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#1
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I dont recall ds doing reduced dmg in pvp, it did on vztz. Unless there is proof showing live had ds pvp dmg reduced i think it would be ridiculous considering ds last aroud 5 mins so to add reduction to it would severly gimp the applications of it in pvp
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#2
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It did full damage in pvp.
There will be much crying and disputing, but it was full. | ||
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#4
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In spdat.h:
Code:
bool IsDamageShieldSpell(uint16 spell_id); Code:
///////////////////////////////////////////////////////////////////////////////
// spell property testing functions
bool IsDamageShieldSpell(uint16 spell_id)
{
return IsEffectInSpell(spell_id, SE_DamageShield);
}
Code:
// cut all PVP spell damage to 2/3 -solar
// EverHood - Blasting ourselfs is considered PvP
//Don't do PvP mitigation if the caster is damaging himself
if(other && other->IsClient() && (other != this) && damage > 0 && !IsDamageShieldSpell(spell_id) ) {
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#5
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Null is on it
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#7
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confirmed DS's were a more serious issue on live
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#8
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Yeah, which is why I provided an implementation, which we're burying with each subsequent post.
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#9
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Quote:
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#10
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Eh, was just going off http://www.project1999.org/forums/showthread.php?t=6897, which is why I bumped the year and a half old post with all the 'proof' with a code submission.
But if the preferred approach is to just QQ and snipe, I can roll with that too. | ||
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Last edited by Alecta; 04-23-2013 at 10:44 AM..
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