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#1
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![]() The argument is so off I don't know where I want to begin. What you are 'giving' is players a chance to enjoy the ONLY server we have here. What good does all your 'hardcore' raiding do if there is no one to buy or show your shiny new gear? The difference will still come with Sleepers tomb, or AoW, as content is released the 'hardcore' raiders will still be on top. And let's be honest is it really hardcore with text messaging? With a decade of knowledge? If you really wanted the classic experience every encounter zone would be different so people would have to learn. And you wouldn't be able to use instant messaging alerts to cell phones. Instancing wasn't an answer to 'competition' it solved many problems for them not just CSR but also kept their player base up.
You effectively want 100 of 700 plus people catered to. On a server of 100 who cares if all your alts have trak bps? Is one million pp enough, 3? Does it matter when you have nothing to buy? Instead of building any kind of community that has a chance to endure , eh fuck it don't know why I even bother. Like calling yourselves smart when you have the answers to the test in front of you. And be the first one to get a 100pct on the test cuz you raced to the front of the class first. People are fucking clueless so this is my last post on this forum unless I edit our guild discussion post. Quote:
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Last edited by h0tr0d (shaere); 09-12-2011 at 04:02 PM..
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#2
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![]() I think the notion of a rotation is commie nonsense that punishes those who have worked hard for the sake of those who have not. It will also have various unintended consequences.
If you think the top raiding guilds have no life for their tracking, tweeting and camping out at targets, or that this requires an unreasonable amount of time then you're just ignorant. If you want raid targets, compete, don't try to punish the successful for the sake of your envy; And if you can't beat em, join em. | ||
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#3
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How about we compete in a true classic environment without the variance? TR/TMO aren't special because they are willing to twitter and log their mains off at mob spawn points. One could say they are more dedicated but I think these steps are unnecessary and ruin the spirit of this classic server. If they made another server tomorrow with some form of manditory rotation, or even a better solution than the one already presented in place I wonder how many people would leave p99. I know I would. Asher | |||
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#4
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![]() Warning: this post is long. (edit: so long, in fact, that I think it's lagging up the site.)
I committed to not responding to this thread again because I couldn't promise myself that I'd be civil, since I was taking what some people said in this thread a little too seriously, but I took a deep breath, came to the realization that this is just a game, and now I'm calm. Given how long this post is you'll probably still think I take this too seriously, which might be true, whatever. First, I'm sorry for insinuating that people in TR/TMO have no lives. I'm friendly with probably 99% of the members of both guilds so I basically insulted people who are normally nice to me, which is mean. It's also a little silly coming from me because as a lot of you know, I play this game constantly - even if I leave it on while studying or doing something else unproductive, I've still racked up a /played time so high that I'm ashamed to even post it, so it's hypocritical of me to say that others (who probably play less than me) have no lives outside of EQ. See? Even I can admit that I'm fallible. As for the raid scene, I've suggested a lot of fixes that I thought were fair for everyone, because I like consensus-building and I really do care about accommodating everyone and not just serving my own interests. I still think some kind of weighted rotation would be fairest, but a big objection is that it wouldn't feel competitive and it wouldn't necessarily give guilds the share of mobs that they deserve. I'll say right away that any rotation that allows every guild an exactly equal number of mobs is a bad idea, just like any rotation that lets guilds get mobs that they haven't even proven they can kill yet. It's not even worth getting into the reasons why it wouldn't be fair, the fact is that it would never get any support from the top guilds, and any solution has to take into account what all guilds think, not just the casual ones. Since no rotation that isn't absurdly complicated will have the competitive feel that many guilds enjoy, I don't think we're ready for a rotation just yet. So let's try and think of solutions that would feel competitive but aren't too complex (and hopefully aren't too hard on the GM's), yet still make raiding accessible, fun, and fair. For one, I think that server repops on patch days are awesome and need to happen more consistently. Like, 100% of content-related patches should have server repops - they are great for both casual guilds and hardcore guilds, they promote competition, but most of all they're fun, and I don't see why we don't have them more often if everyone likes them and they're classic. If Rogean likes having a variance on server repops (which I don't think existed at this point in the