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  #1  
Old 04-24-2010, 12:48 AM
Droxx Droxx is offline
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It's gotta be GM favoritism.
  #2  
Old 04-24-2010, 12:53 AM
Samuel Samuel is offline
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Inny spawned on IB while they were in hate, after they killed Vox and before CT spawned.

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It's gotta be GM favoritism.
Or a problem with the "variance?" Don't use the same bullshit responses to deflect from an issue people want to discuss.
  #3  
Old 04-24-2010, 01:03 AM
Droxx Droxx is offline
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Quote:
Originally Posted by Jinsho
Massive coincidence I guess...
That is clearly what he wants to discuss.
  #4  
Old 04-24-2010, 01:15 AM
anthony210 anthony210 is offline
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Quote:
Originally Posted by Droxx [You must be logged in to view images. Log in or Register.]
That is clearly what he wants to discuss.

No there is no GM favoritism. No one said that so I dont even know why you brought it up.

The problem is the variance was put in so that the bosses would spawn at differant times and they are not doing that. They are spawning within hours of eachother when they are supposed to be on a +/- 48 hour variance. Thats a 4 day window... The chances of all 4 major bosses spawning within 5 hours of eachother is pretty slim but its happaned multiple times already so obviously something is not working properly.
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  #5  
Old 04-24-2010, 01:18 AM
nicemace nicemace is offline
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you guys are getting trolled.
  #6  
Old 04-24-2010, 01:50 AM
TheDudeAbides TheDudeAbides is offline
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Quote:
The variance system is the best system we could have. Raid spawns are unpredictable, practically uncampable, and could happen at 9pm EST when 600 people are on or at 5am when 200 are. It's as fair as it possibly could be.
Raid mobs are currently being camped
  #7  
Old 04-24-2010, 02:21 AM
Tsuken Tsuken is offline
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I would propose to have the spawn variance removed again, because it's not classic and it's not fun. Instead I would like to see something organized on the forums, so guilds will know in advance which target they're gonna get and when he will spawn. I think that's how it was organized on my server.
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  #8  
Old 04-24-2010, 02:30 AM
Webwolf Webwolf is offline
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I say put the mobs on their original timers, take the GMs out the picture and let it be FFA. Let the strongest win. You guys are a bunch of wussies.
  #9  
Old 04-24-2010, 02:55 AM
Uaellaen Uaellaen is offline
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well i have to agree with the OP that it is kinda odd that they ALL spawned within a 5 hour window, when they all have been killed on saturday within a 2 hour window ... so every mob only poped almost exactly after 6 days ... wich is indeed a weird coincidence ...

given that they CAN spawn within a 96 hour window after 5 days, all of them spawned 5 days + 26 ~29 hours ... the odds of /ran 5760 (possible spawn each minute) or /ran 345600 (possible spawn each second) to all be within the same segment should be near to impossible ...

so maybe the spawn variation is not "variating" enought, and needs to be looked into ...

Quote:
But the nature of random events dictates that events that are highly unlikely in a single circumstance become extremely likely to occur at some point over time. And this is what happened here.
yeah .. over time ... but this here is not over time .. they ALL been killed within a certain window of each others, and basicly also respawned within almost the exact same window ... of course it is entierly possible that this is coincidence, but highly unlikley ...

your statement is true if the mobs are killed within a large variation of time ... wich makes it more likley that at some point they may cross spawn times again ... but the closer the mobs are killed after each others, the more unlikley it is that on a random event they will all repop in roughly the same window again ...
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  #10  
Old 04-24-2010, 03:18 AM
Dabamf Dabamf is offline
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Quote:
Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
well i have to agree with the OP that it is kinda odd that they ALL spawned within a 5 hour window, when they all have been killed on saturday within a 2 hour window ... so every mob only poped almost exactly after 6 days ... wich is indeed a weird coincidence ...

given that they CAN spawn within a 96 hour window after 5 days, all of them spawned 5 days + 26 ~29 hours ... the odds of /ran 5760 (possible spawn each minute) or /ran 345600 (possible spawn each second) to all be within the same segment should be near to impossible ...

so maybe the spawn variation is not "variating" enought, and needs to be looked into ...

yeah .. over time ... but this here is not over time .. they ALL been killed within a certain window of each others, and basicly also respawned within almost the exact same window ... of course it is entierly possible that this is coincidence, but highly unlikley ...

your statement is true if the mobs are killed within a large variation of time ... wich makes it more likley that at some point they may cross spawn times again ... but the closer the mobs are killed after each others, the more unlikley it is that on a random event they will all repop in roughly the same window again ...
Spawn variance has been in for quite a while.

Quote:
of course it is entierly possible that this is coincidence, but highly unlikley ...
The occurrence of a rare event is not evidence against said event being rare.
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