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#1
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its just old and its obvious that people that want to play a certain way play that way and theres nothing wrong with that.. if your a casual raiding guild your not going to get HARDCORE raid targets.. sans a server wipe. | |||
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#2
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One of them being to remove variance and camping rules. Make it 100% FTE with no variance. This is how it was in classic. Variance right now rewards the guild that can have a tracker up 24/7 for 4 days in a row. I never said the top guilds poopsocked, even though at some points in server history they did. What they do is have trackers on at all hours, not every guild can do that or wants to do that and is no where near how classic was. And once again these are just idea's there is no need to go flaming each other, or talk shit about each others guilds. If you have an idea post it, if you want to comment fine but leave the flaming out. This is not rants and flames.
__________________
Lvl 59 Monk - Jinsho Lee
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#3
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If we were to remove it, and raid mobs were 100% FTE I think it would be even less fun for everybody, because as previously pointed out, there are about 4 or 5 guilds at most targets with auto attack on, sitting at a mobs spawn point spamming cycle nearest npc, 200 people would zerg the mob, and a petition would have to go in for every mob over who got FTE. Not exactly ideal/classic either unfortunately. It's the playerbase that is most unclassic about this server. | |||
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#4
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![]() Quote:
Current scene: All guilds logged out ready to engage trak. Any given guild has 3 or 4 roles that are filled in shifts (tracker, buffer, cother) for the 48 hour window. When the mob spawns, 45 (+ or - 15) people log in to kill, spending 30 minutes at most killing the mob.* Man-hours spent = 2(4x48 + 45x0.5) = 429 6-Hour variance scene: Every capable member of all guilds is online, in Trak's lair, with auto-attack on, mashing F8 for the entire window, and hoping that the coin-flip of initial aggro will go their way. Man-hours spent = 60x2x6 = 720** 0-Hour variance scene: Every remotely interested guild/solo player is on the spawn-point when the mob spawns, all hoping the FTE-dice are on their side. 200 people engage as the mob spawns, causing the entire zone to lag out, at least 30 petitions to be sent, and endless whining to ensue. And people are saying the variance didn't accomplish its job? *make it 10 minutes, counting time spent walking to the computer & logging in, if the first guild to engage doesn't wipe **This is assuming only 2 guilds bother, and that they average 60 members online each | |||
Last edited by Dr4z3r; 09-12-2011 at 11:19 AM..
Reason: formatting/math
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#5
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![]() Quote:
__________________
[57 Knight] Webwolf
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#6
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![]() I wanted to state the trend in these threads. Players that bitch about poopsocking and spending countless hours online waiting on a mob, are players that are not in TMO or TR. Players in TMO and TR, do not bitch about poopsocking. Let me explain why to all you clueless kids who cannot seem to grasp the strategy that we use.
A. Get 60, get gear, get resist pieces, essentially play your toon until you have nothing else to do excluding farming plat, or getting raid gear. B. Camp out at trakanon buffed, for his window. Note the word camp, you are not online staring at a spawn. Also note A. we don't have anything else to do, so therefor we enjoy outside things while we wait. C. Yes, one person does track, but he does not sit there for 12 straight hours. Our tracking is generally done by a wide range of players in small 1-2 hour shifts. - Guilds that would like raid mobs, do some research on spawn windows, get your 60's prepped and ready, and come compete. Quit bitching that in reality, TMO and TR gets EVERY raid mob with only needing to play for about 30 minutes a week. Mythoxxus - TMO. *** To the guy who said normal 9-5 people can't raid. I take 5 classes at UCLA and work a 20 hour a week job. I've also shown up for every mob this last week. It's not as bad as you guys make it out to be! | ||
Last edited by Fists; 09-11-2011 at 11:57 PM..
Reason: Adding in a retort.
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#7
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Asher | |||
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#8
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http://www.ucla.edu/ http://www.monster.com/ | |||
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#9
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![]() Jinsho, I have a solution for you.
TR/TMO will not set up a rotation, i'm sorry - that's just not happening. as much as they are stubborn to share mobs your guild is just as stubborn by being a loner. Why don't you guys merge with a tier 2 guild. i know of one guild that shares the same values as you guys do, but both sides are stubborn. Talk to your leaders and their leaders and just consider it, that is if you really want to get some targets. GL Honestly, if i was in TR/TMO, why would I want to share mobs with you guys and any other guild? TR/TMO puts in the work to get these mobs, a communistic society will not prevail in p99 why because it's not fair for someone who puts in 1/4 the time as you to get the same things as you do. Think about a merge really, if you can't beat them then create a force to challenge them. You don't necessarily have to zerg, but strategise around mobs and use your numbers to your advantage. you guys have around 10-20 people on most of the time, your guild is pretty small, but i'm sure it is just as capable and potent as any other guild. Combine forces with another guild..i'm serious. | ||
Last edited by tekniq; 09-12-2011 at 12:41 AM..
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#10
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![]() Veeshan's peak is unpracticable by multiple guild at the same time.
There's too few safe spots and it would be a nightmare for GMs and both guilds. I'm sure both guild's leadership will come to an agreement that only includes VP. rotation for anything other than VP? not happening in the next 100 years. so please stop using VP as your benchmark for rotation on this server. | ||
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