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#1
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#2
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I agree with everything Shiftin said. [You must be logged in to view images. Log in or Register.] I think +/-24 hour variance would be ideal, and server repops to emulate live repops would be fantastic. | |||
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#3
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As to patch-day re-pops, that might be a more complicated issue than we think: http://www.project1999.org/forums/sh...9&postcount=42 http://www.project1999.org/forums/sh...&postcount=105 http://www.project1999.org/forums/sh...&postcount=207 However multiple comments by Rogean, Uthgaard, Nilbog, and others in that thread were to the effect of "IB/DA is still going to get to the targets before you," and I think that with the advent of Kunark, and the various full repops that we have seen in these past months, we can be fairly confident that that isn't the #1 concern anymore: there are enough raid targets like VS and Severilous that everyone can get a reasonable shot when every mob comes back up. | |||
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#4
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#5
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#6
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![]() Some variance, in and of itself, is classic. Anecdotally, I led the Nagafen / Vox raids on tunare for a while in the months leading up to kunark and for a while after on Tunare. We would typically semi-open raid both on patch day night and on weeks we went for a full 7 days without a patch (the exception, but it did happen), we sometimes had to kill the dragons in a different order than the previous week because sometimes nagafen wasn't up yet while vox was (despite killing nagafen first the week previous).
That said, the degree of variance has been extended here to keep guilds from sitting on each others faces waiting for an imminent mob as often as possible. That *concept* was a reasonable solution to reduce GM involvement last summer. With the 4 outdoor dragons, inny, CT and VS all being 7 days spawns now, and trak always looming, I don't see that being as common a problem as when we only had 4 things to kill last summer. I think it bears a reduction in the variance, at least as a test. | ||
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#7
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![]() <---- Still would like to see all other raid mobs (minus vp) that are in window during trak's window have an increased chance to spawn.
IDK how that doesn't benefit everyone. TMO/TR mains camped in Trak lair... check Other guilds on the prowl for targets... check more competition, more incentive, and even TR/TMO benefit in a way. And no silly rotation crap most of all.
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#8
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#9
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#10
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Yes, this would be a good start, although neither top guild gets any 'VP brownie points' for modifying their behavior by exactly 0. And adding to the current discussion on patches, we could definitely argue that the server not patching every (or every other) week is also decidedly 'unclassic'. Turning back the clock 10 years there was more dragons/gods popping for exactly that reason : more patches. It's kind of hard to really *complain* about the fact p99's Devs are more on the ball than Verant was in 1999, but ti's undoubtedly costing the raiding guilds a considerable amount of extra targets per month. [You must be logged in to view images. Log in or Register.] | |||
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