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  #1  
Old 09-30-2011, 04:13 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Nixus [You must be logged in to view images. Log in or Register.]
The only root that has landed on me has come from a mage pet. True story.
i griefed an orc group by mezzing the healers during a double pull. the tank in that group was a monk and he went down pretty fast. i tried to root some of the other guys to get them killed but they all resisted so they all escaped :<
  #2  
Old 09-29-2011, 11:52 AM
dusk883 dusk883 is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
  • Root and Snare seem to resist a lot on lower level players (or is it all spells?)
  • Melee hitbox seems too small, making it very hard to hit moving players.

Root and Snare were resisted quite a bit on the team servers right at level 6 with 0 MR, nukes weren't resisted as much, IMO without any knowledge how the coding works, not all spell lines are treated the same. And likely shouldnt be. I don't think the tank should be rooted/snared every time he's in pvp at the lower or midlevels unarmed with any ability to debuff snares/roots.

Hit boxes, IMO, should be HUGE. Spell range sure is. And this is coming from an Enchanter
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  #3  
Old 09-29-2011, 12:18 PM
Nirgon Nirgon is offline
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Big Null, you just need to summon competent people who actually want to test to come to the arena. I hope live launches with the right resist and this thing takes off.
  #4  
Old 09-29-2011, 12:19 PM
lethdar lethdar is offline
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Melee hitbox shouldn't be increased, it's already massive. Most bluebies don't know what jousting is so of course there are some initial complaints, but the box is larger already than on live.

Yes on live you had to run ahead of other players to hit them, but that was more due to the lag issues. That you can run at someones back and hit them while they're running away already shows the melee hit box is sufficiently large.
  #5  
Old 09-29-2011, 12:29 PM
Xantille Xantille is offline
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Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Melee hitbox shouldn't be increased, it's already massive. Most bluebies don't know what jousting is so of course there are some initial complaints, but the box is larger already than on live.

Yes on live you had to run ahead of other players to hit them, but that was more due to the lag issues. That you can run at someones back and hit them while they're running away already shows the melee hit box is sufficiently large.
for shame BRO

for shame
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  #6  
Old 09-29-2011, 12:27 PM
dusk883 dusk883 is offline
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I think they did have a higher chance to land on NPCs than they did in PVP... snare lines anyway. Root lines. Mez appeared to work with a high rate of success vs either "type", player or npc.

I have zero evidence.
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  #7  
Old 09-29-2011, 01:06 PM
Bockscar Bockscar is offline
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People have been 100% certain about a lot of things, including such retarded shit as a universal anti-camp radius or that your main-hand delay becomes your off-hand delay.
  #8  
Old 09-29-2011, 01:16 PM
Nirgon Nirgon is offline
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Bocks, what I'm presenting in things I can prove based on personal experience on live.
  #9  
Old 09-29-2011, 01:18 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Bocks, what I'm presenting in things I can prove based on personal experience on live.
experiences that cannot be shared are not proof of anything. the only thing you can share is your perception of the experience which is what we call an 'anecdote'.
  #10  
Old 09-29-2011, 01:19 PM
Nirgon Nirgon is offline
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Yeah we have the convenient fact that I can't share my 1999 experience with you. You're always right.
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