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#1
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That leaves no wiggle room. I'm looking through EQ patch history to see when pet weapon delay was nerfed and this added, because I saw that someone in February 2001 said pet delay was removed sometime before then (very last post on the page): http://everquest.allakhazam.com/db/item.html?item=3579. Like I said, by then I was playing my warrior almost exclusively so if it was indeed eliminated I missed it. Maybe someone else will have better luck than me in finding this removal in the patch notes: http://everquest.allakhazam.com/history/patches I can't find it. I can't find mention of weapon damage affecting pets or weapon delay not affecting them. It has to be before February 2001, or else what is that guy talking about? Quote:
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Last edited by MrSparkle001; 11-01-2011 at 05:36 PM..
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#2
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So, essentially enchanter charm soloing is fucking worthless now? What is the point of remaking mistakes that the classic EQ devs made and later fixed? That makes zero sense what so ever, nicely done.
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Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | ||
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#3
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | |||
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#4
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I will add that it takes time to make all the necessary changes to the original code base that makes the server classic-like. That means some random asshat can always say, "Well this isn't classic so why even try to make anything classic?". Obviously, that is a nonsense question, and should never be used as justification for desired non-classic changes. The other point that is sometimes made is, "This change was eventually reversed, so why even put it in place?". The problem with this point is that it is nearly impossible to draw the line. What if a change was made in 2011? Should we retro the game play p99? Probably not. What about 2005? Might make sense.... how to decide that? Which changes should be reversed and which should not? If ANY were reversed, would the server still be as close to classic as possible, within in the time frame that is currently being experienced there? No, it wouldn't. What if a change (nerf) were reversed in Luclin? An argument could be made for that change to eventually occur in p99 I think. However, it would probably best occur after Velious had been in place for a while.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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Last edited by mwatt; 11-01-2011 at 08:30 PM..
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#5
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Last edited by pickled_heretic; 11-02-2011 at 12:02 PM..
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#6
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Jorg Shaman
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#7
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I think you guys are kind of missing the point of the nerf, most people in classic didn't even know about it, mages still went along their way as one of the best solo exp classes in the game, necros who knew about it slaughtered the exp bar, and ones who didnt did fairly well still.
The point of it is that if you didn't know about it you wouldn't be so up in arms about it, that's why sony never told you until they fixed it, and anyone without MQ2 exp gain protocols didn't figure it out. Just go with it, regardless of getting 50% exp per mob, if you didn't know, you'd still be getting way better exp than 80% of the other classes :/ | ||
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#8
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Why should certain classes be able to solo when others can't? Are you implying it was a mistake to make pure melees at all?
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#9
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Quote:
__________________
Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | |||
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#10
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maybe you don't know how groups work, but i doubt your pet would eat 5/6 of the exp because you're in a group
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