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#1
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Post PoP. PoP was the single greatest xpac for any game ever. It was so good that it destroyed the game. Any thing they released after PoP was going to be garbage. We left shortly after completely our GoD trials.
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#2
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Luclin for me. I think the idea behind LDoN was cool to bring back high levels to the old world. But it was too little too late.
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#3
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every time i would get my toon decently equipped with a current expansion's gear, then another expansion would come along and all my shit would be ghetto again. just got tired of the arms race. quit at towards the end of POP. ...looking forward to this server maxing at velious...gearing up with all the velious goodies and then just enjoying the content till for ever.
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#4
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Quote:
This is pretty much the EXACT path I followed when I quit playing in 2004.
__________________
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#5
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Perhaps, in some cases, EQ Live didn’t go wrong at all.
After some time playing the same game people will get fed up with it eventually, and sometimes a change in the game, even if a small one can be the last drop in a full glass and an excuse to quit. | ||
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#6
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GoD. shaman/druid/knights became almost obsolete. Raid encounters were fun after various retuning...
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#7
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The problem, I think, is that it becomes a self fulfilling prophecy.
In a group centric game like EverQuest, the model requires a constant influx of new players. New players have rely on the existence of other lower level players to group with (for the most part) or they're pretty much screwed. As the player base ages (meaning: gets to higher levels), typically there are not enough new players and alt characters for new players to group with. This pretty much fucks the new players, giving them a poor experience which will only entice them to want to quit. p1999 is no different. Playing my level 6 Necro, I found that there aren't enough players already exping in Befallen. That the best exp dungeon in the game, but no one is really doing it. So I can either find a new place to exp or try and get a group of my own together or form a 'PUG', which can be a bit of work. In the end, I had to get some friends together so we could do it. Bring your own group was pretty much the only feasible solution.
__________________
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#8
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All games - people will leave them at some point mainly due to needing a break.
Great games - people will come back to play. Bad games - people will not come back to play. With that being said, EQ was a great game up to Velious. It was no longer great with Luclin and Pop, wasn't bad, but wasn't great anymore. After PoP, the game just turned bad altogether. | ||
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#9
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Quote:
Example: To obtain AA: "Insert Description Here", a player must be max level that has joined a group of players level range 1-10 and obtain X amount of XP. The player will be reduced to that level while with group. The group must have a legitimate new person between levels 1-10 and must consist of 3 or more players. (This can be fulfilled with 1 legit player from that range and 2 max players that there level has been reduced. etc etc) There has been various games that have made a similar system to promote low level play. It would be tough here because of power leveling. Preferably I think they should remove the ability to power level like WoW did. | |||
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#10
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I LOVED the Vah Shir, though yes it would have made more sense for them to start on Kerra Isle. Never did play Beastlord. That said, I HATED the Frogloks. Here's what they should've done: Instead of having them look so completely different than the old school froggies, they should have given you the option of playing one looking like the older frogloks (e.g., old graphics vs. Luclin). Second, rather than having them start in Rathe Mountains or taking over Grobb, they should have started in the Froglok city that was in Swamp of No Hope (or did anything good drop there? IDK).
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