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  #1  
Old 11-24-2009, 09:25 AM
Wenai Wenai is offline
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A little bit of both. It will require a bit of work on our end to get it working properly. It will require a small easy change for everyone to get it working but we will post specifics when we get it ready to go.
  #2  
Old 11-24-2009, 10:51 AM
Zeldak Zeldak is offline
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Woohoo Old dogdogs! =}

And old skellie models rule [You must be logged in to view images. Log in or Register.]
  #3  
Old 11-24-2009, 11:05 AM
Morfnblorsh Morfnblorsh is offline
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God I'm so excited!
  #4  
Old 11-24-2009, 06:35 PM
lonegreywolf20 lonegreywolf20 is offline
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Did anyone get this to work without having the Wolves look like puppy dogs?
  #5  
Old 11-24-2009, 06:50 PM
Wenai Wenai is offline
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The size of the wolves will have to be changed on our end. We are looking at our options atm.
  #6  
Old 11-24-2009, 06:56 PM
lonegreywolf20 lonegreywolf20 is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
The size of the wolves will have to be changed on our end. We are looking at our options atm.
Ok... Great!
  #7  
Old 12-22-2009, 08:58 PM
Cubehacker Cubehacker is offline
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I figured out how to do this way back when while playing around with the texture and model files.

http://www.eqemulator.net/forums/sho...t=15159&page=4

It involved deleting/changing a few files on the client side, and the server forcing all skeleton models to use model #60 (luclin model) instead of the newer LDON model. I never did figure out how to spawn the brown skeletons though.

The same trick worked for the wolf models, although I had a problem with their animations being too slow.

Did you guys end up using the same trick or did you find a (hopefully better) different way?
  #8  
Old 12-22-2009, 09:01 PM
Wenai Wenai is offline
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Similar. Still working out the kinks. Secrets seems to may have found a better fix.

Also. The brown skins DO exist. I don't know how to force them though.
  #9  
Old 12-22-2009, 09:04 PM
Cubehacker Cubehacker is offline
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Yeah I see the brown texture skeleton files. But never did figure out how to spawn them, only the vanilla skeleton.

I believe for the spectral wolf, its a different model from the regular model wolf model entirely. Partly because they have a different texture (transparent), and their animation is slightly different (they float above the ground).
  #10  
Old 12-23-2009, 01:57 AM
Secrets Secrets is offline
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I figured it out but it involved moving files around.

You'll need to delete global5_chr.s3d, replace it with a patch (which I had Karsten try, and it worked) and then we need to update all skeles in the world to use it. With the files that I patched, it will allow you to go anywhere with classic skeles.

Before we ran into issues with Feerrott and Lavastorm crashing, but instead of removing a file, we simply edited the file and replaced textures within the file.

This only gets back one texture of skeleton, but it's either that or the other one. That company fubared the EQ Client code to try and break it, but failed along the way, and as a result, I bring you this:

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