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#1
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![]() I'm fairly sure it's Highpass Hold, not Highhold Pass
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[60 Bard] Pescador (Half Elf) <Rustle>
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#2
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![]() HHK goblins are 1 camp, if the group can keep them all dead. If not, somebody can come claim Raider room or whatnot. It's common sense. If the group can't keep up with the spawn, obviously they are trying to bite off more than they can chew. In this case, the group DID have control. If all mobs are dead, then you're a fucking dickhead if you are trying to move in and claim their camped mobs. There's empty dungeons out there, go somewhere else. Don't ride a successful group's coat-tails for your soloing agenda. You're leeching their experience.
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Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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#3
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Apparently I'm a retard. | |||
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#4
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![]() You know this isn't LIVE and these days people know how to play(most of the time) which means they can hold the whole basement and continue killing and soon as mobs pop they get them and clear it. So taking rooms is a prick move. A single group can hold the area for hours on their own keeping it clear. So why mess with them? It's a camp, the player base totally agrees it's a whole camp. Its great exp mid 20's and up.
Just a prick move. to take the best exp down there from the group while they kill DB's and LB's. If you're soloing a 3 spawn in HHK, you should probably not be playing the game. Can't find a group eh? Lame.
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Drunke
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#5
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![]() There's not even enough mobs in there to keep 1 decent group completely busy. The thought of 2 or more groups down there is just loltastic
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#6
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![]() The toon I play most often now did nearly 10 levels in HHK, and fairly recently, so a lot of the comments on this thread caught me by surprise.
Regardless of what happened in live, IF there's a full group in the basement, AND they are killing all the spawns, it is ONE camp and anyone trying to move into it is a jerk. There are only 16 mobs in the whole basement, and a full group of appropriate level can easily kill all of them. Keep in mind that the player base here is very different from the player base in live - in general the people who come back a decade later to play again are going to be mostly among the top 10% skilled players from live servers, and a room with 3 mobs every half hour is not going to be fun for them. In general - whatever the rules may technically be - any person moving into an area that is already being cleared by people who are getting XP from the camp is simply wrong to do so. If I saw anyone try such a maneuver I would be very loath to assist them in any way in the future - and claiming that the rules supported the jerkwad maneuver would compound the infraction rather than mitigate it. There's simply no excuse for it, especially in a game that essentially exists for nostalgia purposes. That said, there's another situation that should also be addressed, which is the high level camper. If you've got a character in a place where everything is green to you and you are farming loot, you should move on if an XP group comes and wants the camp. Bottom feeding is fine - I do it myself on occasion - however, be halfway decent to others and let those who gain XP in the zone have first dibs. The dungeon was meant for what the XP group is doing; if you are item farming a green zone for cash it's rude not to defer to the people who have a much more valid reason to be there. There's one camp in particular which is designed for level 45 or so, which almost 100% of the time has a level 60 item farmer present. If you're that guy farming it all the time, keep in mind that every time you are there when a group wants it, you have six people putting down your name in the "rude, jerk - do not assist" column. | ||
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#7
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![]() Technically, it is within the rules to claim a room of one of these larger "camps" by sitting in it and claiming it for yourself. It is within the letter of the law to do so.
In reality, I wouldn't do it, you're going to piss a lot of people off. If a group has control of an area like this, leave it alone and let them have it. General server culture has been working this way for a while now. For example in Sebilis a crypt group generally will clear the 4 rooms of the crypt as well as the emperor and everything leading to it. Good rule of thumb: Rather than figuring out exactly how to use the rules to get your way and annoy people with some sort of "BUT THE RULES SAY...." comment in game, just find out what they're killing and then kill something else instead. | ||
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#8
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![]() When folks started in 1999 they knew very little about the zones, and knew less about effective gear. That is now different. Folks get to this server knowing everything about their old favorite zones and they understand what gear they need to be the most effective. This means that the same make up of folks can accomplish a lot more in less time here than back in the day on live.
A full group can hold the basement at an appropriate level. It really is one camp these days. I'm not addressing anything about KS vs Camp or any of that. I'm just saying that with today's average game knowledge... it's sort of silly to think of the basement as separate camps.
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Lagaidh Smif
Proud Paladin of the Rathe | ||
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#9
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![]() HHK basement groups still exist? I thought the low-midlevels were deserted?
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Jorg Shaman
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#10
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