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#1
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do you have to be in the same zone as your group for the xp penalty to go away?
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#2
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I dunno about that would be cool if you didn't have to be.
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#3
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What he meant about it not mattering if you are in a group is because your pet will never out damage the group...
On to another matter: I am leveling a necro (played a bard first but couldnt find a group and i am new to the server) and I can have my pet on the mob till it hits about 75%, I cast ONE single poison bolt and the mob runs to me. I have been tanking everything and its stupid, what is the point of having a pet if they dont generate agro? I have also been having a hell of a time trying to find a group at lower levels (around level 10 now). I cant out damage my pet unless I dump a full bar of mana into it... | ||
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#4
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What is the deal with pets taking xp if you are grouped but let the pet do 100 percent of the damage? does he steel xp then?
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#5
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I know we're all here for the "classic" Everquest experience, but the developers have the benefit of learning from the game's initial mistakes and shortcomings. I think penalizing mages for using their most mana-efficient dmg ability is silly. Make us do at least 1 dmg so you know we (probably) aren't afk, and after that I don't see why something that is such a huge part of our class and solo ability would penalize us SO heavily.
Having started the EQ experience again here on Project 1999, I've realized there are parts of the game I really missed, and parts of the game that made it what it was even if we don't love them, and then there's things like this which are penalizing us just for the sake of penalizing us. | ||
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#6
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Quote:
The mage exp nerf is annoying, especially for my lvl 44 mage who now has to completely revise his approach to leveling. It annoys me a lot when I am playing him. But, on the flipside, mages might be slightly more inclined to group now (I know I am) to avoid the penalty (thus adding to the pool of people grouping) or alternatively play a more group friendly class which also adds to the pool of people grouping. Imo, less people soloing and more grouping makes this server a funner place overall, so sometimes nerfs can have a silver lining. | |||
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#7
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Was this ever live during original classic/kunark/luclin?
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#8
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man i love spending 45 minutes and countless reagents summoning my pet over and over and over again until i get one that's max level
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Last edited by Romantic; 07-06-2012 at 12:44 PM..
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#9
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Pets never took that much xp on live. I am not sure where they got this info from.
It really does kill the mage class on this server for solo'n and mages are just about the beast soloing class there ever was so go figure. The best advice I can tell anyone is use the earth pet since it does the least dmg and roots. Test your pets before you use them (this is important) figure out what your pets max dmg for it's level can be. For instance the 51 earth pet has a max hit of 58 and dd root of 55 I keep summoning until I get this pet because it's roots almost always stick and hold longer then weaker version. So I can nuke my target down without pulling it. Make sure you have c or c2 and go as fast as ya can. Anyways I hope they fix this because its not correct. | ||
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#10
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Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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