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Old 11-01-2011, 05:29 PM
MrSparkle001 MrSparkle001 is offline
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Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
This server is not based on what you think you know, its based on what you can provide proof of.

Find proof of your claims and you may get a better result
According to the link I gave it won't matter what proof is given. It doesn't even matter what order the nerfs/buffs were. He said very plainly []i"I don't care how much anyone whines. Pet delays will not be lowered, if the weapon has a lower delay."[/i]

That leaves no wiggle room.

I'm looking through EQ patch history to see when pet weapon delay was nerfed and this added, because I saw that someone in February 2001 said pet delay was removed sometime before then (very last post on the page): http://everquest.allakhazam.com/db/item.html?item=3579. Like I said, by then I was playing my warrior almost exclusively so if it was indeed eliminated I missed it. Maybe someone else will have better luck than me in finding this removal in the patch notes:

http://everquest.allakhazam.com/history/patches

I can't find it. I can't find mention of weapon damage affecting pets or weapon delay not affecting them. It has to be before February 2001, or else what is that guy talking about?

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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Fair enough, I missed that one [You must be logged in to view images. Log in or Register.]
The general idea of my post remains valid though and I just hope you can have as much of a blast as I do every time I log [You must be logged in to view images. Log in or Register.]

Nagash/Petitpas
I try to log on and play almost every day. My necro still solos just fine. I would like the choice of giving my pet low delay weapons, but in reality I don't think I'd want to use them because more damage done by my pet = harder for me to do over 50% of the damage, and I don't want that XP penalty.
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Last edited by MrSparkle001; 11-01-2011 at 05:36 PM..
  #2  
Old 11-01-2011, 05:32 PM
Hailto Hailto is offline
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So, essentially enchanter charm soloing is fucking worthless now? What is the point of remaking mistakes that the classic EQ devs made and later fixed? That makes zero sense what so ever, nicely done.
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  #3  
Old 11-01-2011, 06:40 PM
Kassel Kassel is offline
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Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
So, essentially enchanter charm soloing is fucking worthless now? What is the point of remaking mistakes that the classic EQ devs made and later fixed? That makes zero sense what so ever, nicely done.
This is the "lets get as close to classic as possible server" the "lets fix the dev's mistakes server" has yet to be created.
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  #4  
Old 11-01-2011, 08:21 PM
mwatt mwatt is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
This is the "lets get as close to classic as possible server" the "lets fix the dev's mistakes server" has yet to be created.
Well put.

I will add that it takes time to make all the necessary changes to the original code base that makes the server classic-like. That means some random asshat can always say, "Well this isn't classic so why even try to make anything classic?". Obviously, that is a nonsense question, and should never be used as justification for desired non-classic changes.

The other point that is sometimes made is, "This change was eventually reversed, so why even put it in place?". The problem with this point is that it is nearly impossible to draw the line. What if a change was made in 2011? Should we retro the game play p99? Probably not. What about 2005? Might make sense.... how to decide that? Which changes should be reversed and which should not? If ANY were reversed, would the server still be as close to classic as possible, within in the time frame that is currently being experienced there? No, it wouldn't.

What if a change (nerf) were reversed in Luclin? An argument could be made for that change to eventually occur in p99 I think. However, it would probably best occur after Velious had been in place for a while.
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Last edited by mwatt; 11-01-2011 at 08:30 PM..
  #5  
Old 11-02-2011, 12:00 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
Well put.

I will add that it takes time to make all the necessary changes to the original code base that makes the server classic-like. That means some random asshat can always say, "Well this isn't classic so why even try to make anything classic?". Obviously, that is a nonsense question, and should never be used as justification for desired non-classic changes.
you made this statement without explaining any reasons why. in light of certain things being intentionally non-classic (such as pet aggro and pet weapon delays, ivandy's hoop etc) could you please elucidate? thanks.

Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
This is the "lets get as close to classic as possible server" the "lets fix the dev's mistakes server" has yet to be created.
we've already crossed the rubicon there. certain exploits like being able to make tradeskill items that sold to vendors for more than it cost to make them were never in this game in the first place. was the server better off for it? absolutely. doesn't change the fact that it wasn't classic.
Last edited by pickled_heretic; 11-02-2011 at 12:02 PM..
  #6  
Old 11-02-2011, 11:49 AM
Extunarian Extunarian is offline
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Quote:
Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]
So, essentially enchanter charm soloing is fucking worthless now? What is the point of remaking mistakes that the classic EQ devs made and later fixed? That makes zero sense what so ever, nicely done.
What? Just break charm before the mob you are killing dies.
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  #7  
Old 11-02-2011, 11:58 AM
Rallyd Rallyd is offline
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I think you guys are kind of missing the point of the nerf, most people in classic didn't even know about it, mages still went along their way as one of the best solo exp classes in the game, necros who knew about it slaughtered the exp bar, and ones who didnt did fairly well still.

The point of it is that if you didn't know about it you wouldn't be so up in arms about it, that's why sony never told you until they fixed it, and anyone without MQ2 exp gain protocols didn't figure it out. Just go with it, regardless of getting 50% exp per mob, if you didn't know, you'd still be getting way better exp than 80% of the other classes :/
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Old 11-01-2011, 05:36 PM
Samoht Samoht is offline
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Why should certain classes be able to solo when others can't? Are you implying it was a mistake to make pure melees at all?
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  #9  
Old 11-01-2011, 05:44 PM
Hailto Hailto is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Why should certain classes be able to solo when others can't? Are you implying it was a mistake to make pure melees at all?
Because having variety in the classes is what makes everquest good. I suppose we could just have one class in the game that can do everything, but that would be kinda boring wouldn't it? Everyone is free to make a solo class, or a group oriented pure melee. Taking solo abilities away for no reason is just stupid. Again, this is a mistake that the original devs of EQ made and later fixed, and now we are just replaying through the mistakes intentionally, makes no sense.
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  #10  
Old 11-02-2011, 12:53 PM
Samoht Samoht is offline
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maybe you don't know how groups work, but i doubt your pet would eat 5/6 of the exp because you're in a group
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
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