classic timeline, but I wouldn't know), then that's cool too even if I don't prefer it, so long as we know that everything is gonna pop soon. I'm sorry if any of this sounds ungrateful - trust me, I'm glad that repops happen at all when they used to never happen, but I'm just making a suggestion that I think has a lot of support. Secondly, the variance. I think we should first stipulate whether any variance existed at all and if it did, how long it was. I've heard people say that a small variance (like 6-12 hours) existed for most raid mobs and I've heard others say that no variance existed. Regardless, I think our server is unique in that it has a large number of european players who would be screwed out of content if everything spawned when they weren't as likely to be awake, which would happen if the variance was removed entirely. But I still think the windows should be shortened, I'd say to 12 or 24 hours or something like that, as opposed to 96 hours which is the norm for most raid mobs. There's enough raid content on this server that it wouldn't cause a huge clusterfuck (when before kunark it might have) - sure, people will camp out at trak and even be more likely to sock him because the cost of keeping your guild online at the spawn point of such a valuable mob isn't as high as before, but the worst that that would happen is that other guilds would be deterred from attempting trak and instead go for other targets, which they'd be satisfied with. Many people (including some in the top guilds) say that the windows are unreasonably long and that they need to be shortened, so I think everyone would be okay with it. This would hugely boost competition on this server (something the top guilds want more of), but still give TR/TMO proportionally more mobs and more free time. Whether some people can manage the variance as it currently is doesn't change the fact that it's too long for classic, and that most casual players will attest that they just don't have the time to compete with windows that big. Again, I'm not saying that you have to be unemployed to track mobs with variance on this server, and I'm sorry again for suggesting that people who commit to tracking raid mobs have no lives outside of eq. But let's also stop with this narrative that people who aren't willing to track are "noobs" or that they "don't work hard enough" or that their guilds have poor leadership. I realize people said those things after they were provoked, but let's all just be nice to each other (again, I'm as guilty as anyone of being hostile, but it does no good to fling insults at each other). We should also probably get rid of the "first to 15" rule, since it's kind of archaic, but I've never actually been involved in a situation where it was invoked so I can't definitively say whether it's a bad rule or not. (edited out some grammar mistakes)
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
Last edited by Lazortag; 09-12-2011 at 06:24 PM..
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#5
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Last edited by Kope; 09-12-2011 at 05:14 PM..
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#7
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Communists believe everyone should share with everyone. Current US politics say "Entitlements are communist." So if you have the choice of thinking you're entitled to something because of past events, or you have to share with everyone, what's more communist? | |||
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#8
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So which is it? Yeah, you're not poopsocking, but I don't see how your raid force can stay within 3-4 minutes of their computers at all times and still have lives, so to speak. If I want to go for a walk outside on a nice day, can I only walk around my apartment with my cell phone in case I get a raid text? If I want to go out with friends, do I have to bring my laptop and slap it down on the bar table if I get a text? Can I only drive my vehicle on county roads so I can pull off to the side of the road and whip out my laptop on a moment's notice? Can I plan family meals longer than 2 minutes so I don't have to leap out from my seat during a meal if I get a text? That's why this is ridiculous for the other 95% of the server. Call it lack of devotion to pixels or whatever you want, but it's a damn shame that raid content is being cut off for the rest of us because some people are just Taking Things Way Too Seriously, and are chaining themselves to a computer with a 3-4 minute tether.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||||
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#9
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![]() Shaere i know hiw you feel. There is no room on this server to debate or work together.
Here is a new idea for all of us not in TMO or TR; stop dealing with and talking to anyone who wears these tags. If you don't buy their items, or sell them services, or group with them, how long before they started running anon or tagless. If the rest of the community shuns those guilds 100% it would be a lot harder for them to operate. They are proud of their behavior and acomplishments. You can change that by telling them to get lost everytime you see them. What loyalties do their mass members have? If they started paying a price for entry some of them might reconsider being members. If you hurt their bat phone turnout and they start being unsuccessful then they may fall apart all together. Fight the power! | ||
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#10
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