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#1
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Here's how that works from the inside. This holds true whether it's feedback or a bug thread or whatever. If you get a response, it's already been decided. If you haven't, it's not a simple issue and is being thought about.
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#2
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Putting teams on this server would make it like new for the people who have already dropped in and hoped to find something recalling their EQ PvP experience, then left because there wasn't one thing they could point to that qualified R99 as what they remember.
Adding teams will foment the all-important sense of immersion that is totally lacking on this server. People will want to instinctively protect their team and kill the others. Friendships will be formed, leading to a more stable server population. People will want to log in and be a reliable part of their community. Teams gives you an instant pool of friendly characters to level with, something that is also lacking here without the uber-geekdom of guilds. Being on an emulated server for a 12 year old game, many if not most of us do not play well with others or form large player associations naturally. Teams are an important part of the EQ PvP experience. In conclusion, something should probably be done about the rapidly waning population, and sooner rather than later. It is nothing if not a near-unanimous negative referendum on the ruleset of Red. That, and the fact that guards didn't assist for a long-ass time... it is not too late to save the server via the implementation of teams. If you're going to strike out, at least do it swinging for the fences. | ||
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#3
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Quote:
Quote:
edit: don't get me wrong, I love the idea of teams, but you can't change the entire ruleset at this point in the server
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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#4
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Teams only would have worked at server up. If implemented now, they would fracture an already fragile population and kill the server, imo.
As much as I hate to say it XP boost is the only thing that's going to draw people back...the question is how much. I don't want this to be a shoot to 50 so we can PvP server, because there are plenty of good fights in the mid-ranges to be had, plenty of content to work through and enjoy, etc.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#5
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Quote:
Too late for teams, too low population for teams. As for xp bonus, we want faster xp, but we don't want to shoot to 50. We want the experience of leveling like any MMO, but don't want to feel hideous doing it -- it's supposed to be enjoyable. Enough xp boost to feel satisfied by killing stuff either solo or in a group. Enough to the point where if you died a few times in pve, it won't destroy your morale permanently and cause rage quits. Hell, why make such a permanent decision without testing it? Why not start with a % exp boost and adjust it based on feedback from there ? Start a sticky with serious replies only and after like a week or two, throw up a poll .. and if done, please ignore the level 50 comments about xp gain as they will probably say no to every form of boost simply because they already invested time and want to dominate the end game without competition in a biased fashion. Apologies, neckbeards. PS -- whoever made that team lineup suggestion with no order at all.. what the hell ??
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Last edited by xblade724; 01-01-2012 at 03:20 AM..
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#6
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Global OOC plx
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#7
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Hopefully the server gets a boost after the holiday break ends
And I would optimistically predict that playing on this server will be easier now with level 50's that can twink/PL/etc. Is it an ideal solution to a slow-as-fuck grind? No. But it will be better than it has been. This would also be dependent on not being a dick. This is a red server, but we can't be biting the hand that feeds and/or shitting all over new players.
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#8
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And while this isn't any sort of official response, I agree with you and your suggestion seems to be the most plausible way to address it. Implementing it is another story altogether, for two reasons: first because it's a significant mechanic that's not simple to change, second because of potential unforeseen problems that could break shit.
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#9
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I've watched facebook threads of people joining R99 and leaving very quickly after trying it. Most of them only had one complaint that they voiced: Fuck that grind.
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#10
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The server populations right now:
Blue 99 server: 390 Red 99 server: 162 | ||
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