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  #21  
Old 11-17-2011, 07:21 AM
Pudge Pudge is offline
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Rogean. ETA on server please? even just a rough estimate - like when you get home from work and how long after the server might go up?
  #22  
Old 11-17-2011, 07:27 AM
DarthPeon DarthPeon is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
No.

It was implemented because it is classic. It's how it worked on Live. It was tested on the mac server.
My apologies then,

Prior to the change we also tested that it was not possible to hit moving targets. Same results achieved - different reasoning for the change.
  #23  
Old 11-17-2011, 07:28 AM
oldfish oldfish is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
No.

It was implemented because it is classic. It's how it worked on Live. It was tested on the mac server.
Yeah actually i havent played until Velious, i always mix that up, i say "But its classic/not classic" but didnt play in 99.

Xp loss and other tweaks arent classic either then, if we arent super rigid on making it pure classic i think this is pretty bad, if its easy for you to switch it, i think you should ditch it. (wait... was xp loss classic?)

Quote:
Originally Posted by DarthPeon [You must be logged in to view images. Log in or Register.]
My apologies then,

Prior to the change we also tested that it was not possible to hit moving targets. Same results achieved - different reasoning for the change.
Unless this is correct and it isnt just this guys shitty internet connection.

I changed my mind about rolling a caster, but if i hadnt, knowing what i know now, i wouldnt roll one, they are going to get fk'd up by melees. I mean in a big battle its allrite, but small groups they are going to get hurt.
Last edited by oldfish; 11-17-2011 at 08:35 AM..
  #24  
Old 11-17-2011, 07:31 AM
Lovely Lovely is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
No.

It was implemented because it is classic. It's how it worked on Live. It was tested on the mac server.
Well that is fine. But was the hitbox really this huge back in the Everquest days? It's definitely not from what I can remember.
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lovely is the greatest thing that ever happened to red99. watching everyone rage is hilarious.
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exploit - is the code word for they outleveled me and are now outfarming me
  #25  
Old 11-17-2011, 08:12 AM
Rogean Rogean is offline
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We have code support for increasing the range of pvp hitbox, however it is currently set to 1.0 modifier (no change).

PvP:PvPHitboxMod | 1.0
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  #26  
Old 11-17-2011, 08:26 AM
Rogean Rogean is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
Rogean. ETA on server please? even just a rough estimate - like when you get home from work and how long after the server might go up?
Evening, like the announcement said.

I'm not working this week. Flew back from vacation early to make sure server is ready.
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  #27  
Old 11-17-2011, 08:34 AM
gnomishfirework gnomishfirework is offline
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Quote:
Originally Posted by Rogean

Evening, like the announcement said.

I'm not working this week. Flew back from vacation early to make sure server is ready.
Wow, that's really nice. I hope you had a great vacation.
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  #28  
Old 11-17-2011, 08:39 AM
Pfap Pfap is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Evening, like the announcement said.

I'm not working this week. Flew back from vacation early to make sure server is ready.
I approve of your awesome dedication to get this server up and running.
  #29  
Old 11-17-2011, 08:39 AM
oldfish oldfish is offline
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Right, thanks for all this effort you put in !

I may sound complainy sometimes but its just I want the server to rock.
  #30  
Old 11-17-2011, 08:41 AM
Lovely Lovely is offline
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Our hero Rogean!
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lovely is the greatest thing that ever happened to red99. watching everyone rage is hilarious.
Quote:
exploit - is the code word for they outleveled me and are now outfarming me
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