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  #1  
Old 09-11-2011, 10:36 PM
Quizy Quizy is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
One person from our guild said something you didn't like, and so you bash our whole guild? How would you feel if this standard were applied to you?

edit: I edited most of my post out because it wasn't very civil. Let's all try to be civil, please
i agree people should be civil but the crap you guys base your assesment of TR/TMO is straight up forum troll asshatery.. its annoying to keep hearing.. oh TMO and TR people have no life thats y they get teh loots..

its just old and its obvious that people that want to play a certain way play that way and theres nothing wrong with that.. if your a casual raiding guild your not going to get HARDCORE raid targets.. sans a server wipe.
  #2  
Old 09-12-2011, 12:22 AM
anthony210 anthony210 is offline
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Originally Posted by Zenlina [You must be logged in to view images. Log in or Register.]
O i want to bash on div so bad right now but its against my guild policy so will try keep it civil. Div has been on the server pretty much the longest, yet you guys are not at the top of the heap. Being around quite a while would mean you have more experience with the raid scene and better solutions to get the bosses yet havent. This to me would mean either your guild management is bad or the leadership is bad. Plus please stop speculating about tmo/tr since we never deal with you guys in over 5 months.

"ie training, rule lawyering, your drama is the reason you have one competitor" - You get this info 2nd/3rd hand from forums?? This is what i mean speculation, unless you deal with either guilds direct (On the raid scene) try to not throw it out there like that.
Guys, this thread is not about any particular guild. If a rotation is out of the question then so be it, there are other ways we can work together.

One of them being to remove variance and camping rules. Make it 100% FTE with no variance. This is how it was in classic.

Variance right now rewards the guild that can have a tracker up 24/7 for 4 days in a row. I never said the top guilds poopsocked, even though at some points in server history they did. What they do is have trackers on at all hours, not every guild can do that or wants to do that and is no where near how classic was.

And once again these are just idea's there is no need to go flaming each other, or talk shit about each others guilds. If you have an idea post it, if you want to comment fine but leave the flaming out. This is not rants and flames.
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  #3  
Old 09-12-2011, 09:33 AM
Mcbard Mcbard is offline
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Quote:
Originally Posted by anthony210 [You must be logged in to view images. Log in or Register.]
One of them being to remove variance and camping rules. Make it 100% FTE with no variance. This is how it was in classic.
I don't really like variance because it's not classic. However, as I said in my previous post the variance is most likely beyond our control, and was instituted for a reason.

If we were to remove it, and raid mobs were 100% FTE I think it would be even less fun for everybody, because as previously pointed out, there are about 4 or 5 guilds at most targets with auto attack on, sitting at a mobs spawn point spamming cycle nearest npc, 200 people would zerg the mob, and a petition would have to go in for every mob over who got FTE. Not exactly ideal/classic either unfortunately.

It's the playerbase that is most unclassic about this server.
  #4  
Old 09-12-2011, 11:17 AM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by anthony210 [You must be logged in to view images. Log in or Register.]
One of them being to remove variance and camping rules. Make it 100% FTE with no variance. This is how it was in classic.
If the variance were cut down to 12 hours or less (and especially if it were completely gone), you'd definitely see a lot worse going on than what we have now.

Current scene: All guilds logged out ready to engage trak. Any given guild has 3 or 4 roles that are filled in shifts (tracker, buffer, cother) for the 48 hour window. When the mob spawns, 45 (+ or - 15) people log in to kill, spending 30 minutes at most killing the mob.* Man-hours spent = 2(4x48 + 45x0.5) = 429

6-Hour variance scene: Every capable member of all guilds is online, in Trak's lair, with auto-attack on, mashing F8 for the entire window, and hoping that the coin-flip of initial aggro will go their way. Man-hours spent = 60x2x6 = 720**

0-Hour variance scene: Every remotely interested guild/solo player is on the spawn-point when the mob spawns, all hoping the FTE-dice are on their side. 200 people engage as the mob spawns, causing the entire zone to lag out, at least 30 petitions to be sent, and endless whining to ensue.

And people are saying the variance didn't accomplish its job?

*make it 10 minutes, counting time spent walking to the computer & logging in, if the first guild to engage doesn't wipe

**This is assuming only 2 guilds bother, and that they average 60 members online each
Last edited by Dr4z3r; 09-12-2011 at 11:19 AM.. Reason: formatting/math
  #5  
Old 09-11-2011, 09:24 PM
Webwolf Webwolf is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
We're enjoying the current raid environment as it is. Mob variance is good, everyone in both raiding guilds has to commit lots of time in tracking and mobilizing. Whoever said that you just need scores of poeple to raid on this server is ignorant. Theres a lot more to it than that and if you dont want to spend time in this game you dont deserve the spoils. We work hard in TMO to get those kills and TR works hard too.

