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| View Poll Results: If pvp exp was increased, by what %? | |||
| 5 |
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2 | 0.73% |
| 10 |
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1 | 0.37% |
| 15 |
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7 | 2.56% |
| 20 |
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36 | 13.19% |
| 25 |
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21 | 7.69% |
| 30 |
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8 | 2.93% |
| 35 |
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3 | 1.10% |
| 40 |
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5 | 1.83% |
| 45 |
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0 | 0% |
| 50 |
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38 | 13.92% |
| 55 |
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0 | 0% |
| 60 |
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0 | 0% |
| 65 |
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0 | 0% |
| 70 |
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0 | 0% |
| 75 |
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4 | 1.47% |
| 80 |
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0 | 0% |
| 85 |
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0 | 0% |
| 90 |
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0 | 0% |
| 95 |
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0 | 0% |
| 100 |
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77 | 28.21% |
| 0. I am happy with the current experience rate. |
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71 | 26.01% |
| Voters: 273. You may not vote on this poll | |||
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#1
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XP rate is fine the way it is,
The pvp xp loss per kill needs to GO | ||
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#2
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Quote:
The exp loss on pvp death is equivalent to soloing 1 blue mob. PvP death HAS to mean something. | |||
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#3
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#4
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#5
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Quote:
Searyx has provided the best option as Amelinda has agreed to above. To save the server, something drastic needs to happen. Maybe a 20% exp bonus would have helped from the beginning, but it wont do the trick now. I believe making it easy for new players to level from 1-25 would be an excellent idea and wouldn't hurt the classic feel of the server (It is a necessary evil for survival). Saying that, I do not believe that completely slowing down levels 25-50 is necessary. For a PvP server, they are difficult enough(maybe a little slower) and if poopsockers want to rush to 50, good for them. The simple fact is, this is a 13 year old game that is very enjoyable for the hardcore players and the casual players and imo tweaks to the server to help casual players will only help the overall server. What ever the decision is, even if this poll was just to shut us up, Thank You for your time and efforts. | |||
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#6
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Quote:
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#7
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ps. i chose 50% not because i think its too hard to lvl a character, the only reason i chose something high is becasue it seems at this point in order to entice people to come back to the server 20% wouldnt cut it.
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<The Mystical Order> 60 Monk Silentone | |||
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#8
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Had not gotten a chance to respond to this thread till now. I didn't bother to read most of it since it's pretty huge, so I'll stick to the original topic.
Quote:
I've already posted a lot about it. I won't rehash what I've already said. The early xp curve is especially important because it will hook new players if they get through the early levels without too much pain (including those who quit at level 5 and were initially turned off before they became invested), and also tighten the level spread of players towards 30-50'ish (a good thing when your red server population is < 1000 -- you want players to be seeing eachother once in a while). I also think global channels should go in. Look - there's basically two options for that right now. You keep the zone-specific channels and nobody uses them at all, because there's not enough people on the server to accommodate that. Or you make it global and retain the social aspect that made classic EQ appealing and give players something to do (auction their shit or shoot the bull in ooc) while they're medding for five minutes in between kills. I'm really happy that this stuff is being considered and hope it goes in. It will be easier to get people playing here. | |||
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#10
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As someone who plays more than a casual but way less than a poopsocker I vote 50%
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