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#1
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Last edited by Slave; 12-18-2011 at 07:46 PM..
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#2
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#3
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Here, you turn around, take a few steps, and every mob in the game catches you within literally about two seconds. That is a gigantic disparity in run speed between here and Classic. Mobs should not be naturally faster than players. On P99 and R99, they are very much faster, I would say at least 10%. If mobs were faster than players in original EQ, it would have to have been at most 2% for people to be able to auto-run to the zone line to remove aggro. The only time you died in such situations is if the mobs had their speed buffed or if you were too late initiating your escape. | |||
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#4
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#5
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If I have normal selos with no drum, mobs catch up to me with ease. I always thought that's weird too. Not encumbered. With drum it's fine, but with no drum, mobs catch up so easily i have to constantly jump with a loot .. not sure what's up with that.
__________________
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#6
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#7
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#8
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Not sure what trick he is talking about, but I have leveled without Selo's at any time in my kiting. You do not need it. Strafe run in a circle and keep them obs at a visible location in the bottom left or right corner of your screen. Once you figure out where the mobs have to be for the songs to land, you just keep them there.
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#9
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#10
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I remember mobs always being able to catch me on live, unless i straifed. Not sure what you are talking about mob speed is correct.
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