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#1
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First, my opinion does not represent all of Divinity nor is this thread about Divinity.
Second, it says something about our community if 2 live progression servers can come to a raid agreement between their raiding guilds. But this server, one that is half the size in population and has fewer guilds cannot come to an agreement. Also, I was not saying that a rotation is the only solution. If someone has a better idea that promotes fairness please let it be heard.
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Lvl 59 Monk - Jinsho Lee
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Last edited by anthony210; 09-11-2011 at 12:08 PM..
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#2
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I still don't know why variance isn't removed, and spawn rate increased. The fact is, there's many, many more people on P99 who are raid level and raid-capable than "back in the day", content comes out much slower here, combined with the "no cost to play" - it's just a much much different environment. The real solution is more frequent spawning.
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#3
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Haha wasn't a shot at divinity (I think), the joke is that there actually was a rotation on p99 for a short time and it ended the exact day divinity was to be given their first shot at CT.
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Last edited by yaaaflow; 09-11-2011 at 12:50 PM..
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#4
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Quote:
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[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | |||
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#5
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Here's an idea... that gives the race feel etc....
Basically once a mob spawns guilds have a two hour window to engage, if after that time, mob is free game. Example 1: Trak spawns at 0:00 - Guild 1 is on the clock. at 1:00 they kill Trak Guild 2 is now on the clock for next spawn. Example 2: VS spawns at 0:00 - Guild 2 is on the clock at 2:00 they haven't killed, Guild 1 can come in and claim it (under current ROE). Guild 3 is on the clock.
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60 Ranger and proud of it.
First Ranger Epic on P99 3rd place BotB | ||
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#6
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#7
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Quote:
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60 Ranger and proud of it.
First Ranger Epic on P99 3rd place BotB | |||
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#8
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Well, a rotation fixes all the problems. The only downside is we lose the "competition" which is only really important to 1 maybe 2 guilds on the server.
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Lvl 59 Monk - Jinsho Lee
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#9
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#10
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