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#1
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I think Fear/Charm should work but maybe half or 1/4 duration. Another idea would be (if it can be coded) for the chamred person to be confined to a small space. I'm probably not even playing a caster this go around anyway, just want to keep things classic brews.
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#2
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When I played on live, I remember people saying that 150+ resists was pretty standard, especially for melees. It has been a while so I could be wrong. I have not played live since SoL.
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#3
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Quote:
IMHO
__________________
Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#4
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my memory... 100 you would bounce some spells, 150 you bounced a bunch and when it did land it was quick.
and fear is just as OP and dumb as player charm. Imagine the trains that would create and the excuse it would give people who wanted to train... "oh i was feared so I ran into the tentacle terrors" | ||
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#5
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Quote:
__________________
Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#6
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Both are highly exploitable, and as such shouldn't be allowed in for that alone.
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#7
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mechanics are exploitable quick remove all of them
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