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#1
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#2
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you're both walking in circles and missing the crux of the argument
The 4-day windows were introduced to combat something that's a "natural" aspect of the game, but it's entirely fallen short of its intended purpose and today serves absolutely no purpose at all. Done. That's it. If you want to know how to compete/abuse then this is how it's impacted the server: It's forced guilds to mass recruit or devote entirely too much time or a combination of the two. It's caused severe paleness among the top two raiding guilds. With FTE -- and even during poopsock -- the amount of GM intervention required hasn't subsided and it's only caused more animosity between the two groups of pasty individuals. It's caused those guilds/people that could potentially have provided competition during live to fall behind because of a useless server rule. The only real pro at this point is that it decreases the "potential" amount of /petitions, and i say potential VERY loosely as even with the 4-day windows you buttheads keep butting heads. | ||
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#3
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I agree with what you said, my only question is how: how do you "fix" that problem via a game mechanic or social construct that A) benifits everyone, and B) is more inline with classic EverQuest?
Edit: directed at giga | ||
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#4
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edit: and don't call me giga
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#5
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#6
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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#7
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EDIT: as far as the mention of time played vs loot won: honestly it's only a few minutes difference for some. Most of the time multiple people use tracker accounts and at best you're maybe sitting online on a level 60 character chatting up a storm or watchin movies for a few hours. There's not much to gain/be productive doing while tracking, yes.. but there's also not much reason to be productive on that particular character. Everyone else on the raid is logged out with an incapacitated character or may be out leveling in the same zone or on another character. It's not perfect but as far as the time sink goes it's not as large of a change as you may think. The majority of the time played actually comes from waiting on the pull and/or waiting for other guilds to kill it or wipe, which provides at least some level of competition. if we changed it to your method it would simply be a rotation EXCEPT on server repop days, limiting the amount of competition and further beefing up rotations PER MOB which would get really messy.* *Assuming I understood the raid proposal correctly. | |||
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Last edited by Aadill; 09-09-2011 at 02:47 PM..
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#8
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Seriously, it's not hard. If I didn't want mobs all of the time then I wouldn't do it.. so the whole "mobs per minute thing" is a moot point. | |||
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#9
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That also breaks epic quests.
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#10
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Classic variance, then slowly work out the rest. The 15 FTE rule is garbage and only promotes dirty socks, and considering the difficulty of kunark mobs it's also incredibly unrealistic and outdated.
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