Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-10-2010, 11:09 PM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 895
Default

Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
The tunare initiate seems the only useful of this 3 items.....does the quest work so far that i can get the Initiate?


Edit: Just found out its only self only haste.

So whats the deal about those items i dont see any of them are useful?
Ok maybe a free root is not that bad but the root is still worse than our normal root. Do i miss anything ?
Yes. Clicky root - so effectively a 9th spell slot, with Root always available.

OOM while kiting that red mob? Root it and sit and repeat until you have enough mana to finish him. Or Root him and med up to Gate. Or Root and run.

All the while having 8 slots available for your other spells.
__________________
Don't be a Kleat...
  #2  
Old 05-14-2010, 03:01 PM
eqdruid76 eqdruid76 is offline
Banned


Join Date: Apr 2010
Posts: 342
Default

This should be a high priority to fix. Warden Symbol quest was one of the few quests in the early game that had a good balance of risk v. reward.
  #3  
Old 05-23-2010, 09:08 PM
Thac0 Thac0 is offline
Aviak


Join Date: May 2010
Posts: 65
Default

Any update on the quest? It would be helpful to at least get some kinda update.
  #4  
Old 05-26-2010, 10:56 AM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 895
Default

bumpers
__________________
Don't be a Kleat...
  #5  
Old 07-12-2010, 07:14 PM
eriamjh eriamjh is offline
Aviak


Join Date: Feb 2010
Posts: 82
Default

Bump. Any word on this? Anything we can do to further outline/simplify things? It seems like a relatively simple fix save for the script that spawns the courier, runs him, and despawns him. Even that should be rather short I'd hope!

+ Please make Larik Z`Vole rarely spawn at (588, 919) in Lesser Faydark only at night.
+ He must drop his head, but not every time.
+ Every time he dies a dark elf courier spawns somewhere neat the GFay zone and RUNS to the DE camp, apparently despawning shortly after he arrives.
+ The courier drops a crate and his head every(?) time.
+ Larik's head, Courier's head, Courier's crate, and the Initiate Symbol of Tunare turn in for the Disciple Symbol of Tunare

(I suspect the Disciple quest is implemented, just the two above NPCs do not spawn.)

Links to the 5 threads relating to this issue in the bug forum with much more info:

Tunare Warden-Warden Symbol of Tunare
Larik Z`Vole not spawning in LFay for Disciple Symbol of Tunare quest.
Two Mobs Currently Busted
Larik the Necromancer in Lesserfay
Larik Z`Vole spawning issue
  #6  
Old 07-12-2010, 07:43 PM
mmiles8 mmiles8 is offline
Fire Giant

mmiles8's Avatar

Join Date: Jun 2010
Posts: 642
Default

I can tell you that the undead in Lfay currently do not respawn as ghasts, except for ONE. The Mummy beside the skeleton at the ruins will respawn as a ghast at night time. Whether it drops a heart or not, I can't say. I've only killed it twice.
  #7  
Old 07-13-2010, 01:38 AM
eriamjh eriamjh is offline
Aviak


Join Date: Feb 2010
Posts: 82
Default

The trick to the ghasts is that they can also spawn as one of the other several, random undead spawns across the zone. Also they do drop hearts. I have the first necklace and another 4 to get a second #2 for the PR/DR buff.
  #8  
Old 07-15-2010, 08:22 PM
whitebandit whitebandit is offline
Fire Giant

whitebandit's Avatar

Join Date: Feb 2010
Location: Arizona Bitches
Posts: 645
Default

The ghasts are spawning like they should.. But the Next dude is not.

* Larik Z`Vole
* a dark elf courier

Are currently not spawning for the Tunare Disciple quest
  #9  
Old 08-13-2010, 10:47 AM
Onadan Onadan is offline
Aviak


Join Date: Dec 2009
Location: Rochester, NY
Posts: 88
Default

Any update on this quest?
  #10  
Old 08-13-2010, 11:39 AM
Kizzik Kizzik is offline
Aviak


Join Date: Jul 2010
Posts: 51
Default

I wish I had known the necromancer didn't spawn before I spent a few hours camping him. The quest text leads me to believe it was working. Any updates?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:40 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.