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#1
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Quote:
__________________
Mitic<Transatlantic Nihilum> | |||
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#2
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Root and snare should only stick more.
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#3
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Upon further testing I agree that the melee hit box needs a slight adjustment.
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#4
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Jousting/pvp as a rogue I found it to be buggy, maybe it was the hitbox - but I would run in and be in perfect backstab range, hit it and nothing, no you are too far away, no extra attack, literally nothing happened. I don't know if it was the hit boxes but it felt more like lag, or that the server didn't update that I was at his back or some shit I'm not really sure if other rogues found this.
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#5
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resists are seriously fucked btw
impossible to land a single spell on anybody higher level than you edit: actually i lied i was able to get 1 out of 12 flash of lights to land on someone 2 levels higher than me, and then it faded after 1-2 seconds | ||
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Last edited by Cwall; 09-30-2011 at 02:55 AM..
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#6
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blinds naturally have a messed up resist thing don't they?
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#7
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Ya...iirc blinds were always hard to land.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#8
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oh well same thing for root and nukes
never actually got a root to land on him, think i casted it 9 times | ||
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#9
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Melee damage vs. NPCs is really low even for the current gear standards.
However vs. players as a wizard for example I never miss, and usually hit up decently well for my weapon which is a fucking ******ed bronze dagger. Root resists constantly on low level targets but rarely does on even cons or DB cons. Magic based nukes resist an awfully lot as well. Cold / Fire not so much. Mobs seem to be nailing people also but that could be an AC issue. | ||
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#10
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I'm not sure if the hitbox is too small. It almost seems like hits just get lost in the code sometimes. I've had a couple times my target was stopped, and it didn't let me hit him. I'm not seeing "You are too far from your target" messages or anything either.
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