Work harder and youll get raid mobs too. or you can try and whine about a rotation on forums, that sure is less time intensive.
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  #6  
Old 09-11-2011, 11:53 PM
Fists Fists is offline
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I wanted to state the trend in these threads. Players that bitch about poopsocking and spending countless hours online waiting on a mob, are players that are not in TMO or TR. Players in TMO and TR, do not bitch about poopsocking. Let me explain why to all you clueless kids who cannot seem to grasp the strategy that we use.

A. Get 60, get gear, get resist pieces, essentially play your toon until you have nothing else to do excluding farming plat, or getting raid gear.
B. Camp out at trakanon buffed, for his window. Note the word camp, you are not online staring at a spawn. Also note A. we don't have anything else to do, so therefor we enjoy outside things while we wait.
C. Yes, one person does track, but he does not sit there for 12 straight hours. Our tracking is generally done by a wide range of players in small 1-2 hour shifts.

- Guilds that would like raid mobs, do some research on spawn windows, get your 60's prepped and ready, and come compete. Quit bitching that in reality, TMO and TR gets EVERY raid mob with only needing to play for about 30 minutes a week.

Mythoxxus - TMO.

*** To the guy who said normal 9-5 people can't raid. I take 5 classes at UCLA and work a 20 hour a week job. I've also shown up for every mob this last week. It's not as bad as you guys make it out to be!
Last edited by Fists; 09-11-2011 at 11:57 PM.. Reason: Adding in a retort.
  #7  
Old 09-12-2011, 01:32 PM
Asher Asher is offline
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Quote:
Originally Posted by Fists [You must be logged in to view images. Log in or Register.]
I wanted to state the trend in these threads. Players that bitch about poopsocking and spending countless hours online waiting on a mob, are players that are not in TMO or TR. Players in TMO and TR, do not bitch about poopsocking. Let me explain why to all you clueless kids who cannot seem to grasp the strategy that we use.

A. Get 60, get gear, get resist pieces, essentially play your toon until you have nothing else to do excluding farming plat, or getting raid gear.
B. Camp out at trakanon buffed, for his window. Note the word camp, you are not online staring at a spawn. Also note A. we don't have anything else to do, so therefor we enjoy outside things while we wait.
C. Yes, one person does track, but he does not sit there for 12 straight hours. Our tracking is generally done by a wide range of players in small 1-2 hour shifts.

- Guilds that would like raid mobs, do some research on spawn windows, get your 60's prepped and ready, and come compete. Quit bitching that in reality, TMO and TR gets EVERY raid mob with only needing to play for about 30 minutes a week.

Mythoxxus - TMO.

*** To the guy who said normal 9-5 people can't raid. I take 5 classes at UCLA and work a 20 hour a week job. I've also shown up for every mob this last week. It's not as bad as you guys make it out to be!
That sounds like so much fun. Where do I sign up for this? [You must be logged in to view images. Log in or Register.]

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  #8  
Old 09-12-2011, 01:35 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Asher [You must be logged in to view images. Log in or Register.]
That sounds like so much fun. Where do I sign up for this? [You must be logged in to view images. Log in or Register.]
http://themysticalorder.net/phpBB3/application.php

http://www.ucla.edu/

http://www.monster.com/
  #9  
Old 09-12-2011, 12:34 AM
tekniq tekniq is offline
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Jinsho, I have a solution for you.

TR/TMO will not set up a rotation, i'm sorry - that's just not happening. as much as they are stubborn to share mobs your guild is just as stubborn by being a loner.

Why don't you guys merge with a tier 2 guild. i know of one guild that shares the same values as you guys do, but both sides are stubborn. Talk to your leaders and their leaders and just consider it, that is if you really want to get some targets.

GL

Honestly, if i was in TR/TMO, why would I want to share mobs with you guys and any other guild? TR/TMO puts in the work to get these mobs, a communistic society will not prevail in p99 why because it's not fair for someone who puts in 1/4 the time as you to get the same things as you do. Think about a merge really, if you can't beat them then create a force to challenge them. You don't necessarily have to zerg, but strategise around mobs and use your numbers to your advantage. you guys have around 10-20 people on most of the time, your guild is pretty small, but i'm sure it is just as capable and potent as any other guild. Combine forces with another guild..i'm serious.
Last edited by tekniq; 09-12-2011 at 12:41 AM..
  #10  
Old 09-12-2011, 01:02 AM
Nizzarr Nizzarr is offline
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Veeshan's peak is unpracticable by multiple guild at the same time.

There's too few safe spots and it would be a nightmare for GMs and both guilds. I'm sure both guild's leadership will come to an agreement that only includes VP.

rotation for anything other than VP? not happening in the next 100 years.

so please stop using VP as your benchmark for rotation on this server.
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