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Old 11-02-2011, 02:08 PM
feste feste is offline
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what percentage of xp do our pets take now if we just keep killing like normal?
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Old 10-28-2011, 05:32 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Aruden [You must be logged in to view images. Log in or Register.]
Mr. Sparkle, has your solo technique changed to accomodate the patch? How do you make sure that you out-damage your pet?
This is what I do in outdoor zones (I don't have a tank pet yet to solo effectively in dungeons):

Pull with Darkness
Send pet in
Add Heat Blood
Run and kite, occasionally stopping to cast a lifetap.

If Darkness is resisted, like on a yellow mob, I quickly Feign Death and attempt again. I also keep Allure of Death up at all times. What sucks is that those DOTs are low level and do low damage, especially with the 40% nerf to moving targets. It's 7 per tick with Darkness and 11 with Heat Blood, but Siphon Life takes care of the major DPS.

This obviously does not work in dungeons, and as I'm only 23 my pet can't tank yet so I avoid dungeons solo right now.

Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
Hooray for adding "classic" changes that get removed because the developers of the REAL game realized how fucking retarded they were!
That's what I've been saying too. These mechanics were terrible in classic and it's why they were changed, but here we won't be seeing Luclin so this pet XP nerf might be here forever. It shouldn't be. To be honest, it never should have existed in classic either, but it took the devs a while to fix it.

Same goes for race/class XP penalties and even the nerf to DOT damage when a mob is moving. All these things were eventually eliminated because they devs saw how retarted they were. There's no need to duplicate them here, not when we know they were removed later.
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