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  #1  
Old 09-17-2011, 04:27 PM
Aenor Aenor is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Everyone always prefers to test max level fights. Low/mid level pvp is just as important as high level.
Agree and thus my suggestion for an incremental beta buff so that you can test each range in turn. But I'd also like to see Kunark and maybe even Velious open for beta and /testbuff all the way to 60 for the close of beta and give everyone end game gear to test. Definitely don't want to overlook low to mid levels, but I would love it if beta tested 1-60, skills at different ranges and resists at all values.

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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Bolt spells might need to be looked at.
Could you elaborate?

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Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
I want to see Texas Hold Em' implemented in game for PP.
Priority #1. Should be able to sit around the camp fire and make loot off your group mates.

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Originally Posted by RealSmedy [You must be logged in to view images. Log in or Register.]
prio 3 helping smedy film the last part of epic promo vid for red99 (need a staged braveheart scene kind of)
I will be an extra if the catering is decent.
  #2  
Old 09-17-2011, 06:25 PM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by Harrison
Definitely going to be stealing people's names just to see them cry about getting name pvp'd
Yeah, I would expect nothing less from you Harrison. You are too yellow to show up on the server, so you take the juvenile route and steal names. Pretty brave. I bet you vote democrat too.
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  #3  
Old 09-17-2011, 04:33 PM
Kelsar Kelsar is offline
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can we get a beta plz? That's all I really want to see atm - A BETA SERVER.
  #4  
Old 09-17-2011, 05:01 PM
greatdane greatdane is offline
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What? You want the testing to be done one level at a time from 1 to 50? Or did you mean something else?
  #5  
Old 09-17-2011, 05:09 PM
Galacticus Galacticus is offline
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This is what I think would be most effective for pvp testing:

It should be released in waves something like levels 1-5(or maybe 1-8 depending on pvp+/- level range). You would not be able to level past 5 for two days so that people could have time to actually fight against eachother instead of focusing on leveling.
Then on the third day everyone who isnt 5 already is boosted to level 6. Then for two days its levels 6-10,11-15,16-20... It continues to 50 or 55 or whatever. This tests all of the levels and promotes pvp which is what we want to really test.

If you start halfway through the process, you cant make a level 1. You would be forced to make whatever wave they are in.

I think this would promote the most pvp.

You can easily adjust the time between level brackets from 1 day each bracket to 1 week depending on how fast testing results can be analyzed and delt with, maybe there will be few bugs....
  #6  
Old 09-17-2011, 05:16 PM
greatdane greatdane is offline
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Quote:
Could you elaborate?
According to bug posts, bolt spells are all kinds of messed up on p99. They miss half the time, and if you start casting another spell before the bolt physically reaches the target, it disappears. I guess mages make it work since it's a blue server and there's much more leeway like that, but on a PvP server, you can't just wait until your bolt spell resolves before you begin casting, or make sure you're always exactly on the same horizontal level as your target. That'll cause big problems in PvP.


Quote:
It should be released in waves something like levels 1-5(or maybe 1-8 depending on pvp+/- level range). You would not be able to level past 5 for two days so that people could have time to actually fight against eachother instead of focusing on leveling.
Then on the third day everyone who isnt 5 already is boosted to level 6. Then for two days its levels 6-10,11-15,16-20... It continues to 50 or 55 or whatever. This tests all of the levels and promotes pvp which is what we want to really test.

If you start halfway through the process, you cant make a level 1. You would be forced to make whatever wave they are in.

I think this would promote the most pvp.

You can easily adjust the time between level brackets from 1 day each bracket to 1 week depending on how fast testing results can be analyzed and delt with, maybe there will be few bugs....
Beta will take forever that way.
  #7  
Old 09-17-2011, 06:43 PM
Harrison Harrison is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
According to bug posts, bolt spells are all kinds of messed up on p99. They miss half the time, and if you start casting another spell before the bolt physically reaches the target, it disappears. I guess mages make it work since it's a blue server and there's much more leeway like that, but on a PvP server, you can't just wait until your bolt spell resolves before you begin casting, or make sure you're always exactly on the same horizontal level as your target. That'll cause big problems in PvP.




Beta will take forever that way.

This is a huge bug. Bolts also take FUCKING FOREVER to get to the target sometimes.
  #8  
Old 09-17-2011, 05:37 PM
Amuk Amuk is offline
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!level 50 command and summon items enabled, then pvp for a few weeks, then release IMO.
  #9  
Old 09-17-2011, 05:38 PM
Amuk Amuk is offline
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Content is good noone cares about the possible fire beetle leg quest mistake.
  #10  
Old 09-17-2011, 08:27 PM
Doors Doors is offline
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All I care about is some kind of balanced resist system.
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