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  #1  
Old 11-13-2011, 04:45 PM
Greenkrak Greenkrak is offline
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Malo is auto dispelled on Zoning


Is Engulfing Darkness on same resist table as root/ snare? Seems to land more often.
  #2  
Old 11-13-2011, 04:45 PM
Cymbal Cymbal is offline
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im sure ur a great enchanter and do great things with the class

doesnt help the balance
  #3  
Old 11-14-2011, 01:38 AM
Silikten Silikten is offline
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I still think fire/ice spells land too often for high amounts of damage. Everything else seems pretty good
  #4  
Old 11-14-2011, 05:41 AM
Truth Truth is offline
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Quote:
Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Beastlord is more like 1/3rd pet, 1/3rd melee, 1/3rd casting. Um, anyway, what kind of respectable PvP player actually plays a beastlord?
beastlords peaked in pvp at around 65. hardly saw any after that


they top pve dps parses on live now beating rogues and necros tho
  #5  
Old 11-14-2011, 06:09 AM
Mrcurtloco Mrcurtloco is offline
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Quote:
Originally Posted by Truth [You must be logged in to view images. Log in or Register.]
beastlords peaked in pvp at around 65. hardly saw any after that


they top pve dps parses on live now beating rogues and necros tho
naez your fired if you actually still have a live account and parse
  #6  
Old 11-14-2011, 06:15 AM
Truth Truth is offline
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Quote:
Originally Posted by Mrcurtloco [You must be logged in to view images. Log in or Register.]
naez your fired if you actually still have a live account and parse
[You must be logged in to view images. Log in or Register.]

Haven't played in a couple months [You must be logged in to view images. Log in or Register.]
  #7  
Old 11-14-2011, 09:30 AM
Cymbal Cymbal is offline
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really good points made by nuk3

i dont see any good arguments against
Last edited by Cymbal; 11-14-2011 at 09:38 AM..
  #8  
Old 11-14-2011, 09:24 PM
tsaC tsaC is offline
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Quote:
Originally Posted by Cymbal [You must be logged in to view images. Log in or Register.]
really good points made by nuk3

i dont see any good arguments against
wow, u read his posts?

1/100 aint bad i guess..
  #9  
Old 11-14-2011, 09:49 AM
Tamiah2011 Tamiah2011 is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
So we had a patch earlier today and I think it flew a bit under the radar. This is the final patch before release day that we will have, so things like resists and AC need the last bit of testing before they are final. Please post about anything that you feel is required to be fixed before the server release.

Here is what changed:
  • Bard Snare and Mez now have resist checks every pulse instead of just on the first pulse
  • Greatly Increased the effect of AC in PvP. Any feedback about this will need the attackers ATK and the defenders AC.
  • Added a Resist mod for Stuns to about where Root was last build. Enchanters nuke line is exempt from this.
  • Decreased the amount of MR needed to get the full benefit of Root and Snare resist mods. Basically 120MR is where 140MR was.
  • Fixed an issue with spells fading on the client but remaining on the server.



Thanks Null and testers for all your hard work, the rest of you bitch's prepare to get owned muhahahah
  #10  
Old 11-14-2011, 10:14 AM
Vile Vile is offline
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Null can you run some leet script parsing on rogue backstabs?
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