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View Poll Results: Itemloot?
Yes 73 47.71%
No 80 52.29%
Voters: 153. You may not vote on this poll

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  #1  
Old 09-22-2011, 11:46 PM
jilena jilena is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The people who hit level 50 first will be able to control the most important drop areas since they grinded there before others. They will be able to access the equipment faster than the people who didn't grind.

Having a weapon that does 2x as much damage as another weapon is certainly a huge advantage. Especially when the twinking starts and there are level 20 melee characters running around that demolish regular level 25/26 players. It's not fun to play the game when you're automatically at that kind of disadvantage. Twinking needs to be discouraged and people being able to take equipment off others is the answer (unless the devs want to code in level restrictions for equipment, which I doubt they have the time for).
So basically what you are saying is that people who grind up and get better gear are more detrimental to the server than people who run around naked taking gear from the people who farmed it in the first place with no risk to themselves?
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  #2  
Old 09-22-2011, 11:56 PM
Bockscar Bockscar is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The people who hit level 50 first will be able to control the most important drop areas since they grinded there before others. They will be able to access the equipment faster than the people who didn't grind.
No they won't. They'll just be the only ones camping that shit until the rest of the playerbase catches up, giving them a head start of maybe a couple of weeks or whatever. There's nothing you can acquire that easily that'll give you a significant advantage over others, certainly not to the extent that you can just automatically keep whatever content you're the first to reach. Control will be held by those with the most numbers, the best PvPers or the most time to devote to it (usually a couple of guilds will have all three) and not by whoever got there first. We're not exploring undiscovered territory and claiming it in the name of the king by shoving a flag into the ground. So someone gets to play in lguk first, big fucking woop, they'll have two FBSS, a froggie crown and a yak by the time others get there. That won't automatically let them keep lguk.

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Having a weapon that does 2x as much damage as another weapon is certainly a huge advantage. Especially when the twinking starts and there are level 20 melee characters running around that demolish regular level 25/26 players. It's not fun to play the game when you're automatically at that kind of disadvantage. Twinking needs to be discouraged and people being able to take equipment off others is the answer (unless the devs want to code in level restrictions for equipment, which I doubt they have the time for).
Oh, come on. You don't know shit, do you? The best non-raid weapon you can get is a 25dmg warrior 2hander, a 21dmg war/sk/pal 2hander, or and 8dmg 1hander. You can get 20dmg 2handers in SolA, RunnyEye, even a level 20 quest gives you an 18dmg 2hander. You can get 6-7dmg 1handers in any number of places. There's very little difference in most of the gear you get from high-level zones, it's all about the resist gear and most of that is either crafted or comes from mid-level shit.

What are you so terrified of twinks for anyway? Do you not understand how ass-backwards it is to implement a system that the majority is against and that has been proven time and time again to not really work, just to counter some hypothetical twink problem that has never been a real issue? There were no twinks on VZTZ, it's a live-server phenomenon from later expansions. There are not enough players on emu servers for low-level PvP to have any real level of activity, the gear that spawned the ubertwinks doesn't exist yet, and pretty much everyone will be occupied PvPing on their mains. Quit with the twinking hyperbole. It wasn't a big deal on live, and it's even less of a problem on emu servers. It's even reasonable to suggest that itemloot will promote the griefing mentality which is what twinking essentially stems from. If someone has the spare resources to deck out a powerful twink and is enough of an assclown to run around griefing genuine newbies in Crushbone, do you think the prospect of being able to also loot their gear is going to deter said assclown or just make it even more lulz for him to grief? I'm assuming you'll be the target as well, seeing as you're so fucking horrified of it and clearly aren't much of a PvPer as evidenced by your complete lack of understanding of it.
  #3  
Old 09-22-2011, 07:07 PM
Bockscar Bockscar is offline
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So if many customers doesn't like a product, it's not a bad product, they're just crying bitches who can't handle it?
  #4  
Old 09-22-2011, 07:27 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
So if many customers doesn't like a product, it's not a bad product, they're just crying bitches who can't handle it?
In Everquest, yes.

Are you seriously going to vouch for the eq customer base of opinion?
  #5  
Old 09-22-2011, 07:33 PM
Amuk Amuk is offline
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I vouch for the EQ customer base opinion.
  #6  
Old 09-22-2011, 07:34 PM
Goobles Goobles is offline
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So, there were 2 racewar servers with coin loot vs 1 item loot red server.

I think racewar coin loot won that battle.

Coin loot it is.
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  #7  
Old 09-22-2011, 07:45 PM
Bockscar Bockscar is offline
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Quote:
Originally Posted by Goobles [You must be logged in to view images. Log in or Register.]
So, there were 2 racewar servers with coin loot vs 1 item loot red server.

I think racewar coin loot won that battle.

Coin loot it is.
They all had itemloot in the beginning, except Sullon Zek. Itemloot was removed from all of them due to player dissatisfaction.
  #8  
Old 09-22-2011, 07:09 PM
returnofahipster returnofahipster is offline
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I dont think item loot would reduce the server population. I do think item loot would make more people roll less gear dependent classes though. At this point lets just take whatever these very kind and selfless developers will give to us without complaint. They are pretty successful when it comes to administrating a server so I'm near certain whatever they put out will appeal to and appease most of us. Thanks again Project 1999 Development TEAM!
  #9  
Old 09-22-2011, 07:39 PM
mimixownzall mimixownzall is offline
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I think that's a little harsh saying they were crying bitches who can't handle it.

EQ and mmos were relatively new. They were trying new things.

If you owned a burger joint and only offered french fries because you don't like them (for this example), but you had a huge customer base requesting the option for onion rings, would you call them little bitches and just not offer it? No, just cause you don't like onion rings (for this example), doesn't mean everyone else is that way.
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  #10  
Old 09-22-2011, 07:40 PM
valithteezee valithteezee is offline
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Item loot is totally a novelty factor. It's cool and it may even bring population up for a little while, but it's not sustainable like other's have said. I'm pretty sure that's why Rallos Zek ALWAYS had a lower population than the other pvp servers. It's not that it wasn't fun or cool to loot somebody's corpse, but over time I don't think a lot of players want that dynamic.
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