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Old 09-13-2011, 02:16 PM
Shiftin Shiftin is offline
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Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
What if there was 1 spawn timer for all Kunark bosses (dragons, trak, VS) and when that timer hit, everything spawned. That'd give the smaller guilds a chance at the mobs while the big guilds can fight over trak and vs.
That's not classic. Despite the weird non-classic raiding things like withholding a raiding zone that should have been opened at Kunark release because the GMs had their feelings hurt, the stated intention here is still to emulate classic as closely as is reasonably possible with a low burden on the server staff.
  #2  
Old 09-13-2011, 02:17 PM
Mcbard Mcbard is offline
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Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
4 days is way too long, and i'm one of those nutty people that does lots of tracking. +/- 24 for 7 day spawns I would get behind.

I also boggle at every time the server goes down and a repop doesn't happen. It not only isn't classic, every single guild or raider on the server loves it and gets a chance at mobs they might not normally.

edit: VD and Divinity were at Karnors ready to battle royale for Venril on saturday. I would have loved to see one of them get a shot at a mob like that. I'm not going to hand them mobs otherwise on a rotation or anything, but they prioritized and mobilized for the downtime and put in the effort expecting what would have been a classic repop of that mob.

I agree with everything Shiftin said. [You must be logged in to view images. Log in or Register.] I think +/-24 hour variance would be ideal, and server repops to emulate live repops would be fantastic.
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Old 09-13-2011, 04:25 PM
Dr4z3r Dr4z3r is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Just to try to steer this away from guild bashing/personal attacks again.. does anyone actually have a problem with shortening the variance? Would a +/-6 hour variance be too little? What about +/-12? I'm not crazy about ideas that don't *feel* classic (like making mobs more likely to spawn when Trak is in window), let's just try to keep things simple, and if it doesn't work out we can try something else or revert it to how it was before.

What about more consistent server repops? I'm not saying patches should happen more often, but when they do (only for content changes, and not emergency patches), I think mobs should always repop, just like in classic. Does anyone object to this?
For what little my opinion counts, I think these are both very good ideas. I think +/-12 would be the bare minimum that would be sensible for Trakanon, so I think cutting the windows in half would be a good call.

As to patch-day re-pops, that might be a more complicated issue than we think:
http://www.project1999.org/forums/sh...9&postcount=42
http://www.project1999.org/forums/sh...&postcount=105
http://www.project1999.org/forums/sh...&postcount=207

However multiple comments by Rogean, Uthgaard, Nilbog, and others in that thread were to the effect of "IB/DA is still going to get to the targets before you," and I think that with the advent of Kunark, and the various full repops that we have seen in these past months, we can be fairly confident that that isn't the #1 concern anymore: there are enough raid targets like VS and Severilous that everyone can get a reasonable shot when every mob comes back up.
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Old 09-13-2011, 04:34 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
For what little my opinion counts, I think these are both very good ideas. I think +/-12 would be the bare minimum that would be sensible for Trakanon, so I think cutting the windows in half would be a good call.

As to patch-day re-pops, that might be a more complicated issue than we think:
http://www.project1999.org/forums/sh...9&postcount=42
http://www.project1999.org/forums/sh...&postcount=105
http://www.project1999.org/forums/sh...&postcount=207

