Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 10-12-2012, 01:50 PM
SirAlvarex SirAlvarex is offline
Fire Giant


Join Date: Sep 2010
Posts: 529
Default

This seems to be working now! Atleast to the point that it allows Bards to charm kite.

The last adjustments would be that Charmed mobs aren't being automatically added to proximity aggro, and currently aggro only registers every 3-6 seconds (or so it seems). The latter probably can't be fixed. But the former, even though I don't have proof other than "that's how charm kiting for bards worked on live according to these message boards," feels correct anyway.
__________________
Muteki - 57 Bard
Alva - 53 Monk
Kallon - 58 Shaman
Reply With Quote
  #2  
Old 10-13-2012, 03:25 AM
Furniture Furniture is offline
Sarnak


Join Date: May 2011
Location: ny
Posts: 441
Default

whats the deal on this? nizzarr is 100% correct here
Reply With Quote
  #3  
Old 10-29-2012, 09:59 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Most undead would train no matter what, some things would only train if you hadnt done any damage to them or only body aggrod them.

IIRC having low hp when something was pulled past you could also have an effect.

Not sure if low hp aggro works here either?
Reply With Quote
  #4  
Old 10-29-2012, 10:55 PM
Wolfgang Wolfgang is offline
Banned


Join Date: Mar 2012
Posts: 435
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Most undead would train no matter what, some things would only train if you hadnt done any damage to them or only body aggrod them.

IIRC having low hp when something was pulled past you could also have an effect.

Not sure if low hp aggro works here either?
confirmed specs and sandgiants would agro everyone as you trained them along. not sure if i pulled them with spell or proximity agroed but i never had a problem getting them to kill everyone in my path. somethin aint right here
Reply With Quote
  #5  
Old 10-30-2012, 06:19 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

Something like... aggro ranges grow? For instance, nothing is bothering said shaman in this vid:

http://www.youtube.com/watch?v=k-zAS...eature=related

He hits a spectre, and the one behind him that wasn't even touching him before aggros without him getting any closer. That's how I remember this "aggro stuff" working.

Its much different and hard to put my finger on, so I point to this video.

Training things over top of people that didn't like them that were undead, absolutely. Giants were the same, they scowled to all and weren't on any faction table of any kind.

A mob being on a faction I believe did make it discriminate. Hell, I remember seeing spectres kill all kinds of things that got near them. I believe I was able to train a mummy into the derv camp to "tank" for us to break into a full spawn at derv 2 back in the D (the mummy being slower on foot than most helped as well).

Lol I think that spectre tried to gate on him (1:34) too...
Last edited by Nirgon; 10-30-2012 at 06:23 PM..
Reply With Quote
  #6  
Old 10-30-2012, 06:28 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,720
Default

Quote:
Originally Posted by Wolfgang [You must be logged in to view images. Log in or Register.]
confirmed specs and sandgiants would agro everyone as you trained them along. not sure if i pulled them with spell or proximity agroed but i never had a problem getting them to kill everyone in my path. somethin aint right here
I was thinking that npcs which had a general 'scowl to all' might have behaved similarly. That would include undead without factions and other npcs without factions which scowled to all.

zombie, spectre, sand giant, werewolf, etc. Just a thought.
Reply With Quote
  #7  
Old 10-13-2012, 01:49 PM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

All mobs should recheck proximity aggro at LEAST every tick. This is all true.
Reply With Quote
  #8  
Old 10-29-2012, 06:05 PM
Wolfgang Wolfgang is offline
Banned


Join Date: Mar 2012
Posts: 435
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
All mobs should recheck proximity aggro at LEAST every tick. This is all true.
for sure undead are broke here. cant get those suckers off group members no matter how far they get away.
Reply With Quote
  #9  
Old 10-15-2012, 12:06 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

I know I've had guards trained on me before.

Oo.. there's a post in the official rules of "training guards on someone in defense of your home town is not considered role playing and will be punished" -- I'll edit this post and add that when I can find it.

Undead didn't care if you damaged them before or not, I believe other types of NPCs only trained if they had been body aggro'd.

I seem to remember a big train of dervs plowing over someone, most notably, the dervish thug aggroing and causing the rest to go whacko backstabo.

Giants definitely trained on people but only if damage hadn't been done to them. Further, they should have a larger aggro range and most should see invis but I think not all.
Last edited by Nirgon; 10-15-2012 at 12:21 PM..
Reply With Quote
  #10  
Old 10-29-2012, 05:24 PM
Furniture Furniture is offline
Sarnak


Join Date: May 2011
Location: ny
Posts: 441
Default

bump
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:58 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.