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#1
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guys.. this problem of looting weapons/manastone from your bags will vanish if you:
1) limit the items that are lootable to non-lore only 2) if you place any item in an inventory slot (sacrificing an entire bag slot) it is unlootable | ||
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#2
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i believe it was said you can loot from bag or inventory, i could be wrong
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#3
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Quote:
Can't loot a frog crown : /. Can't destroy your frog crown and loot someone else's (favorite). While it seems that I am arguing FOR item loot, I'm really defending the justification for it. I'm against it on grounds that the level range will be 8 levels which I think is going to be important. If the population goes up? Make it 4 levels and I'd love to see item loot. I'm just worried about a guild rushing to 50 and taking control of things very early / locking everything down / griefing / not having to risk *anything* (like planar gear/dragon/god loot isn't enough of an advantage). You do know an ice comet from a lvl 49 would out right kill almost any naked lvl 41 class? I think it's 831 damage pvp (I'm off but its mid 800s), do the math. You'll a lot of this if there's item loot and 8 lvls. | |||
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#4
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Quote:
__________________
The Rushmore Doctrine
Quote:
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#5
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Quote:
Looting from inventory not so smart unless it can somehow limit the ability to loot weapons... creating more strange problems. Red to me always meant droppable item loot from inventory aka droppable resist gear being a prize/risk/advantage. | |||
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#6
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o i didn't mean in "2)" that it was indeed this way, only that it should be, in order to limit the gankability of manastones etc
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#7
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k sorry, dont pudge me please
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#8
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I don't see a problem with manastones. If you really want to use one without any risk, just keep it equipped! With the "1 item from inventory" rule, players will have to set priorities and that's a challenging, positive side-effect!
"1 item from bags, but not from the main inventory slots" would cause a few problems. E.g. as a caster who just looted an awesome melee item which I cannot equip, I'll simply put it into a main inventory slot. Melees (excluding Bards here) don't have to carry multiple weapon sets around - maybe you want to bring extra weapons for raids, but you'll have a raid force to protect you in that case. There are also quite a few NO DROP weapons which you might carry as alternative in your bags! This is, again, a question of priorities: saftey vs. power/flexibility. Bard instruments are a different thing, that's correct. They need a different solution or exception. | ||
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#9
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Primary/secondary-equippable items should not be lootable even from bags. Bards cannot function without multiple instruments in their inventory, and several classes cannot function if they lose their weapons which can happen in a number of ways even with bagloot. If you lose your weapons as a rogue, you're completely stuck. If you can't carry several instruments on a bard, you're useless. If you don't carry two sets of weapons on a warrior, you either can't PvE or can't PvP.
Or just don't have any kind of itemloot at all. It'll hurt the server in a number of ways, there are no real arguments for it and countless arguments against it, the majority is against it, and it has never really worked out anywhere in the entire history of Everquest. If that's not reason enough to ditch it, I don't know what kind of logic goes into this decision. | ||
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Last edited by Bockscar; 09-20-2011 at 02:00 PM..
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#10
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Disclaimer : I intend to play a Bard, so may be biased.
You will have 4 instruments + 2 weapons at mid game and above. At least 2 out of 4 top line instruments are droppable and the class mechanic is built around using them to enhance your buffs. If the option to have equipped gear not lootable is chosen, I would suggest Inventory slots be not lootable as well as to take this into account (ie trade off between bags and safe pieces of gear seems fair). <=== Eagerly waiting for it to start | ||
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