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Old 09-29-2011, 02:36 PM
citizen1080 citizen1080 is offline
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Dock Dwarves are best saved for 40+
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  #2  
Old 09-29-2011, 03:18 PM
M.Bison M.Bison is offline
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Originally Posted by citizen1080 [You must be logged in to view images. Log in or Register.]
Dock Dwarves are best saved for 40+
/shrug i quadded dwarves from 35-48, but that was like 1.5 years ago. I guess resists and stuff might have changed since then.
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Old 09-29-2011, 03:50 PM
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judeau had it right. Head to south side of OT and quad cockatrices and succulents. Look on Illia to find the names of the ones that are in the 28-32 range. They will have approximately 1100 hitpoints. The ones in the 33-37 range will have 1700 hitpoints.
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Old 09-29-2011, 04:26 PM
Kevlar Kevlar is offline
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The only problem at low level is dealing with charm breaks. You don't have a lot of mana and you can't save much using low level spells since at that level all yours spells take a significant amount of mana. At 50+ you regen snare and flame lick in one tic. At 14 it might take you 10 tics to get that mana back. Root seemed very unreliable at low level too. Dark bblues stop 3 levels under you, not 8 like at higher levels so everything is tougher.
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Old 09-29-2011, 04:30 PM
Kevlar Kevlar is offline
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I did unrest tower for a bit in mid 30s. Hags are so weak your 2 dots take them out in a single cast. Just root and dot then duck behind a wall. With regen and resist buffs they are cake. I also camped ancient croc early 30s and of course charming in OT.
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Old 09-29-2011, 05:48 PM
Estu Estu is offline
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Charming at 14 is extremely effective. Go to East Karana, charm dark blues, and have them attack dark blue to yellow con mobs. If the enemy mob is higher than your pet, do some aggro kiting with snare and/or dots before letting your pet tank. Set it up so the enemy mob dies when your pet is low health, finish off your pet, two kills for very little mana. I did this about a month ago to great effect, getting from 14 to 24 or so solely in EK before moving to EF mammoths and then to OT rhinos/tigers. There is simply no faster way to level a level 14 druid unless you're being power leveled.

And to the earlier questions, no, WIS does not effect resist rate. WIS just gives you a higher mana pool, not better anything else (except tradeskill learning rates). Resists are affected by the level difference between you and the mob, and the mob's resist stats.
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  #7  
Old 09-29-2011, 06:41 PM
Tappin Tappin is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Charming at 14 is extremely effective. Go to East Karana, charm dark blues, and have them attack dark blue to yellow con mobs. If the enemy mob is higher than your pet, do some aggro kiting with snare and/or dots before letting your pet tank. Set it up so the enemy mob dies when your pet is low health, finish off your pet, two kills for very little mana. I did this about a month ago to great effect, getting from 14 to 24 or so solely in EK before moving to EF mammoths and then to OT rhinos/tigers. There is simply no faster way to level a level 14 druid unless you're being power leveled.

And to the earlier questions, no, WIS does not effect resist rate. WIS just gives you a higher mana pool, not better anything else (except tradeskill learning rates). Resists are affected by the level difference between you and the mob, and the mob's resist stats.
Thanks for the confirmation!
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Old 09-29-2011, 07:26 PM
bwe bwe is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Charming at 14 is extremely effective. Go to East Karana, charm dark blues, and have them attack dark blue to yellow con mobs. If the enemy mob is higher than your pet, do some aggro kiting with snare and/or dots before letting your pet tank. Set it up so the enemy mob dies when your pet is low health, finish off your pet, two kills for very little mana. I did this about a month ago to great effect, getting from 14 to 24 or so solely in EK before moving to EF mammoths and then to OT rhinos/tigers. There is simply no faster way to level a level 14 druid unless you're being power leveled.

And to the earlier questions, no, WIS does not effect resist rate. WIS just gives you a higher mana pool, not better anything else (except tradeskill learning rates). Resists are affected by the level difference between you and the mob, and the mob's resist stats.
Awesome -- does anyone have a general charm leveling guide? EK, Everfrost,... ? Preferably classic only since I'm probably going to make the druid on the PVP server.
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Old 09-29-2011, 08:43 PM
Kevlar Kevlar is offline
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Quote:
Originally Posted by bwe [You must be logged in to view images. Log in or Register.]
Awesome -- does anyone have a general charm leveling guide? EK, Everfrost,... ? Preferably classic only since I'm probably going to make the druid on the PVP server.
I think you are going to be s.o.l without Kunark. There really aren't many mid level zones full of animals in original. From mammoths you could go to crocs in guk, but there is only a single spawn and that can have from one to five crocs, on 15 min respawn. You would do a lot better root rotting hags or something for xp. After mammoths your best bet would be bats in sol b or kedge, but probably not safe until mid-40s.
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Old 09-29-2011, 07:45 PM
Tappin Tappin is offline
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So, I'm back to farming my own people, the hafling guards. I started farming them at like level 25 or something, can't really remember, was like a year ago(just came back a couple days ago)... so I had tried quading them a few times and it was working out pretty well. 3 of them con dark blue(if i get the one from the tower), 2 are teal and 1 is green.. so thats 6 total. Ideally I'd like the 3 dark blues with 1 teal for max exp, but sometimes people take one or the other.


So I decided to try 5 guards... wasn't aware that the AoE only hit up to 4 targets, which is prob why it's called QUAD kiting.. duh. But anyways, something happened when I started kiting 5 mobs. Before when I would kite 4 of them... Aster and Eigon would always resist my AoE, or they would just mitigate some of the damage. When I kite 5 of them they never do this, however I think it's random which one of them DOESN'T take AoE damage when there are more than 4 targets.

So... what happens is after 4 of them die, 1 of them is left with around half health and I'm usually pretty low mana, but this actually works better than having just 1 guard resist or mitigate most of the damage. I'm not sure if this is a bug or not... but kiting 5 so far has let all of my AoE spells land and not be mitigated at all.
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