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#1
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Quote:
With your changes, casters can escape just as easy as ever, but melees get this lopsided nerf to their survivability and effectiveness with CC spam. You did not fix any "mechanics problem". You just nerfed the shit out of pure melees and to a lesser extent, hybrids. Seriously, I dare you to play a melee like rogue or monk with this system. Then every time 2 people appear on your screen, if one of them can cast CC spells, you have to take off running to the zone line before they get anywhere near you or die to kiting tactics. How is that a balance improvement? Kiting other players is about the lamest form of PvP you could possibly add to the game. People would rather have you just flat out quadruple nuke damage and get nuked into the ground in 2 spells than deal with crap like that. edit: Oh yea, if you're so insistent on making it so classes like bards have a harder time running away, why can't you accomplish this task with stun only? It affects all classes equally and has a reuse timer so it can't be abused nearly as bad as two people spamming snares for free kills on every melee they see. | |||
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Last edited by MakeYouMad; 10-26-2011 at 05:34 AM..
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#2
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they dont read any of the bickering you know
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#3
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null please roll the server , tired of playing garbage games , i want to play my eq
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#4
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Paladins are going to be gods, btw.
Oh! you trying to run away? root You trying to cast? stun You trying to sick pet on me? Root You trying to cast again? Stun Wait.. another cast.. Stun Here... I'll let you cast.. oh nm you're dead.
__________________
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#5
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i guess i like not having to worry about roots/snares i guess since they can completely destroy you when you fighting more then 1v1 that and its a drastic change from classic eq
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#6
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dwarf pally just add shield of rainbow + MDS = winner
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#7
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thats for 29 pvp ( paw area )
if you want to pvp and win bind outside CB get a dojo axe level 12 - winner | ||
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#8
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Anyone notice how all of cozmo's posts are about lowbie twink pvp and never about pvp at his level? Scrub detected.
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#9
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Quote:
second my comment is related to paladins winning in pvp , which can happen under 2 conditions ( in my opinion ) level 12ish in CB With dojo slam procs or 29ish with massive dragonclaw , big resists lots of action in both spots i didnt say at level 50 cause at level 50 i think paladins are shit now 50 sk thats diff and stop pretending like i have no pvp experience i was on zek for 11 years and have dozens of chars coz was 12 for 2 years , 24 for a year , 29 for a year , then i leveled him i usd him as a pvp alt and my main was max level all the time , early on / classic / kunark / velious i was a war coz was in level 12 flowers of happiness level 24 horsemen of doom level 29 not representing any tag at 50/60 my war was in knights of no remorse / revered ( Rallos long standing guilds ) by luclin i had switched to bard , was in spirit of the bamboo , once sleeper was woken i joined wudan and stayed with them till the big fail merge ( thats server merge not guild merge ) Wudan was epic in its time , not to be confused with the pussy bluebie faggot guild wudan on p99 right now which is approximately 6 real wudan people bard was back burner and wiz went primary , after 2 years of solid raiding i needed a break , wudan was epic but all good things come to an end Coz was leveled to 70 anguish keyed and i joined defiant , and was NONSTOP pvping VS Pandemonium and hate big battles not just scraps , port in fights in wall of slaughter , fighting for QVic / Tacvi and guild vs guild battles pre arranged this lasted 2 years after that i believe i ended up in ascending dawn on another char , got to 85ish as my max , when they released mercs i left EQ Because they unbalanced pvp horribly almost all my experience with EQ is endgame , and almost all my best memories.......................................... ... are lowbie pvp | |||
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#10
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People who think they can fix Everquest always end up ruining the server they're working on. There's a reason the only really succesful emu has been the only one that truly tried to adhere to the classic ideal. With custom features, this will be another small-scale server that most people will stop caring about pretty soon.
People come here to play classic Everquest. If they wanted a game where balance adjustments are being made in pursuit of fairness, they'd play a newer MMORPG with much better facilities. The only reason people play on these classic emu servers is because they're looking for the classic experience. Most of those emu servers failed to provide that either by being too bad at creating it, or by intentionally deviating from it. That's why they were never really succesful. I can't believe the devs here are making the staggering mistake of going custom when it has been proven by themselves that sticking to classic is the road to success. P99 is the exception to a history of terrible and highly temporary "classic" emus that rarely even lasted a full year. People do not come here looking for "Everquest with some balance changes that suit one guy's opinion on what would be better." Not only that, but by going custom they're just inviting an endless avalanche of retarded suggestions and demands for every little thing that each player thinks would make the game better. If they don't stick to classic, they can't shut people up. There'll be no end to the ridiculous crap people will demand once you've shown that you're not adhering to classic. We're already seeing this now and the server hasn't even launched yet. | ||
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Last edited by Bockscar; 10-26-2011 at 06:07 AM..
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