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| View Poll Results: Do you want the oldskool item/coin loot in red99? | |||
| NO! Because im a scared little child that takes no risks. |
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54 | 48.65% |
oooh yeah!
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57 | 51.35% |
| Voters: 111. You may not vote on this poll | |||
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#2
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There is something to be said for going out of your way to do all the weird little "useless" quests out there that end with a no-drop reward though.
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#3
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Twinked out pvp chars for specific level ranges, bad. Characters will full sets of resist gear not having to risk anything also probably not the best. What isn't OK with item loot is an 8 level range imo. I think this server is going to need an 8 level range but that depends on population. | |||
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#4
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What is there to be said about them, for the vast majority they're useless even with item loot. 2ac ring fuck yea ice cometed and one shotted.
Item loot = may as well just name the server Casterquest99 | ||
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#5
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#6
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Lot of these people prolly have no idea of what they are voting on.
I wonder how many of the pro item loot voters actually played an emu with item loot? Yes you played rallos 11 years ago, but this isn't live with 2000 other players. The pop will prolly be around 3 or 400, with the same naked caster gank squads farming you of your loots over and over. | ||
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Last edited by Billbike; 09-16-2011 at 05:20 PM..
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#7
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People will run around without gear and bag things before they die.
If bags could be looted I would say yes. | ||
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#8
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I've stated my opinion before in a few places, but I'll go again.
I like item loot. It feels more realistic than coin loot only. If I kill someone, I should be able to loot something. Droppable items become commodities, and banks are exceedingly useful, bringing players back to cities. No drop items which are never used on a blue server will actually be good, just to fill slots. I think item loot should be something like: Only 1 piece. Excluding no-drop items. Excluding primary, secondary, or range. Including bag slots. Not a +8/-8 level spread for item loot. Something like +4/-4 or +2/-2. Otherwise, just normal pvp/coin. Some predict players will be upset if they camp an item for an extended time only to lose it (like an fbss). Well, camping an item is always a choice. They could choose to not camp the item, and obtain one through pvp. Just my opinion. Having no item loot limits a potentially large aspect of the game. | ||
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Last edited by nilbog; 09-16-2011 at 09:02 PM..
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#9
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