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Old 11-16-2011, 03:11 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
2) Stuns should be full-duration imo. fine to tweak the resist rate, but keep it full length
Fuck no stuns should not be full duration. Wizards stun for 8 seconds long. Stop smoking crack, it should either not work at all, or work for an extremely smaller amount of time like 2-3s max.
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Old 11-16-2011, 03:47 AM
Silikten Silikten is offline
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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Fuck no stuns should not be full duration. Wizards stun for 8 seconds long. Stop smoking crack, it should either not work at all, or work for an extremely smaller amount of time like 2-3s max.
First time I agree with everyone that you are an: Idiot. Don't sit here trying to modify a game to your own liking. The game was meant for stuns to be FULL or RESIST. Yeah, 8 seconds is a long time, but how often does it land? That is the main point of this thread.

In reality, it does not land often, but if a wizard wants to waste mana stunning 4-5 times and it lands once, good for him.
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Old 11-16-2011, 05:13 AM
Darwoth Darwoth is offline
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if stuns are going to be modified to actually landing past 100mr (and frequently) then no, the duration should not be full or even close. if you want classic duration thats cool with me, so long as it is attached to classic resistance rate as well.

or lets just all keep changing shit, how about my starfire is replaced with star comet, and instead of gheal i get complete heal and blah blah blah.

if one aspect of something is changed from classic than the other aspects need to be as well to keep it in line.
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Old 11-16-2011, 10:20 PM
Darwoth Darwoth is offline
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havent had any poison resist gear to speak of until now, looks like ebolt and plague are not resisting properly at all and either have been given negative modifiers or for some reason are on the same resistance table as elemental single effect nukes (my dual effect nukes resist about 50% of the time at comparable resistance levels).

so far of 17 casts at 116 poison resist i have yet to resist one ebolt, i would be resistsing approximately 50% of them at that level on live.

if ebolt is going to be made unresistable like some magic dots it needs to be modified to come off in a single cure as magic dots do with a single dispel, currently it does full damage everytime since it is all or nothing, seems to land everytime, is the fastest acting dot i am aware of, does more damage than a full ice comet (1016, plague as well just takes 22 ticks instead of 8) and is extremely difficult to remove. as it is an ebolt will still do 30% of my health if i have cure up and start casting it immediately (2 x 4 sec cast) in a real fight vs a shaman or a necro who has a pet out and so on your simply screwed as the dot will not resist and you will not get it off in time to recover and stay in the fight, best you can hope for is to run away/gate and cure it off before it kills you.

since 40% of the server will be necros and shamans this is going to be ugly, a singular shaman with the current resistance rate on these dots will be able to take out groups of 3 or so at a time simply by putting ebolt on everyone and keeping on top of bash (for shaman) and dispelling pet.
Last edited by Darwoth; 11-16-2011 at 10:38 PM..
  #5  
Old 11-16-2011, 11:00 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Originally Posted by Silikten [You must be logged in to view images. Log in or Register.]
Don't sit here trying to modify a game to your own liking. The game was meant for stuns to be FULL or RESIST.
Nobody is, so stop making shit up. On EQ live, the resist cap was 98% for CC spells pre-GoD. With 120MR, that spell would land somewhere around 2-5% of the time. If you would like an 8s stun that lands 2% of the time, just like EQ live, that's fine with me.

If Null's horrid system is being forced on the server where it lands a ton, then no, it should not last for 8 seconds.
  #6  
Old 11-16-2011, 11:05 AM
Lovely Lovely is offline
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Quote:
Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Nobody is, so stop making shit up. On EQ live, the resist cap was 98% for CC spells pre-GoD. With 120MR, that spell would land somewhere around 2-5% of the time. If you would like an 8s stun that lands 2% of the time, just like EQ live, that's fine with me.

If Null's horrid system is being forced on the server where it lands a ton, then no, it should not last for 8 seconds.
You are an idiot. Your so dumb it almost makes no sense. I don't even understand how you still can talk about 8 second stuns?!?! What kind of crack are you smoking? With a system where stuns last for a full duration the best stun in the game last for 2.5 seconds. There is no 4 second stun, no 5 second stun, no 6 second stun, no 7 second stun, no 8 second stun, no 9 second stun and definitely no 10 second stun. PVP is not PVE.
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  #7  
Old 11-16-2011, 05:15 AM
Lovely Lovely is offline
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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Fuck no stuns should not be full duration. Wizards stun for 8 seconds long. Stop smoking crack, it should either not work at all, or work for an extremely smaller amount of time like 2-3s max.
First you spam for Classic, now you wanna modify other shit to your own liking? Wow you really are a dumbass.

Currently Wizard stuns are 100% useless, there is no reason to ever have them memmed once people get level 50, spending 200 mana on something that most likely won't hit is just retarded. But they should DEFINITELY last for full duration if they hit like snares/root. Right now they last for like half a second if someone got high MR.. It's fucked up.

Also I don't think stuns have NEVER lasted close to 5-10 seconds in PVP LOL. It says so on the toolbox but in reality they last for 2.5 seconds. That's all I ask for.. The normal PVP 2.5 seconds, not the current half a second.
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  #8  
Old 11-16-2011, 06:41 AM
Bkab Bkab is offline
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NO GUYS NO DETRIMENTAL SPELLS SHOULD LAND AT ALL ON MELEES *ESPECIALLY* PLAYERS NAMED WERMACHT. TOTES UNFAIR.
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  #9  
Old 11-16-2011, 10:49 PM
Amuk Amuk is offline
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nerf shamans
  #10  
Old 11-16-2011, 10:51 PM
Darwoth Darwoth is offline
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now testing at 141 poison resistance, 11 casts 1 resist.
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