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#1
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To read these forums you would expect red99 to become the retard ranch that skims the fat off the 'real' server. You guys have a pathological loss of perspective on the game, probably from having to rationalize the time you sank into the most frustrating and imbalanced pvp gaming experience ever created, aka EQ. The number of people who give a shit that you were an original PvP assclown was never high and is dwindling. Enjoy being the kings of your own shitpile. | |||
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#2
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#3
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#4
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<3 you cast, keep up the fine work my friend.
__________________
Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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#5
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Uh... both chant dots are classic, do like 30 base damage (multiplied by instrument) and debuff resists. Two chants for like 50ish damage/tick each? That's considerable damage when you can do nothing about it. You can absolutely run around chanting people to death while they have no way to touch you. Assuming you're outdoors (why discuss indoors PvP for a bard?) you can simply run at maximum range, pop into range for three seconds to apply a dot, and pop back out. It's so easy with selos. Chants have the same range as spells and there's no way someone will get off a 6+ second nuke or dot off when you can move like 100ft per second and spells have a range of 200ft. Bards are so completely safe outdoors that the best their opponent can hope for is to gate away. Resist songs make them nearly impossible to cast on, and if you do land a root, they'll just dispel it right away. If you somehow hurt them, they'll run off and regen or click an invigorate bp for a minute and come back at full hp. Chants get resisted a lot, but since you can keep trying every three seconds at no cost, they will land and they come with a resist debuff. If you're a caster and your resists are kinda low, the bard could even stand there and melee you while just singing mez and resist songs.
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#6
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Some people might think that isn't balanced but if you change resists so bards can easily land dots + perma snare people, then warrior/monk/rogue and a few others will probably be free, 0 skill kills to any bard while standing in an outside zone. So the choices are between making one utility class slightly weak (bard), or making several melee classes suffer huge imbalances and basically be unplayable solo due to that class. The EQ devs chose to balance by whatever resulted in the best outcome for the most classes instead of helping one class and causing several others to be unplayable. | |||
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Last edited by tmoneynegro; 10-09-2011 at 06:54 PM..
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#7
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Thanks for the post tmoneynegro. I really hope there are more people like you on this server and less like Cast, or it will be a freakin flop.
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#8
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Last edited by Palemoon; 10-09-2011 at 09:58 AM..
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#9
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Good post man, you hit the nail on the head in regards to how classes stand pre-kunark and beyond.
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#10
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His only problem is he greatly exaggerates the effectiveness of resists outside of magic resists. You should still be able to land spells consistently high even with 100 MR/CR etc.
__________________
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