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Originally Posted by Zuranthium
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The people who hit level 50 first will be able to control the most important drop areas since they grinded there before others. They will be able to access the equipment faster than the people who didn't grind.
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No they won't. They'll just be the only ones camping that shit until the rest of the playerbase catches up, giving them a head start of maybe a couple of weeks or whatever. There's nothing you can acquire that easily that'll give you a significant advantage over others, certainly not to the extent that you can just automatically keep whatever content you're the first to reach. Control will be held by those with the most numbers, the best PvPers or the most time to devote to it (usually a couple of guilds will have all three) and not by whoever got there first. We're not exploring undiscovered territory and claiming it in the name of the king by shoving a flag into the ground. So someone gets to play in lguk first, big fucking woop, they'll have two FBSS, a froggie crown and a yak by the time others get there. That won't automatically let them keep lguk.
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Having a weapon that does 2x as much damage as another weapon is certainly a huge advantage. Especially when the twinking starts and there are level 20 melee characters running around that demolish regular level 25/26 players. It's not fun to play the game when you're automatically at that kind of disadvantage. Twinking needs to be discouraged and people being able to take equipment off others is the answer (unless the devs want to code in level restrictions for equipment, which I doubt they have the time for).
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Oh, come on. You don't know shit, do you? The best non-raid weapon you can get is a 25dmg warrior 2hander, a 21dmg war/sk/pal 2hander, or and 8dmg 1hander. You can get 20dmg 2handers in SolA, RunnyEye, even a level 20 quest gives you an 18dmg 2hander. You can get 6-7dmg 1handers in any number of places. There's very little difference in most of the gear you get from high-level zones, it's all about the resist gear and most of that is either crafted or comes from mid-level shit.
What are you so terrified of twinks for anyway? Do you not understand how ass-backwards it is to implement a system that the majority is against and that has been proven time and time again to not really work, just to counter some hypothetical twink problem that has never been a real issue? There were no twinks on VZTZ, it's a live-server phenomenon from later expansions. There are not enough players on emu servers for low-level PvP to have any real level of activity, the gear that spawned the ubertwinks doesn't exist yet, and pretty much everyone will be occupied PvPing on their mains. Quit with the twinking hyperbole. It wasn't a big deal on live, and it's even less of a problem on emu servers. It's even reasonable to suggest that itemloot will promote the griefing mentality which is what twinking essentially stems from. If someone has the spare resources to deck out a powerful twink and is enough of an assclown to run around griefing genuine newbies in Crushbone, do you think the prospect of being able to also loot their gear is going to deter said assclown or just make it even more lulz for him to grief? I'm assuming you'll be the target as well, seeing as you're so fucking horrified of it and clearly aren't much of a PvPer as evidenced by your complete lack of understanding of it.