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View Poll Results: Are you happy with an 8 level pvp range
Yes 75 41.44%
No (Post your suggested level difference) 106 58.56%
Voters: 181. You may not vote on this poll

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  #1  
Old 10-13-2011, 05:02 PM
therooman88 therooman88 is offline
Decaying Skeleton


Join Date: Mar 2010
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+/- 5 or 6 would be great, 8 is excessive!
  #2  
Old 10-13-2011, 05:22 PM
Amuk Amuk is offline
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6 sounds fine to me w/e if this will stop ppl from crying.
  #3  
Old 10-13-2011, 06:07 PM
Forestdweller Forestdweller is offline
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Join Date: Sep 2011
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Graduated pvp range as you level.
Level 1-20 +-2
Level 21-30 +-3
Level 31-40 +-5
Level 40-50 +-8
  #4  
Old 10-13-2011, 06:07 PM
Nirgon Nirgon is offline
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+2 way too small
  #5  
Old 10-13-2011, 06:43 PM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
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An uncured ebolt probably kills just about any unbuffed caster, or at least brings them down to like one bubble if they wear HP gear. Same with ignite blood, although that's dispellable and far too slow for that to be much of a concern. Winged death in Kunark also kills if undispelled. I guess only newbies would eat a full WD, but on the other hand pure melees could run out of pumice.
  #6  
Old 10-13-2011, 06:48 PM
Softcore PK Softcore PK is offline
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Location: Red99
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So it's a class balancing issue, not a level range issue. People shouldn't be prevented from having fun and engaging fights just because certain classes are OP.
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  #7  
Old 10-13-2011, 06:54 PM
Bockscar Bockscar is offline
Sarnak


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Eh, didn't even bother to look for the context.
  #8  
Old 10-13-2011, 06:56 PM
Sarkov Sarkov is offline
Aviak


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XP loss for much beyond +/- 5/6 levels is annoying, but I agree - you want to promote as much pvp as possible on a server like this. More than just being fun (at least to some), pvp should also be the primary dispute resolution mechanism. For that to work, anyone xping in a certain area should be pvpable by others looking to xp or camp items in that area.

A "scaling" range addresses that somewhat, but IMO is a heavy-handed solution born out of trying to solve two unrelated problems at once. A more elegant solution is to embrace the idea of losing XP only to a range of mostly "fair" matchups (IE +/- 4-5 levels), but allow people to fight others in a much broader level range, +/- 10, 20, or even total FFA.

If a level 50 warrior and cleric want to camp the ancient croc in upper guk, we should be able to kill the level 35 wizard sitting on the camp and take it from him. He shouldn't lose XP, but he should lose the camp. Under the current rules, the level 35 could KS the two level 50s to his heart's content. That's just not in keeping with the spirit of a pvp server, IMO.
  #9  
Old 10-13-2011, 07:07 PM
Harrison Harrison is offline
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If you lose a camp to a 35 with two 50s, you don't deserve the camp. Sorry.
  #10  
Old 10-13-2011, 07:15 PM
Pudge Pudge is offline
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also pls make certain areas FFA. like evil eye and assassin tower. once attacked in the FFA area, the dynamic system coudl take over and keep those ppl who were fighting in-range for pvp to eachother even if one runs away (as in, runs outside of the FFA designated area).
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