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Old 10-31-2011, 09:08 AM
lethdar lethdar is offline
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Quote:
Originally Posted by Tamiah2011 [You must be logged in to view images. Log in or Register.]
Null, why can't you just do a basic standard dmg reduction amount per. percentage of resistance player has for that element, example if player has 150 fire resist and is hit with a fire based spell that does normally 600 dmg maybe with resist neg. factor maybe he only get hits for 320 dmg.I don't think any DD spell should be totally resist if player are within 4 lvl of each other, but for blind,snare,and root they should be resisted sometimes depending on resistance a player has, but not 90 percent with maxed resistance.Resistance is for helping a player absorbed the damage not totally defend against it, If you can make it were everyone can understand and see the same effect each time, it will solve alot of your problems.
This player is a troll, hasnt played on beta in weeks.
  #2  
Old 10-31-2011, 09:13 AM
Tamiah2011 Tamiah2011 is offline
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Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
This player is a troll, hasnt played on beta in weeks.
and you Sir are a complete fool, if you think that.
  #3  
Old 10-31-2011, 08:13 PM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by Tamiah2011 [You must be logged in to view images. Log in or Register.]
Null, why can't you just do a basic standard dmg reduction amount per. percentage of resistance player has for that element, example if player has 150 fire resist and is hit with a fire based spell that does normally 600 dmg maybe with resist neg. factor maybe he only get hits for 320 dmg.I don't think any DD spell should be totally resist if player are within 4 lvl of each other, but for blind,snare,and root they should be resisted sometimes depending on resistance a player has, but not 90 percent with maxed resistance.Resistance is for helping a player absorbed the damage not totally defend against it, If you can make it were everyone can understand and see the same effect each time, it will solve alot of your problems.

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  #4  
Old 10-31-2011, 09:13 AM
Harrison Harrison is offline
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Tamiah is worse than Cozmonaut
  #5  
Old 10-31-2011, 09:17 AM
Tamiah2011 Tamiah2011 is offline
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Tamiah is worse than Cozmonaut
Harrison you completely sucked at Pvp so please return to pve where everyone still hates you..
  #6  
Old 10-31-2011, 09:21 AM
Tamiah2011 Tamiah2011 is offline
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Lovely is very much correct, made the same observation right after v18 patch and I was playing a mage.
  #7  
Old 10-31-2011, 12:15 PM
Crenshinabon Crenshinabon is offline
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167 cr is actually pretty damn high.
But I do still agree that the partials should be a bit higher, not much.
  #8  
Old 10-31-2011, 12:37 PM
Lovely Lovely is offline
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Well the FR was 149 and the results was even worse. CR is the easiest resist by far to get high. I'm not sure at what number you start to get these shitty results. I'm gonna do a test later with 120-130ish instead to see what the results are. Might be some minor bug after the event cause I haven't been able to land a full dmg nuke on anyone so far.
  #9  
Old 10-31-2011, 01:18 PM
Crenshinabon Crenshinabon is offline
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We see you and appreciate what you do Darwoth calm down bro. I think the problem is that you seem to be slightly biased sometimes and 1 person stating something is not going to make a major impact. Now you bringing it to light and Love here doing the same you are getting numbers and have a much higher chance at getting through to the devs.
  #10  
Old 10-31-2011, 01:25 PM
Darwoth Darwoth is offline
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and on a similar note damage shields are still doing reduced pvp damage, as are dots in pve.
Last edited by Darwoth; 10-31-2011 at 01:30 PM..
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