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#1
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#2
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It got ready to jump the shark when Luclin launched, then actually jumped the shark after PoP was done.
As I understand it, PoP was kinda-sorta designed to be "the end" of EverQuest, with the intent being that people would then move on to the up-and-coming EverQuest II. I don't know if that's a fact or not, but it seems to be true, given just how "end-game" PoP felt. It was a fitting conclusion to what had led up to it. Both in terms of Lore and Gameplay, Plane of Time felt like the final zone of EverQuest, and Quarm felt like the final boss. I think, after that, the game pretty much jumped the shark. I loved a lot of EQLive content after PoP (LDoN and DoN are two of my favorite expansions, about as near to my heart as Kunark is) but it really did become a totally different game from then onward. The high-end focus, gear resetting, and endless streams of new (and often not that useful) AAs turned the game into an increasingly silly grind and arms race, as others have noted. Of course, Luclin laid the groundwork for a lot of the "endgamey" changes that would be consummated in PoP (AAs, travel made easier for unsociable players, the Bazaar). Personally, I feel like the original trilogy is indeed a good "stopping point" for this server. Velious era was a solid game that still felt cohesive, and wasn't setting up for drawing the game and its world toward some epic conclusion. So I support that notion. I'd also like to eventually see a server that used Luclin as a stopping point, though, and perhaps one that used PoP/LoY/LDoN as a stopping point as well. There are several good "stopping points" in EQ's history - points when the game's flavor was fairly cohesive and sensical. | ||
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Last edited by Lenowill; 02-15-2012 at 12:00 AM..
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#3
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#4
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The expansion Luclin is what started EQ down the road of no longer being the dangerous, exciting and high risk game that it started out as.
PoP further relished Kunark/Velious completely obsolete, as players in the upper level range but not quite yet at the highest level, simply piggy backed in the starter planes for the great xp and the easy items that outshined even some raid items in previous expansions. Since EQ is going F2P, I started a trial account to see how the start of EQ is now. Made an iksar SK and literally went from 1-19 in about 4 hours...it felt cheapened and the starter items were better than endgame items in the kunark/velious era. It just feels cheap and easy now. I liked it much better when Velious was the endgame. | ||
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#6
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#8
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i liked the AA idea and also the bazaar
ports during luclin wasent so bad 1 nexus spire on each continent and you had to wait a good 15 mins between portal in the nexus it was the graphics luclin introduced that killed it for me i HATED it and its only gotten worse since | ||
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#9
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I just did 1-19 in over 48 hours.... I'm damn proud of Sowfastt!
*pets baby druid* to the oasis!
__________________
Back in the day Char names:
Sowfast - Druid Ianamwen - cleric Fiery - War Proj99 Char names: | ||
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#10
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Def started to taper off half way thru Velious but as soon as Luclin was out i was done. Cats on the Moon, bazaar mechanics fucked private traders(IMHO), and worst of all graphics turned the game into a goddamn cartoon. so yeah Luclin
__________________
Want to pet my hairy barbarian?
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