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#1
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The exp loss is supposed to be very minimal.
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#2
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if it is that minimal then why bother to implement it at all?
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#3
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For a lot of reasons, I imagine. It deters people from bind rushing, adds a slight sting to dying (between coin only loot and item + coin in terms of penalty) and makes forcing lns when SZ fefs don't want to that much easier.
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#4
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i'm not sure how much you played on a pvp server but the only class that can effectively bind rush is a monk so thats a non factor. The other reasons you list are honestly just as silly to me but it's ok because i won't be playing there as long as the exp loss on pvp death is in place.
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#6
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That sort of message just further proves the point that people arguing in favor of the experience penalty are not interested in promoting a server which can grow in population.
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#7
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Penalties encourage meaningful pvp, imo. Emphasis on the meaningful. When you pk someone with these penalties, you know what you are doing. It is mean to pk someone else because it causes them exp and coin loss. And it will hopefully make people a little bit angry about it. When people become angry at one another, it makes the enemies more enemy-like. People will remember the pks that really piss them off. Things become more real.
it's good for the community! [You must be logged in to view images. Log in or Register.] | ||
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#8
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Honestly you complain about not having one small thing the way you want it and you threaten not to play. Sad. You will still play.
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#9
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the xp loss is nominal deal with it
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