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Old 11-02-2011, 02:24 AM
Treats Treats is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
The goal of that log was to see if AC and ATK were having a noticeable impact damage output, not to actually figure out what the gains were (hence the small sample). All that it needs to show is that the ranger (or rogue or warrior in the other logs) were getting an increase in damage output from large differences in AC and ATK.

The big thing that I am noticing is that AC and ATK is pretty constant among players (probably due to wearing a bunch of resist gear). I do not remember a whole hell of a lot about AC and ATK numbers from back then. Was this the case and if it was, did the weapon/defensive skills seperate melee classes from casters or was there an underline mechanic in place that made sure melees hit harder than casters?

I guess what I am asking is IF a melee and a caster had the same stats, weapon and skills, would the melee still hit on average harder than the caster?
Yes, defensive skill separated AC on different classes. First you have to understand how AC was actually determined. There are two different values on AC. Mitigation and Avoidance.

Avoidance works the same for all classes. The same numbers are used no matter if you are a Monk or an Enchanter. The only difference is having a HIGHER defensive skill. Here is the formula (T is Agility):

Avoidance = (T from table) + (Defense * 16/9), but never less than 0

Mitigation is a lot different. Melee have a different bonus applied to RAW AC than Casters do. It is also different for spell buffs. Defense skill is also calculated differently. Formula:

Caster Mitigation = (Buffs/3) + (Defense/2) + (Equipment + 1)
Melee Mitigation = (Buffs/4) + (Defense/3) + (Equipment * 4/3)

It is also important to note that there was NO SOFTCAP on AC until after Velious, only the Hardcap.

I made a pretty extensive post here trying to explain how AC should work. This should be able to help you with most of your questions about it. I have to agree that it should be fixed before the PVP server is made live.

http://www.project1999.org/forums/sh...ad.php?t=48312
  #2  
Old 11-02-2011, 05:01 AM
Lovely Lovely is offline
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To long didn't read. But it seems like you guys got it handled good job Treats [You must be logged in to view images. Log in or Register.]
  #3  
Old 11-01-2011, 07:31 PM
PVPBetaChamps PVPBetaChamps is offline
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it shows nothing, thats not parsing any relevant sample size. have you people ever had a statistics class in middle school? all info you need to understand this concept is learned there.
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Old 11-01-2011, 09:12 PM
PVPBetaChamps PVPBetaChamps is offline
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thank god
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Old 11-02-2011, 11:10 AM
Bkab Bkab is offline
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Yea, Slayer and Nerfed didn't follow Null's instructions yesterday while we were testing ac/atk at all. /facepalm
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  #6  
Old 11-02-2011, 02:35 PM
nerfed nerfed is offline
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Quote:
Originally Posted by Bkab [You must be logged in to view images. Log in or Register.]
Yea, Slayer and Nerfed didn't follow Null's instructions yesterday while we were testing ac/atk at all. /facepalm
Hey idiot you realize he was testing different scenarios right? The only thing I didn't follow was where to post it because of misinformation.

Quote:
this is such a fucking stupid test, you decreased the rangers attack rating as you increased the clerics armor rating. You didnt even alter the clerics attack rating or armor in either fight so of course he hits for the same in each fight, which lends the question, why the fuck are you spamming up your logs with your cleric hitting the ranger? We know clerics hit for less than rangers, their god damn skill caps dont go to 210 like rangers you newb.

So instead of an independent variable with clearly defined goals in your test, you leave a mishmash of fucking autoattacks from both toons with no isolated stats, you changed attack rating AND armor so we don't know which stat is effecting the rangers damage.

Nerfed - 50 cleric (634 armor 759 attack )
Slayer - 50 ranger (719 armor and 1073 attack)

Nerfed - 50 cleric (717 armor 759 attack )
Slayer - 50 ranger (719 armor and 909 attack)
The 2nd set clearly wasn't about the clerics damage. Re-read null's post.

Quote:
All that it needs to show is that the ranger (or rogue or warrior in the other logs) were getting an increase in damage output from large differences in AC and ATK.
  #7  
Old 11-02-2011, 11:11 AM
Nirgon Nirgon is offline
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I support forum bans for troll-tards.
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