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#1
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On live it was semi rare to have a see invs wurm. Many many times you could run around everywhere. The off chance we would have to kill 2 or so wurms most each VP clear on live.
The respawn rate and the splitting of the wurms is what made it the hard part to kill the see invs wurms. | ||
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#2
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Overall the zone seemed well tuned.
The aggro radius of Racnars seemed to be smaller than I remember, and I thought that some could be Raptured/Dictated. I seem to remember the dragons having a bit more natural regen than they did here. -Xasten | ||
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#3
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Yea the splitting ones are a pain haha. Saturday we had one split into I'd say 12 worms overall, one hitting for 1500. Pretty serious damage when you've only got like 15 people / 2 healers. Ring of worms for real.
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-Happyfeets/Crappyfeet/Crackyfeet/Abraham, TMO
The Plague of Fennin Ro | ||
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#4
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I had more MR than shiftin, and got hit by several AEs. Resist seems to be working properly.
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#5
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I was at 421 and still got hit by a few here and there.
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#6
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Mob difficulty seemed fine.. pathing was a little buggy, particularly near the enterance pad, trash mobs weren't fleeing so you couldn't flee park them, and the teleport out pads were acting all buggy. Some people couldn't zone out and had to die.
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#7
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#8
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I am also pretty sure Hosh was AE'n on our "2nd attempt" on opening night as well. Unless something has changed since then and now.
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#9
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Edit: For clarity; that would be like their hp not regening between fights then. Pretty sure they're supposed to be AEing regardless. | |||
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#10
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also, idk if dragons even have mana that is required to cast AE's, just going off what i've seen.
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