However multiple comments by Rogean, Uthgaard, Nilbog, and others in that thread were to the effect of "IB/DA is still going to get to the targets before you," and I think that with the advent of Kunark, and the various full repops that we have seen in these past months, we can be fairly confident that that isn't the #1 concern anymore: there are enough raid targets like VS and Severilous that everyone can get a reasonable shot when every mob comes back up.
Patch day repops do happen, just very inconsistently. Last patch day had no repops although as Shiftin pointed out, at least four guilds (TMO/TR/VD/Div) prepared for it (since Rogean announced there'd be a patch at 2PM), assuming there would be repops. It's been tested and so far I've seen absolutely no harm come from them, the only problem in my opinion is that they don't happen often enough.
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  #5  
Old 09-14-2011, 11:46 AM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Patch day repops do happen, just very inconsistently. Last patch day had no repops although as Shiftin pointed out, at least four guilds (TMO/TR/VD/Div) prepared for it (since Rogean announced there'd be a patch at 2PM), assuming there would be repops. It's been tested and so far I've seen absolutely no harm come from them, the only problem in my opinion is that they don't happen often enough.
I agree that more patch day re-pops would be a good thing, but what I'm saying is that it's more complicated than everyone just agreeing. Did you read Aeolwind's post? http://www.project1999.org/forums/sh...9&postcount=42
  #6  
Old 09-13-2011, 02:40 PM
Shiftin Shiftin is offline
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Some variance, in and of itself, is classic. Anecdotally, I led the Nagafen / Vox raids on tunare for a while in the months leading up to kunark and for a while after on Tunare. We would typically semi-open raid both on patch day night and on weeks we went for a full 7 days without a patch (the exception, but it did happen), we sometimes had to kill the dragons in a different order than the previous week because sometimes nagafen wasn't up yet while vox was (despite killing nagafen first the week previous).

That said, the degree of variance has been extended here to keep guilds from sitting on each others faces waiting for an imminent mob as often as possible. That *concept* was a reasonable solution to reduce GM involvement last summer.

With the 4 outdoor dragons, inny, CT and VS all being 7 days spawns now, and trak always looming, I don't see that being as common a problem as when we only had 4 things to kill last summer. I think it bears a reduction in the variance, at least as a test.
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Old 09-13-2011, 03:13 PM
Autotune Autotune is offline
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<---- Still would like to see all other raid mobs (minus vp) that are in window during trak's window have an increased chance to spawn.

IDK how that doesn't benefit everyone.

TMO/TR mains camped in Trak lair... check
Other guilds on the prowl for targets... check


more competition, more incentive, and even TR/TMO benefit in a way.

And no silly rotation crap most of all.
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Old 09-13-2011, 03:17 PM
Kope Kope is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
IDK how that doesn't benefit everyone.

TMO/TR mains camped in Trak lair... check
Other guilds on the prowl for targets... check


more competition, more incentive, and even TR/TMO benefit in a way.

And no silly rotation crap most of all.
That's pretty much my main reason for suggesting this. It gives lower guilds a chance to kill raid mobs without taking away the beloved poopsocking [You must be logged in to view images. Log in or Register.].
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Old 09-13-2011, 03:43 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
<---- Still would like to see all other raid mobs (minus vp) that are in window during trak's window have an increased chance to spawn.

IDK how that doesn't benefit everyone.

TMO/TR mains camped in Trak lair... check
Other guilds on the prowl for targets... check


more competition, more incentive, and even TR/TMO benefit in a way.

And no silly rotation crap most of all.
Reducing the variance approaches classic; your suggestion makes the server feel even more custom, even if everyone were to agree that it's fair.
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  #10  
Old 09-13-2011, 05:54 PM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
<---- Still would like to see all other raid mobs (minus vp) that are in window during trak's window have an increased chance to spawn.

IDK how that doesn't benefit everyone.

TMO/TR mains camped in Trak lair... check
Other guilds on the prowl for targets... check


more competition, more incentive, and even TR/TMO benefit in a way.

And no silly rotation crap most of all.
^^
Yes, this would be a good start, although neither top guild gets any 'VP brownie points' for modifying their behavior by exactly 0.

And adding to the current discussion on patches, we could definitely argue that the server not patching every (or every other) week is also decidedly 'unclassic'.

Turning back the clock 10 years there was more dragons/gods popping for exactly that reason : more patches.

It's kind of hard to really *complain* about the fact p99's Devs are more on the ball than Verant was in 1999, but ti's undoubtedly costing the raiding guilds a considerable amount of extra targets per month. [You must be logged in to view images. Log in or Register.]
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