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Old 10-11-2011, 08:44 AM
Rust1d? Rust1d? is offline
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I think Fear/Charm should work but maybe half or 1/4 duration. Another idea would be (if it can be coded) for the chamred person to be confined to a small space. I'm probably not even playing a caster this go around anyway, just want to keep things classic brews.
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Old 10-11-2011, 10:47 AM
Rust1d? Rust1d? is offline
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When I played on live, I remember people saying that 150+ resists was pretty standard, especially for melees. It has been a while so I could be wrong. I have not played live since SoL.
  #3  
Old 10-11-2011, 01:07 PM
dusk883 dusk883 is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
When I played on live, I remember people saying that 150+ resists was pretty standard, especially for melees. It has been a while so I could be wrong. I have not played live since SoL.
^ this was TZ anyway.
IMHO
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  #4  
Old 10-11-2011, 03:43 PM
XiakenjaTZ XiakenjaTZ is offline
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my memory... 100 you would bounce some spells, 150 you bounced a bunch and when it did land it was quick.

and fear is just as OP and dumb as player charm. Imagine the trains that would create and the excuse it would give people who wanted to train... "oh i was feared so I ran into the tentacle terrors"
  #5  
Old 10-11-2011, 05:15 PM
dusk883 dusk883 is offline
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Quote:
Originally Posted by XiakenjaTZ [You must be logged in to view images. Log in or Register.]
my memory... 100 you would bounce some spells, 150 you bounced a bunch and when it did land it was quick.
My memory exactly this ^
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  #6  
Old 10-11-2011, 05:21 PM
Harrison Harrison is offline
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Both are highly exploitable, and as such shouldn't be allowed in for that alone.
  #7  
Old 10-11-2011, 05:42 PM
Muaar Muaar is offline
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mechanics are exploitable quick remove all of them
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