp" on them.

The specter would gate back to its spawn point, but not immediately aggro. However, if you got close enough to the island/its spawn point again, it would start chasing you again (bringing his friends along too if any were up and the # aggrod was affected by your level) and would slowly regenerate its hp and if it had been disengaged until then.

Fact! Not fiction!

What a fun memory to have right there.
Last edited by Nirgon; 10-30-2012 at 07:12 PM..
Reply With Quote
  #4  
Old 10-30-2012, 07:29 PM
Nizzarr Nizzarr is offline
Planar Protector

Nizzarr's Avatar

Join Date: Oct 2009
Posts: 1,644
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Yes specters did gate low hp. They didn't announce it like, say frogs in seb or raid mobs either.

I remember getting them low, not having the mana to finish right when I triggered "gate hp" on them.

The specter would gate back to its spawn point, but not immediately aggro. However, if you got close enough to the island/its spawn point again, it would start chasing you again (bringing his friends along too if any were up and the # aggrod was affected by your level) and would slowly regenerate its hp and if it had been disengaged until then.

Fact! Not fiction!

What a fun memory to have right there.
Wait what? LOL
Reply With Quote
  #5  
Old 10-30-2012, 07:30 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

I'm positive specters would gate back to their bind. That's the truth.

They'd only aggro if you got near them again, otherwise they'd all just sit in the tower.
Reply With Quote
  #6  
Old 10-31-2012, 03:19 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Looks right. Don't think I saw em cast a life tap maybe but that's how it was.

How level effects social aggro is interesting too. You could single pull if you were high enough of a level above the group of targets.

I remember single pulling a camp for a friend' SK twink. It was kind of PLing just getting him single mobs with the regen he had.
Last edited by Nirgon; 10-31-2012 at 03:25 AM..
Reply With Quote
  #7  
Old 10-31-2012, 04:23 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Yeah I see they come from the same source but this is just illustrating how it should work. It's not eqlive like I thought when I was looking at the previous shaman soloing vid, the hint being "debug xxx". But I think we can all agree it should work like that.

I'm still very amused by the whole specter should gate thing. Really brings back the memories.
Reply With Quote
  #8  
Old 11-25-2012, 05:47 PM
Stinkum Stinkum is offline
Planar Protector

Stinkum's Avatar

Join Date: Jun 2011
Posts: 1,050
Default

Fom the original classic EQ Atlas entry for Befallen:

Quote:
Originally Posted by EQ Atlas
First off, the trains can be atrocious. There is a very low level area (the 1st floor) and a quite high level area (3rd floor). On the 3rd floor (well, on any floor actually) it is very easy to be swarmed and overwhelmed, and many people, if they don't die, will then be running for the exit. This causes problems for the people who lie along their path. Many of the monsters will jump off of the train and attack people that they pass by, but even worse is what happens when the person that all the monsters are chasing either zones or dies, and that is that the entire train walks back down to its level again. Along the way, they will attack anyone within their frenzy radius (which is almost the whole dungeon, it is so small). The trains are also more deadly because, if you are fleeing them, you have to somehow try and open locked doors from your inventory screen while being slammed.
http://www.eqmacwiki.com/eqatlas/befallen.html
Reply With Quote
  #9  
Old 11-25-2012, 10:19 PM
happyhappy happyhappy is offline
Sarnak


Join Date: Jun 2011
Posts: 482
Default

Not only undead mobs worked this way fyi.

Here's a famous exemple: http://www.notacult.com/fansy1.htm

Quote:
[Fri Jul 06 22:41:52 2001] Your feet move faster.
[Fri Jul 06 22:41:55 2001] You shout, 'Welcome, You've Got Mail!'
[Fri Jul 06 22:41:58 2001] A sand giant slashes Emotionless for 88 points of damage.
[Fri Jul 06 22:41:58 2001] A sand giant hits Emotionless for 94 points of damage.
[Fri Jul 06 22:41:58 2001] Emotionless has been slain by a sand giant!
[Fri Jul 06 22:41:58 2001] Your feet move faster.
[Fri Jul 06 22:42:14 2001] You shout, 'Giants love the good guys! Hooray!'
unrelated

Last edited by happyhappy; 11-26-2012 at 09:52 PM..
Reply With Quote
  #10  
Old 01-15-2013, 01:57 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Sup here?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:20 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.