![]() |
|
|
|
#1
|
||||
|
I wasn't going to respond, but, for crying out loud, Daliant. What would that solve? We'll all race back to 50 or 60 or whatever and continue the same circle of annoyance.
Want a solution? Let's ALL act like adults and share the bloody sandbox. There's your solution.
__________________
Alkorin Angainor <Evil Empire> - retired!
Formerly Alkorin / Crimsong of <Legacy of Steel> (The Nameless). Quote:
| |||
|
|
||||
|
#2
|
||||
|
It would solve my boredom... for a while anyway [You must be logged in to view images. Log in or Register.]
Quote:
__________________
![]() | |||
|
Last edited by Daliant17447; 10-10-2011 at 06:01 AM..
|
|
|||
|
#3
|
||||
|
Yeah, I know. Kinda sad, when you think about it.
__________________
Alkorin Angainor <Evil Empire> - retired!
Formerly Alkorin / Crimsong of <Legacy of Steel> (The Nameless). Quote:
| |||
|
|
||||
|
#4
|
|||
|
+1 Daliant.
| ||
|
|
|||
|
#7
|
|||
|
I had talked to nilbog about the raiding clusterfuck. Showed him the treatise Jeremy wrote in the petition forum on why no one likes the poopsock clause in the rules, summarized the 3 hour long discussion between Zeelot and Kinsawt, explained why things are different now than at server launch, with the encounter logs, and he agreed. Once rogean got in on the conversation, he started arguing why they should stay, and nilbog's tune changed, despite all raiding guilds on p99 preferring FTE.
Raiding guilds shouldn't be forced to agree to some sort of rotation to get content released. The entire purpose of raiding is competition. It's like telling all of the baseball teams they've got to agree to take turns letting each other win because all the umpires that showed up to work quit due to the management. A person can be reasonable, intelligent, or responsible. People cannot. People are a product of who is directly responsible for them. Even before I left, I acknowledged the raiding clusterfuck, but never once did I say, what do the players need to do differently. I said what we could have done to change the behavior of the players. The players will react predictably within a set of rules and under a given influence. No amount of hokey campfire singalongs with the guild leadership will change basic behaviorism. Poor quality of guild competition is symptomatic for the staff, not the players. You can't individually coach a mob out of mob mentality and achieve tangible long term results. | ||
|
|
|||
|
#8
|
|||||
|
Quote:
Quote:
Every time a guild kites instead of engaging, dumps trains they couldn't handle, exploits pathing to hinder another guilds raid, or any of a dozen other rules violations that happen every week, I picture a gm shaking his head and putting another mark in in the "hell no, we're not opening VP" column. | ||||
|
Last edited by ElanoraBryght; 10-10-2011 at 11:16 AM..
Reason: Oops. "guilds learn to compete" not "mobs learn..."
|
|
||||
|
#9
|
||||
|
Quote:
| |||
|
|
||||
|
#10
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|