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#1
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Aggro kiting is what people did anyways most of the time and it is still fine. Your dots will out dmg the pet's shitty damage (pet's damage seems to be crap after all the 'fine tuning' compared to classic).
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#2
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#3
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Sparkle, do not forget to fear your mob so dots do full damage. Avoid lifetap if you can as its not great mana efficiency if you dont need the health.
Also, the whole point of the server is to be as close to classic as possible, the devs intentionally add nerfs to achieve their goal. The goal of this server is not to fix the mistakes of the past but to relive the experience as close as possible. You may not agree that this is the way to go, but its their server and their publicly stated goal
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
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#4
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It's been quoted a few times already, so I won't quote it again. EDIT: Screw it, yes I will quote it again: Quote:
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Last edited by MrSparkle001; 10-28-2011 at 06:03 PM..
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#5
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what i want to know is how is DS dmg calculated is it part of the pets dmg or is it nutral does not count... at 56 the 33 pt dmg shield plus 2 nukes does about 50% dmg if not more dmg but if it is not calculated that way then no way im gana continue untill they fix pet agro.
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#6
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In other words it wouldnt go toward you or your pets damage output. | |||
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#7
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Yeah, DS damage counts for no one, the mob's HP just goes down without affecting threat or exp.
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[60 Warder] Kline (Wood Elf) <Bregan D'Aerth>
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#8
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Well since last patch, my xp sucks. I've stopped buffing my pet, use more DoTs but it looks like my pet still outdamages me at level 40 (less xp now than before the patch when I was already 40).
Having said that, I bear in mind: 1) I'm 40 so xp is bound to suck (hello, hello hell level) 2) I got scales so xp is bound to suck even more 3) At least I can solo very easily (compared to a warrior or rogue solo, I'm sure I still make xp 50 times quicker) 4) I can easily get full xp: kill my pet before the mob dies and resummon one before next pull (not as if BS were hard to come by, especially as I hunt a lot skellies) 5) I'm in no rush to level 6) I still have a brilliant time and that's all that matters to me Edited to add the following comment: Quote:
Nagash/Petitpas
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Last edited by Nagash; 10-31-2011 at 06:58 PM..
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#9
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#10
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"Project management 101" indicates a few key activities have to take place for the success of any project, among which ressource allocation and setting up a list of the priorities are critical (usually No1 and 2 on the list). Factor in the fact that something that looks trivial from the user's point of view might actually be a nightmare to sort out when you look into the programing aspect, and vice versa. Factor in that they work on a software with a massive yellow line they must not overstep if they don't want to face legal issues (in summary the fix to some problems will never happen because of it). Factor in that these guys are working with limited ressources on something that takes a lot of time on top of their day job. Now look at the great picture: I am confident that problems like the one you mentioned or pet automatically dual wielding are on the to-do list... among 1000 other things. As frustrating you might feel it is, they most likely have bigger fish to fry for now. They do have a public to satisfy and I'll try to give an example of priorisation as the dev probably see it (but the list could go on and on and on and on): 1- How unbalancing is the problem you mentioned to the game (compared to how the game originally was)? Although it is a notable difference, we are not talking of a complete different game here. - How easy is it to fix? That I can't tell you but I assume that if it was easy, it would have been done a while ago. - How many people are moaning about it? On the other hand: 2- How many people manifested the desire to have a red server? - How complicated is it to make a second server when you've already made one? Probably not very much. My simple mind makes me think that it is mainly a matter of copying what has already been done and test the PvP aspect; I doubt it is as complicated as recreating a server from scratch. Obviously my exemples might lack finesse (especially in term of technical difficulty analysis but I'm not an IT person) but they should suffice for my purpose: we have a choice to make between 2 things to do, one is in high demand, not the other, none of them is game breaking. Step into the dev's shoes: which one topic shall they work on? Not everything can happen like everyone would like to: you can't please everyone and you just have to do your best. I think most people will agree that Rogean, Nilbog and the rest of the team have proven they are good at that. If you can't accept that the dev team is working with all these constraints, there is a rant and rave forum. On the other hand if you can understand this, then you can only do like the rest of us and enjoy your stay here and keep on giving feedback and bug report, just don't give the impression that you are ranting and raving when you do so. Edited: English is not my mother tongue so I hope my post doesn't sound harsh or aggresive. It is not meant to be and I apologise if you feel the contrary, I'm just trying to put things into perspective. Regards, Nagash/Petitpas
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Last edited by Nagash; 11-01-2011 at 02:21 PM..
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